omni.isaac.lab.sim.spawners.materials.physics_materials 源代码

# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

from __future__ import annotations

from typing import TYPE_CHECKING

import omni.isaac.core.utils.prims as prim_utils
import omni.isaac.core.utils.stage as stage_utils
from pxr import PhysxSchema, Usd, UsdPhysics, UsdShade

from omni.isaac.lab.sim.utils import clone, safe_set_attribute_on_usd_schema

if TYPE_CHECKING:
    from . import physics_materials_cfg


[文档]@clone def spawn_rigid_body_material(prim_path: str, cfg: physics_materials_cfg.RigidBodyMaterialCfg) -> Usd.Prim: """Create material with rigid-body physics properties. Rigid body materials are used to define the physical properties to meshes of a rigid body. These include the friction, restitution, and their respective combination modes. For more information on rigid body material, please refer to the `documentation on PxMaterial <https://nvidia-omniverse.github.io/PhysX/physx/5.4.1/_api_build/classPxBaseMaterial.html>`_. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration for the physics material. Returns: The spawned rigid body material prim. Raises: ValueError: When a prim already exists at the specified prim path and is not a material. """ # create material prim if no prim exists if not prim_utils.is_prim_path_valid(prim_path): _ = UsdShade.Material.Define(stage_utils.get_current_stage(), prim_path) # obtain prim prim = prim_utils.get_prim_at_path(prim_path) # check if prim is a material if not prim.IsA(UsdShade.Material): raise ValueError(f"A prim already exists at path: '{prim_path}' but is not a material.") # retrieve the USD rigid-body api usd_physics_material_api = UsdPhysics.MaterialAPI(prim) if not usd_physics_material_api: usd_physics_material_api = UsdPhysics.MaterialAPI.Apply(prim) # retrieve the collision api physx_material_api = PhysxSchema.PhysxMaterialAPI(prim) if not physx_material_api: physx_material_api = PhysxSchema.PhysxMaterialAPI.Apply(prim) # convert to dict cfg = cfg.to_dict() del cfg["func"] # set into USD API for attr_name in ["static_friction", "dynamic_friction", "restitution"]: value = cfg.pop(attr_name, None) safe_set_attribute_on_usd_schema(usd_physics_material_api, attr_name, value, camel_case=True) # set into PhysX API for attr_name, value in cfg.items(): safe_set_attribute_on_usd_schema(physx_material_api, attr_name, value, camel_case=True) # return the prim return prim
[文档]@clone def spawn_deformable_body_material(prim_path: str, cfg: physics_materials_cfg.DeformableBodyMaterialCfg) -> Usd.Prim: """Create material with deformable-body physics properties. Deformable body materials are used to define the physical properties to meshes of a deformable body. These include the friction and deformable body properties. For more information on deformable body material, please refer to the documentation on `PxFEMSoftBodyMaterial`_. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration for the physics material. Returns: The spawned deformable body material prim. Raises: ValueError: When a prim already exists at the specified prim path and is not a material. .. _PxFEMSoftBodyMaterial: https://nvidia-omniverse.github.io/PhysX/physx/5.4.1/_api_build/structPxFEMSoftBodyMaterialModel.html """ # create material prim if no prim exists if not prim_utils.is_prim_path_valid(prim_path): _ = UsdShade.Material.Define(stage_utils.get_current_stage(), prim_path) # obtain prim prim = prim_utils.get_prim_at_path(prim_path) # check if prim is a material if not prim.IsA(UsdShade.Material): raise ValueError(f"A prim already exists at path: '{prim_path}' but is not a material.") # retrieve the deformable-body api physx_deformable_body_material_api = PhysxSchema.PhysxDeformableBodyMaterialAPI(prim) if not physx_deformable_body_material_api: physx_deformable_body_material_api = PhysxSchema.PhysxDeformableBodyMaterialAPI.Apply(prim) # convert to dict cfg = cfg.to_dict() del cfg["func"] # set into PhysX API for attr_name, value in cfg.items(): safe_set_attribute_on_usd_schema(physx_deformable_body_material_api, attr_name, value, camel_case=True) # return the prim return prim