omni.isaac.lab.terrains.trimesh.mesh_terrains_cfg 源代码
# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
from dataclasses import MISSING
from typing import Literal
import omni.isaac.lab.terrains.trimesh.mesh_terrains as mesh_terrains
import omni.isaac.lab.terrains.trimesh.utils as mesh_utils_terrains
from omni.isaac.lab.utils import configclass
from ..terrain_generator_cfg import SubTerrainBaseCfg
"""
Different trimesh terrain configurations.
"""
[文档]@configclass
class MeshPlaneTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a plane mesh terrain."""
function = mesh_terrains.flat_terrain
[文档]@configclass
class MeshPyramidStairsTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a pyramid stair mesh terrain."""
function = mesh_terrains.pyramid_stairs_terrain
border_width: float = 0.0
"""The width of the border around the terrain (in m). Defaults to 0.0.
The border is a flat terrain with the same height as the terrain.
"""
step_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the steps (in m)."""
step_width: float = MISSING
"""The width of the steps (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
holes: bool = False
"""If True, the terrain will have holes in the steps. Defaults to False.
If :obj:`holes` is True, the terrain will have pyramid stairs of length or width
:obj:`platform_width` (depending on the direction) with no steps in the remaining area. Additionally,
no border will be added.
"""
[文档]@configclass
class MeshInvertedPyramidStairsTerrainCfg(MeshPyramidStairsTerrainCfg):
"""Configuration for an inverted pyramid stair mesh terrain.
Note:
This is the same as :class:`MeshPyramidStairsTerrainCfg` except that the steps are inverted.
"""
function = mesh_terrains.inverted_pyramid_stairs_terrain
[文档]@configclass
class MeshRandomGridTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a random grid mesh terrain."""
function = mesh_terrains.random_grid_terrain
grid_width: float = MISSING
"""The width of the grid cells (in m)."""
grid_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the grid cells (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
holes: bool = False
"""If True, the terrain will have holes in the steps. Defaults to False.
If :obj:`holes` is True, the terrain will have randomized grid cells only along the plane extending
from the platform (like a plus sign). The remaining area remains empty and no border will be added.
"""
[文档]@configclass
class MeshRailsTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with box rails as extrusions."""
function = mesh_terrains.rails_terrain
rail_thickness_range: tuple[float, float] = MISSING
"""The thickness of the inner and outer rails (in m)."""
rail_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the rails (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
[文档]@configclass
class MeshPitTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with a pit that leads out of the pit."""
function = mesh_terrains.pit_terrain
pit_depth_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the pit (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
double_pit: bool = False
"""If True, the pit contains two levels of stairs. Defaults to False."""
[文档]@configclass
class MeshBoxTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with boxes (similar to a pyramid)."""
function = mesh_terrains.box_terrain
box_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the box (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
double_box: bool = False
"""If True, the pit contains two levels of stairs/boxes. Defaults to False."""
[文档]@configclass
class MeshGapTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with a gap around the platform."""
function = mesh_terrains.gap_terrain
gap_width_range: tuple[float, float] = MISSING
"""The minimum and maximum width of the gap (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
[文档]@configclass
class MeshFloatingRingTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with a floating ring around the center."""
function = mesh_terrains.floating_ring_terrain
ring_width_range: tuple[float, float] = MISSING
"""The minimum and maximum width of the ring (in m)."""
ring_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the ring (in m)."""
ring_thickness: float = MISSING
"""The thickness (along z) of the ring (in m)."""
platform_width: float = 1.0
"""The width of the square platform at the center of the terrain. Defaults to 1.0."""
[文档]@configclass
class MeshStarTerrainCfg(SubTerrainBaseCfg):
"""Configuration for a terrain with a star pattern."""
function = mesh_terrains.star_terrain
num_bars: int = MISSING
"""The number of bars per-side the star. Must be greater than 2."""
bar_width_range: tuple[float, float] = MISSING
"""The minimum and maximum width of the bars in the star (in m)."""
bar_height_range: tuple[float, float] = MISSING
"""The minimum and maximum height of the bars in the star (in m)."""
platform_width: float = 1.0
"""The width of the cylindrical platform at the center of the terrain. Defaults to 1.0."""
