IntersectRayTriTwoSided#

inline bool IntersectRayTriTwoSided(
const Vec3 &p,
const Vec3 &dir,
const Vec3 &a,
const Vec3 &b,
const Vec3 &c,
float &t,
float &u,
float &v,
float &w,
float &sign,
Vec3 *normal,
)#