quat2Mat#

inline void quat2Mat(const XQuat<float> &q, Matrix33 &m)#

Converts a quaternion to a 3x3 rotation matrix.

Converts the input quaternion to its corresponding 3x3 rotation matrix representation using the standard quaternion-to-matrix formula.

Parameters:
  • q[in] Quaternion to convert

  • m[out] Output rotation matrix