quat2Mat#
- 
inline void quat2Mat(const XQuat<float> &q, Matrix33 &m)#
- Converts a quaternion to a 3x3 rotation matrix. - Converts the input quaternion to its corresponding 3x3 rotation matrix representation using the standard quaternion-to-matrix formula. - Parameters:
- q – [in] Quaternion to convert 
- m – [out] Output rotation matrix