CreateCylinder#
- Mesh *CreateCylinder(
- int slices,
- float radius,
- float halfHeight,
- bool cap = false,
- Creates a cylinder mesh primitive. - Generates a cylindrical mesh with optional end caps. - Parameters:
- slices – [in] Number of circumferential slices 
- radius – [in] Radius of the cylinder 
- halfHeight – [in] Half-height of the cylinder 
- cap – [in] Whether to include end caps (default: false) 
 
- Returns:
- Pointer to the created cylinder mesh