omni.isaac.lab.sim.spawners.sensors.sensors_cfg 源代码

# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

from __future__ import annotations

from collections.abc import Callable
from typing import Literal

from omni.isaac.lab.sim.spawners.spawner_cfg import SpawnerCfg
from omni.isaac.lab.utils import configclass

from . import sensors


[文档]@configclass class PinholeCameraCfg(SpawnerCfg): """Configuration parameters for a USD camera prim with pinhole camera settings. For more information on the parameters, please refer to the `camera documentation <https://docs.omniverse.nvidia.com/materials-and-rendering/latest/cameras.html>`__. .. note:: The default values are taken from the `Replicator camera <https://docs.omniverse.nvidia.com/py/replicator/1.9.8/source/extensions/omni.replicator.core/docs/API.html#omni.replicator.core.create.camera>`__ function. """ func: Callable = sensors.spawn_camera projection_type: str = "pinhole" """Type of projection to use for the camera. Defaults to "pinhole". Note: Currently only "pinhole" is supported. """ clipping_range: tuple[float, float] = (0.01, 1e6) """Near and far clipping distances (in m). Defaults to (0.01, 1e6). The minimum clipping range will shift the camera forward by the specified distance. Don't set it too high to avoid issues for distance related data types (e.g., ``distance_to_image_plane``). """ focal_length: float = 24.0 """Perspective focal length (in cm). Defaults to 24.0cm. Longer lens lengths narrower FOV, shorter lens lengths wider FOV. """ focus_distance: float = 400.0 """Distance from the camera to the focus plane (in m). Defaults to 400.0. The distance at which perfect sharpness is achieved. """ f_stop: float = 0.0 """Lens aperture. Defaults to 0.0, which turns off focusing. Controls Distance Blurring. Lower Numbers decrease focus range, larger numbers increase it. """ horizontal_aperture: float = 20.955 """Horizontal aperture (in mm). Defaults to 20.955mm. Emulates sensor/film width on a camera. Note: The default value is the horizontal aperture of a 35 mm spherical projector. """ vertical_aperture: float | None = None r"""Vertical aperture (in mm). Defaults to None. Emulates sensor/film height on a camera. If None, then the vertical aperture is calculated based on the horizontal aperture and the aspect ratio of the image to maintain squared pixels. This is calculated as: .. math:: \text{vertical aperture} = \text{horizontal aperture} \times \frac{\text{height}}{\text{width}} """ horizontal_aperture_offset: float = 0.0 """Offsets Resolution/Film gate horizontally. Defaults to 0.0.""" vertical_aperture_offset: float = 0.0 """Offsets Resolution/Film gate vertically. Defaults to 0.0.""" lock_camera: bool = True """Locks the camera in the Omniverse viewport. Defaults to True. If True, then the camera remains fixed at its configured transform. This is useful when wanting to view the camera output on the GUI and not accidentally moving the camera through the GUI interactions. """
[文档] @classmethod def from_intrinsic_matrix( cls, intrinsic_matrix: list[float], width: int, height: int, clipping_range: tuple[float, float] = (0.01, 1e6), focal_length: float = 24.0, focus_distance: float = 400.0, f_stop: float = 0.0, projection_type: str = "pinhole", lock_camera: bool = True, ) -> PinholeCameraCfg: r"""Create a :class:`PinholeCameraCfg` class instance from an intrinsic matrix. The intrinsic matrix is a 3x3 matrix that defines the mapping between the 3D world coordinates and the 2D image. The matrix is defined as: .. math:: I_{cam} = \begin{bmatrix} f_x & 0 & c_x \\ 0 & f_y & c_y \\ 0 & 0 & 1 \\end{bmatrix}, where :math:`f_x` and :math:`f_y` are the focal length along x and y direction, while :math:`c_x` and :math:`c_y` are the principle point offsets along x and y direction respectively. Args: intrinsic_matrix: Intrinsic matrix of the camera in row-major format. The matrix is defined as [f_x, 0, c_x, 0, f_y, c_y, 0, 0, 1]. Shape is (9,). width: Width of the image (in pixels). height: Height of the