MaterialAssignment#
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struct MaterialAssignment#
- Defines which triangles and indices use a specific material. - This structure maps ranges of triangles and vertex indices to a specific material, allowing meshes to have multiple materials across different regions. - Public Members - 
int startTri#
- Starting triangle index for this material assignment. 
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int endTri#
- Ending triangle index for this material assignment. 
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int startIndices#
- Starting vertex index for this material assignment. 
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int endIndices#
- Ending vertex index for this material assignment. 
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int material#
- Index of the material to use for this range. 
 
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int startTri#