Material#
- 
struct Material#
- OBJ-style material definition with PBR properties. - Direct representation of .obj style material with ambient, diffuse, specular components and modern PBR extensions for metallic workflow. - Public Members - 
float Ns = 50.0f#
- Specular exponent for shininess calculation. 
 - 
float metallic = 0.0f#
- Metallic factor for PBR rendering (0.0 = dielectric, 1.0 = metallic). 
 - 
float specular = 0.0f#
- Specular reflectance factor. 
 - 
bool hasDiffuse = false#
- Whether the material has a diffuse texture. 
 - 
bool hasSpecular = false#
- Whether the material has a specular texture. 
 - 
bool hasMetallic = false#
- Whether the material has a metallic texture. 
 - 
bool hasEmissive = false#
- Whether the material has an emissive texture. 
 - 
bool hasShininess = false#
- Whether the material has a shininess texture. 
 
- 
float Ns = 50.0f#