mjcf#
Fully qualified name: isaacsim::asset::importer::mjcf
- 
namespace mjcf#
Classes#
- MJCFActuator
- Actuator component for applying forces/torques to joints. 
- MJCFBody
- Represents a rigid body in the MJCF model hierarchy. 
- MJCFClass
- Class definition for setting default values for MJCF elements. 
- MJCFCompiler
- Compiler settings that affect how the MJCF model is processed. 
- MJCFContact
- Contact definition for collision filtering and contact parameters. 
- MJCFGeom
- Geometry element for collision detection and physics simulation. 
- MJCFImporter
- Main importer class for loading and converting MJCF models to USD format. 
- MJCFInertial
- Inertial properties of a body in the MJCF model. 
- MJCFJoint
- Represents a joint in the MJCF (MuJoCo XML Format) model. 
- MJCFMaterial
- Material definition for visual appearance. 
- MJCFMesh
- Mesh asset definition for 3D geometry. 
- MJCFSite
- Site element for marking specific locations and orientations in the model. 
- MJCFTendon
- Tendon element for creating cable-like constraints between bodies. 
- MJCFTexture
- Texture asset definition for materials. 
- MJCFVisualElement
- Base class for visual elements in MJCF models. 
Enumerations#
Functions#
- Vec3 Diagonalize(const Matrix33 &m, Quat &massFrame)
- std::string GetAttr(const tinyxml2::XMLElement *c, const char *name)
- void LoadActuator(tinyxml2::XMLElement *g, MJCFActuator &actuator, std::string className, MJCFActuator::Type type, std::map< std::string, MJCFClass > &classes)
- void LoadAssets(tinyxml2::XMLElement *a, std::string baseDirPath, MJCFCompiler &compiler, std::map< std::string, MeshInfo > &simulationMeshCache, std::map< std::string, MJCFMesh > &meshes, std::map< std::string, MJCFMaterial > &materials, std::map< std::string, MJCFTexture > &textures, std::string className, std::map< std::string, MJCFClass > &classes, ImportConfig &config)
- void LoadBody(tinyxml2::XMLElement *g, std::vector< MJCFBody * > &bodies, MJCFBody &body, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, std::string baseDirPath)
- void LoadCompiler(tinyxml2::XMLElement *c, MJCFCompiler &compiler)
- void LoadContact(tinyxml2::XMLElement *g, MJCFContact &contact, MJCFContact::Type type, std::map< std::string, MJCFClass > &classes)
- void LoadDefault(tinyxml2::XMLElement *e, const std::string className, MJCFClass &cl, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes)
- tinyxml2::XMLElement * LoadFile(tinyxml2::XMLDocument &doc, const std::string filePath)
- void LoadFreeJoint(tinyxml2::XMLElement *g, MJCFJoint &joint, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, bool isDefault)
- void LoadGeom(tinyxml2::XMLElement *g, MJCFGeom &geom, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, bool isDefault)
- void LoadGlobals(tinyxml2::XMLElement *root, std::string &defaultClassName, std::string baseDirPath, MJCFBody &worldBody, std::vector< MJCFBody * > &bodies, std::vector< MJCFActuator * > &actuators, std::vector< MJCFTendon * > &tendons, std::vector< MJCFContact * > &contacts, std::vector< MJCFEqualityConnect * > &equalityConnects, std::map< std::string, MeshInfo > &simulationMeshCache, std::map< std::string, MJCFMesh > &meshes, std::map< std::string, MJCFMaterial > &materials, std::map< std::string, MJCFTexture > &textures, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, std::map< std::string, int > &jointToActuatorIdx, ImportConfig &config)
- tinyxml2::XMLElement * LoadInclude(tinyxml2::XMLDocument &doc, const tinyxml2::XMLElement *c, const std::string baseDirPath)
- void LoadInertial(tinyxml2::XMLElement *i, MJCFInertial &inertial)
- void LoadJoint(tinyxml2::XMLElement *g, MJCFJoint &joint, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, bool isDefault)
- void LoadMesh(tinyxml2::XMLElement *m, MJCFMesh &mesh, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes)
- void LoadSite(tinyxml2::XMLElement *s, MJCFSite &site, std::string className, MJCFCompiler &compiler, std::map< std::string, MJCFClass > &classes, bool isDefault)
- void LoadTendon(tinyxml2::XMLElement *t, MJCFTendon &tendon, std::string className, MJCFTendon::Type type, std::map< std::string, MJCFClass > &classes)
- std::string SanitizeUsdName(const std::string &src)
- void applyArticulationAPI(std::unordered_map< std::string, pxr::UsdStageRefPtr > stages, pxr::UsdGeomXformable prim, const isaacsim::asset::importer::mjcf::ImportConfig config)
- void applyCollisionGeom(pxr::UsdStageWeakPtr stage, pxr::UsdPrim prim, bool ConvexDecomposition)
