quat2Mat#
-
inline void quat2Mat(const XQuat<float> &q, Matrix33 &m)#
Converts a quaternion to a 3x3 rotation matrix.
Converts the input quaternion to its corresponding 3x3 rotation matrix representation using the standard quaternion-to-matrix formula.
- Parameters:
q – [in] Quaternion to convert
m – [out] Output rotation matrix