MaterialAssignment#

struct MaterialAssignment#

Defines which triangles and indices use a specific material.

This structure maps ranges of triangles and vertex indices to a specific material, allowing meshes to have multiple materials across different regions.

Public Members

int startTri#

Starting triangle index for this material assignment.

int endTri#

Ending triangle index for this material assignment.

int startIndices#

Starting vertex index for this material assignment.

int endIndices#

Ending vertex index for this material assignment.

int material#

Index of the material to use for this range.