API#
Python API#
Commands
| Command class for creating RTX Lidar sensors. | |
| Command class for creating RTX Idealized Depth Sensors (IDSs). | |
| Command class for creating RTX Radar sensors. | 
Sensors
| RTX-based Lidar sensor implementation. | 
Commands#
- class IsaacSensorCreateRtxLidar(*args: Any, **kwargs: Any)#
- Bases: - IsaacSensorCreateRtxSensor- Command class for creating RTX Lidar sensors. - This class specializes the base RTX sensor creation for Lidar sensors, providing specific configuration and plugin settings for Lidar functionality. - _replicator_api#
- Static method reference to the Lidar Replicator API. 
 - _sensor_type#
- Set to “lidar”. 
 - _supported_configs#
- List of supported Lidar configurations. 
 - _schema#
- Schema for Lidar sensors. 
 - _sensor_plugin_name#
- Name of the Lidar sensor plugin. 
 
- class IsaacSensorCreateRtxIDS(*args: Any, **kwargs: Any)#
- Bases: - IsaacSensorCreateRtxSensor- Command class for creating RTX Idealized Depth Sensors (IDSs). - This class specializes the base RTX sensor creation for IDSs, providing specific configuration and plugin settings for IDS functionality. - _sensor_type#
- Set to “ids”. 
 - _sensor_plugin_name#
- Name of the IDS sensor plugin. 
 
- class IsaacSensorCreateRtxRadar(*args: Any, **kwargs: Any)#
- Bases: - IsaacSensorCreateRtxSensor- Command class for creating RTX Radar sensors. - This class specializes the base RTX sensor creation for Radar sensors, providing specific configuration and plugin settings for Radar functionality. - _replicator_api#
- Static method reference to the Radar Replicator API. 
 - _sensor_type#
- Set to “radar”. 
 - _schema#
- Schema for Radar sensors. 
 - _sensor_plugin_name#
- Name of the Radar sensor plugin. 
 
Sensors#
- class LidarRtx(
- prim_path: str,
- name: str = 'lidar_rtx',
- position: ndarray | None = None,
- translation: ndarray | None = None,
- orientation: ndarray | None = array([1., 0., 0., 0.]),
- config_file_name: str | None = None,
- **kwargs,
- Bases: - BaseSensor- RTX-based Lidar sensor implementation. - This class provides functionality for creating and managing RTX-based Lidar sensors in Isaac Sim. It supports various annotators and writers for data collection and visualization. - The sensor can be configured with different parameters and supports both point cloud and flat scan data collection. - add_azimuth_data_to_frame()#
- Add azimuth data to the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - add_azimuth_range_to_frame()#
- Add azimuth range data to the current frame. - This method is deprecated as of Isaac Sim 5.0. Use attach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - add_elevation_data_to_frame()#
- Add elevation data to the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - add_horizontal_resolution_to_frame()#
- Add horizontal resolution data to the current frame. - This method is deprecated as of Isaac Sim 5.0. Use attach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - add_intensities_data_to_frame()#
- Add intensities data to the current frame. - This method is deprecated as of Isaac Sim 5.0. Use attach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - add_linear_depth_data_to_frame()#
- Add linear depth data to the current frame. - This method is deprecated as of Isaac Sim 5.0. Use attach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - add_point_cloud_data_to_frame()#
- Add point cloud data to the current frame. - This method is deprecated as of Isaac Sim 5.0. Use attach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - add_range_data_to_frame()#
- Add range data to the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
- Apply visual material to the held prim and optionally its descendants. - Parameters:
- visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass. 
- weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False. 
 
 - Example: - >>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material) 
 - attach_annotator(
- annotator_name: Literal['IsaacComputeRTXLidarFlatScan', 'IsaacExtractRTXSensorPointCloudNoAccumulator', 'IsaacCreateRTXLidarScanBuffer'],
- Attach an annotator to the Lidar sensor. - Parameters:
- annotator_name (param) – Name of the annotator to attach. Must be one of: - “IsaacComputeRTXLidarFlatScan” - “IsaacExtractRTXSensorPointCloudNoAccumulator” - “IsaacCreateRTXLidarScanBuffer” 
 
 - attach_writer(writer_name: str) None#
- Attach a writer to the Lidar sensor. - Parameters:
- writer_name (param) – Name of the writer to attach. 
 
 - detach_annotator(annotator_name: str) None#
- Detach an annotator from the Lidar sensor. - Parameters:
- annotator_name (param) – Name of the annotator to detach. 
 
 - detach_writer(writer_name: str) None#
- Detach a writer from the Lidar sensor. - Parameters:
- writer_name (param) – Name of the writer to detach. 
 
