Transform#
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struct Transform#
- 3D transformation represented by position and rotation. - This structure represents a 3D transformation consisting of a position (translation) and rotation (quaternion). It provides composition operations through multiplication and is commonly used for object positioning and coordinate space transformations. - Public Functions - 
inline Transform()#
- Default constructor creating identity transform. - Creates a transform with zero translation and identity rotation (no rotation). 
 
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inline Transform()#