image (in pixels). clipping_range: Near and far clipping distances (in m). Defaults to (0.01, 1e6). focal_length: Perspective focal length (in cm). Defaults to 24.0 cm. focus_distance: Distance from the camera to the focus plane (in m). Defaults to 400.0 m. f_stop: Lens aperture. Defaults to 0.0, which turns off focusing. projection_type: Type of projection to use for the camera. Defaults to "pinhole". lock_camera: Locks the camera in the Omniverse viewport. Defaults to True. Returns: An instance of the :class:`PinholeCameraCfg` class. """ # raise not implemented error is projection type is not pinhole if projection_type != "pinhole": raise NotImplementedError("Only pinhole projection type is supported.") # extract parameters from matrix f_x = intrinsic_matrix[0] c_x = intrinsic_matrix[2] f_y = intrinsic_matrix[4] c_y = intrinsic_matrix[5] # resolve parameters for usd camera horizontal_aperture = width * focal_length / f_x vertical_aperture = height * focal_length / f_y horizontal_aperture_offset = (c_x - width / 2) / f_x vertical_aperture_offset = (c_y - height / 2) / f_y return cls( projection_type=projection_type, clipping_range=clipping_range, focal_length=focal_length, focus_distance=focus_distance, f_stop=f_stop, horizontal_aperture=horizontal_aperture, vertical_aperture=vertical_aperture, horizontal_aperture_offset=horizontal_aperture_offset, vertical_aperture_offset=vertical_aperture_offset, lock_camera=lock_camera, )
[文档]@configclass class FisheyeCameraCfg(PinholeCameraCfg): """Configuration parameters for a USD camera prim with `fish-eye camera`_ settings. For more information on the parameters, please refer to the `camera documentation <https://docs.omniverse.nvidia.com/materials-and-rendering/latest/cameras.html#fisheye-properties>`__. .. note:: The default values are taken from the `Replicator camera <https://docs.omniverse.nvidia.com/py/replicator/1.9.8/source/extensions/omni.replicator.core/docs/API.html#omni.replicator.core.create.camera>`__ function. .. _fish-eye camera: https://en.wikipedia.org/wiki/Fisheye_lens """ func: Callable = sensors.spawn_camera projection_type: Literal[ "fisheye_orthographic", "fisheye_equidistant", "fisheye_equisolid", "fisheye_polynomial", "fisheye_spherical" ] = "fisheye_polynomial" r"""Type of projection to use for the camera. Defaults to "fisheye_polynomial". Available options: - ``"fisheye_orthographic"``: Fisheye camera model using orthographic correction. - ``"fisheye_equidistant"``: Fisheye camera model using equidistant correction. - ``"fisheye_equisolid"``: Fisheye camera model using equisolid correction. - ``"fisheye_polynomial"``: Fisheye camera model with :math:`360^{\circ}` spherical projection. - ``"fisheye_spherical"``: Fisheye camera model with :math:`360^{\circ}` full-frame projection. """ fisheye_nominal_width: float = 1936.0 """Nominal width of fisheye lens model (in pixels). Defaults to 1936.0.""" fisheye_nominal_height: float = 1216.0 """Nominal height of fisheye lens model (in pixels). Defaults to 1216.0.""" fisheye_optical_centre_x: float = 970.94244 """Horizontal optical centre position of fisheye lens model (in pixels). Defaults to 970.94244.""" fisheye_optical_centre_y: float = 600.37482 """Vertical optical centre position of fisheye lens model (in pixels). Defaults to 600.37482.""" fisheye_max_fov: float = 200.0 """Maximum field of view of fisheye lens model (in degrees). Defaults to 200.0 degrees.""" fisheye_polynomial_a: float = 0.0 """First component of fisheye polynomial. Defaults to 0.0.""" fisheye_polynomial_b: float = 0.00245 """Second component of fisheye polynomial. Defaults to 0.00245.""" fisheye_polynomial_c: float = 0.0 """Third component of fisheye polynomial. Defaults to 0.0.""" fisheye_polynomial_d: float = 0.0 """Fourth component of fisheye polynomial. Defaults to 0.0.""" fisheye_polynomial_e: float = 0.0 """Fifth component of fisheye polynomial. Defaults to 0.0.""" fisheye_polynomial_f: float = 0.0 """Sixth component of fisheye polynomial. Defaults to 0.0."""