createAndBindMaterial# Fully qualified name: isaacsim::asset::importer::mjcf::createAndBindMaterial void isaacsim::asset::importer::mjcf::createAndBindMaterial( pxr::UsdStageWeakPtr stage, pxr::UsdPrim prim, MJCFMaterial *material, MJCFTexture *texture, Vec4 &color, bool colorOnly, std::map<pxr::TfToken, pxr::SdfPath> &materialPaths, )#