[文档]@configclass
class MeshRepeatedObjectsTerrainCfg(SubTerrainBaseCfg):
"""Base configuration for a terrain with repeated objects."""
[文档] @configclass
class ObjectCfg:
"""Configuration of repeated objects."""
num_objects: int = MISSING
"""The number of objects to add to the terrain."""
height: float = MISSING
"""The height (along z) of the object (in m)."""
function = mesh_terrains.repeated_objects_terrain
object_type: Literal["cylinder", "box", "cone"] | callable = MISSING
"""The type of object to generate.
The type can be a string or a callable. If it is a string, the function will look for a function called
``make_{object_type}`` in the current module scope. If it is a callable, the function will
use the callable to generate the object.
"""
object_params_start: ObjectCfg = MISSING
"""The object curriculum parameters at the start of the curriculum."""
object_params_end: ObjectCfg = MISSING
"""The object curriculum parameters at the end of the curriculum."""
max_height_noise: float = 0.0
"""The maximum amount of noise to add to the height of the objects (in m). Defaults to 0.0."""
platform_width: float = 1.0
"""The width of the cylindrical platform at the center of the terrain. Defaults to 1.0."""
[文档]@configclass
class MeshRepeatedPyramidsTerrainCfg(MeshRepeatedObjectsTerrainCfg):
"""Configuration for a terrain with repeated pyramids."""
[文档] @configclass
class ObjectCfg(MeshRepeatedObjectsTerrainCfg.ObjectCfg):
"""Configuration for a curriculum of repeated pyramids."""
radius: float = MISSING
"""The radius of the pyramids (in m)."""
max_yx_angle: float = 0.0
"""The maximum angle along the y and x axis. Defaults to 0.0."""
degrees: bool = True
"""Whether the angle is in degrees. Defaults to True."""
object_type = mesh_utils_terrains.make_cone
object_params_start: ObjectCfg = MISSING
"""The object curriculum parameters at the start of the curriculum."""
object_params_end: ObjectCfg = MISSING
"""The object curriculum parameters at the end of the curriculum."""
[文档]@configclass
class MeshRepeatedBoxesTerrainCfg(MeshRepeatedObjectsTerrainCfg):
"""Configuration for a terrain with repeated boxes."""
[文档] @configclass
class ObjectCfg(MeshRepeatedObjectsTerrainCfg.ObjectCfg):
"""Configuration for repeated boxes."""
size: tuple[float, float] = MISSING
"""The width (along x) and length (along y) of the box (in m)."""
max_yx_angle: float = 0.0
"""The maximum angle along the y and x axis. Defaults to 0.0."""
degrees: bool = True
"""Whether the angle is in degrees. Defaults to True."""
object_type = mesh_utils_terrains.make_box
object_params_start: ObjectCfg = MISSING
"""The box curriculum parameters at the start of the curriculum."""
object_params_end: ObjectCfg = MISSING
"""The box curriculum parameters at the end of the curriculum."""
[文档]@configclass
class MeshRepeatedCylindersTerrainCfg(MeshRepeatedObjectsTerrainCfg):
"""Configuration for a terrain with repeated cylinders."""
[文档] @configclass
class ObjectCfg(MeshRepeatedObjectsTerrainCfg.ObjectCfg):
"""Configuration for repeated cylinder."""
radius: float = MISSING
"""The radius of the pyramids (in m)."""
max_yx_angle: float = 0.0
"""The maximum angle along the y and x axis. Defaults to 0.0."""
degrees: bool = True
"""Whether the angle is in degrees. Defaults to True."""
object_type = mesh_utils_terrains.make_cylinder
object_params_start: ObjectCfg = MISSING
"""The box curriculum parameters at the start of the curriculum."""
object_params_end: ObjectCfg = MISSING
"""The box curriculum parameters at the end of the curriculum."""