omni.isaac.lab.terrains.terrain_importer_cfg 源代码
# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
from __future__ import annotations
from dataclasses import MISSING
from typing import TYPE_CHECKING, Literal
import omni.isaac.lab.sim as sim_utils
from omni.isaac.lab.utils import configclass
from .terrain_importer import TerrainImporter
if TYPE_CHECKING:
from .terrain_generator_cfg import TerrainGeneratorCfg
[文档]@configclass
class TerrainImporterCfg:
"""Configuration for the terrain manager."""
class_type: type = TerrainImporter
"""The class to use for the terrain importer.
Defaults to :class:`omni.isaac.lab.terrains.terrain_importer.TerrainImporter`.
"""
collision_group: int = -1
"""The collision group of the terrain. Defaults to -1."""
prim_path: str = MISSING
"""The absolute path of the USD terrain prim.
All sub-terrains are imported relative to this prim path.
"""
num_envs: int = 1
"""The number of environment origins to consider. Defaults to 1.
In case, the :class:`~omni.isaac.lab.scene.InteractiveSceneCfg` is used, this parameter gets overridden by
:attr:`omni.isaac.lab.scene.InteractiveSceneCfg.num_envs` attribute.
"""
terrain_type: Literal["generator", "plane", "usd"] = "generator"
"""The type of terrain to generate. Defaults to "generator".
Available options are "plane", "usd", and "generator".
"""
terrain_generator: TerrainGeneratorCfg | None = None
"""The terrain generator configuration.
Only used if ``terrain_type`` is set to "generator".
"""
usd_path: str | None = None
"""The path to the USD file containing the terrain.
Only used if ``terrain_type`` is set to "usd".
"""
env_spacing: float | None = None
"""The spacing between environment origins when defined in a grid. Defaults to None.
Note:
This parameter is used only when the ``terrain_type`` is ``"plane"`` or ``"usd"``.
"""
visual_material: sim_utils.VisualMaterialCfg | None = sim_utils.PreviewSurfaceCfg(
diffuse_color=(0.065, 0.0725, 0.080)
)
"""The visual material of the terrain. Defaults to a dark gray color material.
The material is created at the path: ``{prim_path}/visualMaterial``. If `None`, then no material is created.
.. note::
This parameter is used only when the ``terrain_type`` is ``"generator"``.
"""
physics_material: sim_utils.RigidBodyMaterialCfg = sim_utils.RigidBodyMaterialCfg()
"""The physics material of the terrain. Defaults to a default physics material.
The material is created at the path: ``{prim_path}/physicsMaterial``.
.. note::
This parameter is used only when the ``terrain_type`` is ``"generator"`` or ``"plane"``.
"""
max_init_terrain_level: int | None = None
"""The maximum initial terrain level for defining environment origins. Defaults to None.
The terrain levels are specified by the number of rows in the grid arrangement of
sub-terrains. If None, then the initial terrain level is set to the maximum
terrain level available (``num_rows - 1``).
Note:
This parameter is used only when sub-terrain origins are defined.
"""
debug_vis: bool = False
"""Whether to enable visualization of terrain origins for the terrain. Defaults to False."""