getWorldTransformMatrix#

Fully qualified name: isaacsim::core::includes::getWorldTransformMatrix

inline pxr::GfMatrix4d isaacsim::core::includes::getWorldTransformMatrix(
const pxr::UsdPrim &prim,
pxr::UsdTimeCode time = pxr::UsdTimeCode::Default(),
)#

Gets world transform matrix of a prim.

Parameters:
  • prim[in] The prim to get world transform matrix from.

  • time[in] Current timecode.

Returns:

The world transform matrix.