- void applyJointLimits(pxr::UsdPhysicsJoint jointPrim, const MJCFJoint *joint, const MJCFActuator *actuator, const int *axisMap, const int jointIdx, const int numJoints, const ImportConfig &config)
- void applyPhysxJoint(pxr::UsdPhysicsJoint &jointPrim, const MJCFJoint *joint)
- void applyRigidBody(std::unordered_map< std::string, pxr::UsdStageRefPtr > stages, pxr::UsdGeomXformable bodyPrim, const MJCFBody *body, const ImportConfig &config)
- void createAndBindMaterial(pxr::UsdStageWeakPtr stage, pxr::UsdPrim prim, MJCFMaterial *material, MJCFTexture *texture, Vec4 &color, bool colorOnly, std::map< pxr::TfToken, pxr::SdfPath > &materialPaths)
- pxr::UsdGeomXformable createBody(pxr::UsdStageWeakPtr stage, const std::string primPath, const Transform &trans, const ImportConfig &config)
- pxr::UsdPhysicsJoint createD6Joint(pxr::UsdStageWeakPtr stage, const std::string jointPath, const Transform &poseJointToParentBody, const Transform &poseJointToChildBody, const std::string parentBodyPath, const std::string bodyPath, const ImportConfig &config)
- pxr::UsdPhysicsJoint createFixedJoint(pxr::UsdStageWeakPtr stage, const std::string jointPath, const Transform &poseJointToParentBody, const Transform &poseJointToChildBody, const std::string parentBodyPath, const std::string bodyPath, const ImportConfig &config)
- void createFixedRoot(std::unordered_map< std::string, pxr::UsdStageRefPtr > stages, const std::string jointPath, const std::string bodyPath)
- void createJointDrives(pxr::UsdPhysicsJoint jointPrim, const MJCFJoint *joint, const MJCFActuator *actuator, const std::string axis, const ImportConfig &config)
- pxr::UsdGeomMesh createMesh(pxr::UsdStageWeakPtr stage, const pxr::SdfPath path, const std::vector< pxr::GfVec3f > &points, const std::vector< pxr::GfVec3f > &normals, const std::vector< int > &indices, const std::vector< int > &vertexCounts)
- pxr::UsdPrim createPrimitiveGeom(pxr::UsdStageWeakPtr stage, const std::string geomPath, const MJCFGeom *geom, const std::map< std::string, MeshInfo > &simulationMeshCache, const ImportConfig &config, std::map< pxr::TfToken, pxr::SdfPath > &materialPaths, bool importMaterials, const std::string rootPrimPath, bool collisionGeom)
- pxr::UsdPrim createPrimitiveGeom(pxr::UsdStageWeakPtr stage, const std::string geomPath, const MJCFSite *site, const ImportConfig &config, bool importMaterials)
- void createRoot(std::unordered_map< std::string, pxr::UsdStageRefPtr > stages, Transform trans, const std::string rootPrimPath, const isaacsim::asset::importer::mjcf::ImportConfig config)
- pxr::UsdPrim createUsdMesh(pxr::UsdStageWeakPtr stage, const pxr::SdfPath path, Mesh *mesh, float scale, bool importMaterials, bool instanceable)
- void getAngleAxisIfExist(tinyxml2::XMLElement *e, const char *aname, Quat &q, bool angleInRad)
- void getEulerIfExist(tinyxml2::XMLElement *e, const char *aname, Quat &q, std::string eulerseq, bool angleInRad)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, Vec3 &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, float &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, Quat &q)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, bool &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, Vec4 &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, Vec3 &from, Vec3 &to)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, Vec2 &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, int &p)
- void getIfExist(tinyxml2::XMLElement *e, const char *aname, std::string &s)
- pxr::SdfPath getNextFreePath(pxr::UsdStageWeakPtr stage, const pxr::SdfPath &primPath)
- void getZAxisIfExist(tinyxml2::XMLElement *e, const char *aname, Quat &q)
- Quat indexedRotation(int axis, float s, float c)
- void initPhysicsJoint(pxr::UsdPhysicsJoint &jointPrim, const Transform &poseJointToParentBody, const Transform &poseJointToChildBody, const std::string parentBodyPath, const std::string bodyPath, const float &distanceScale)
- void setStageMetadata(pxr::UsdStageWeakPtr stage, const isaacsim::asset::importer::mjcf::ImportConfig config)
Structs#
- ContactNode
- A node in the contact graph representing collision relationships. 
- ImportConfig
- Configuration settings for importing MJCF files. 
- MJCFEqualityConnect
- Equality constraint that connects two bodies at a fixed relative position. 
- MeshInfo
- Information about a mesh used in the MJCF model. 
- Mjcf
- Interface for MJCF file import functionality.