Rotation#
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class Rotation#
Euler angle representation of 3D rotation.
This class encapsulates a 3D orientation using Euler angles (yaw, pitch, roll). While not as robust as quaternions for rotations, it provides an intuitive interface for manipulating object orientations, especially from scripting contexts.
All angles are stored in degrees for convenience in editing and visualization.
Note
Euler angles can suffer from gimbal lock and are order-dependent.
Warning
Be careful with angle accumulation to avoid numerical drift.
Public Functions
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inline Rotation()#
Default constructor creating zero rotation.
Creates a rotation with all angles set to zero (identity rotation).
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inline Rotation(float inYaw, float inPitch, float inRoll)#
Constructor with explicit angle values.
- Parameters:
inYaw – [in] Yaw angle in degrees (rotation around Y-axis)
inPitch – [in] Pitch angle in degrees (rotation around Z-axis)
inRoll – [in] Roll angle in degrees (rotation around X-axis)
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inline Rotation &operator+=(const Rotation &rhs)#
In-place addition operator.
- Parameters:
rhs – [in] Rotation to add
- Returns:
Reference to this rotation after addition
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inline Rotation &operator-=(const Rotation &rhs)#
In-place subtraction operator.
- Parameters:
rhs – [in] Rotation to subtract
- Returns:
Reference to this rotation after subtraction
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inline Rotation()#