 - disable_visualization()#
- Disable visualization of the Lidar point cloud data. 
 - enable_visualization()#
- Enable visualization of the Lidar point cloud data. 
 - get_annotators() dict#
- Get all attached annotators. - Returns:
- Dictionary mapping annotator names to their instances. 
- Return type:
- dict 
 
 - get_applied_visual_material() VisualMaterial#
- Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass. - Returns:
- the current applied visual material if its type is currently supported. 
- Return type:
 - Example: - >>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0> 
 - get_azimuth_range() Tuple[float, float]#
- Get the azimuth range of the Lidar sensor. - This method is deprecated as of Isaac Sim 5.0. Use the azimuth_range attribute in the current frame instead. - Returns:
- Tuple of (min_azimuth, max_azimuth) if available, None otherwise. 
- Return type:
- Optional[Tuple[float, float]] 
 
 - get_current_frame() dict#
- Get the current frame data from the Lidar sensor. - Returns:
- Dictionary containing the current frame data including rendering time,
- frame number, and any attached annotator data. 
 
- Return type:
- dict 
 
 - get_default_state() XFormPrimState#
- Get the default prim states (spatial position and orientation). - Returns:
- an object that contains the default state of the prim (position and orientation) 
- Return type:
 - Example: - >>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.] 
 - get_depth_range() Tuple[float, float]#
- Get the depth range of the Lidar sensor. - This method is deprecated as of Isaac Sim 5.0. Use the depth_range attribute in the current frame instead. - Returns:
- Tuple of (min_depth, max_depth) if available, None otherwise. 
- Return type:
- Optional[Tuple[float, float]] 
 
 - get_horizontal_fov() float#
- Get the horizontal field of view of the Lidar sensor. - This method is deprecated as of Isaac Sim 5.0. Use the horizontal_fov attribute in the current frame instead. - Returns:
- The horizontal field of view value if available, None otherwise. 
- Return type:
- Optional[float] 
 
 - get_horizontal_resolution() float#
- Get the horizontal resolution of the Lidar sensor. - This method is deprecated as of Isaac Sim 5.0. Use the horizontal_resolution attribute in the current frame instead. - Returns:
- The horizontal resolution value if available, None otherwise. 
- Return type:
- Optional[float] 
 
 - get_local_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the local frame (the prim’s parent frame) - Returns:
- first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.] 
 - get_local_scale() ndarray#
- Get prim’s scale with respect to the local frame (the parent’s frame) - Returns:
- scale applied to the prim’s dimensions in the local frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_local_scale() [1. 1. 1.] 
 - get_num_cols() int#
- Get the number of columns in the Lidar scan. - This method is deprecated as of Isaac Sim 5.0. Use the num_cols attribute in the current frame instead. - Returns:
- The number of columns if available, None otherwise. 
- Return type:
- Optional[int] 
 
 - get_num_rows() int#
- Get the number of rows in the Lidar scan. - This method is deprecated as of Isaac Sim 5.0. Use the num_rows attribute in the current frame instead. - Returns:
- The number of rows if available, None otherwise. 
- Return type:
- Optional[int] 
 
 - get_render_product_path() str#
- Get the path to the render product used by the Lidar. - Returns:
- Path to the render product. 
- Return type:
- str 
 
 - get_rotation_frequency() float#
- Get the rotation frequency of the Lidar sensor. - This method is deprecated as of Isaac Sim 5.0. Use the rotation_frequency attribute in the current frame instead. - Returns:
- The rotation frequency value if available, None otherwise. 
- Return type:
- Optional[float] 
 
 - get_visibility() bool#
- Returns:
- true if the prim is visible in stage. false otherwise. 
- Return type:
- bool 
 - Example: - >>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True 
 - get_world_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the world’s frame - Returns:
- first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.] 
 - get_world_scale() ndarray#
- Get prim’s scale with respect to the world’s frame - Returns:
- scale applied to the prim’s dimensions in the world frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_world_scale() [1. 1. 1.] 
 - get_writers() dict#
- Get all attached writers. - Returns:
- Dictionary mapping writer names to their instances. 
- Return type:
- dict 
 
 - initialize(physics_sim_view=None) None#
- Initialize the Lidar sensor. - Parameters:
- physics_sim_view (param) – Optional physics simulation view. 
 
 - is_paused() bool#
- Check if the Lidar sensor is paused. - Returns:
- True if the sensor is paused, False otherwise. 
 
 - is_valid() bool#
- Check if the prim path has a valid USD Prim at it - Returns:
- True is the current prim path corresponds to a valid prim in stage. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given an existing and valid prim >>> prims.is_valid() True 
 - is_visual_material_applied() bool#
- Check if there is a visual material applied - Returns:
- True if there is a visual material applied. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given a visual material applied >>> prim.is_visual_material_applied() True 
 - static make_add_remove_deprecated_attr(deprecated_attr: str)#
- Creates deprecated add/remove attribute methods. - Parameters:
- deprecated_attr (param) – Name of the deprecated attribute to create methods for. 
- Returns:
- List of method functions for adding and removing the deprecated attribute. 
- Return type:
- list 
 
 - remove_azimuth_data_to_frame()#
- Remove azimuth data from the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - remove_azimuth_range_to_frame()#
- Remove azimuth range data from the current frame. - This method is deprecated as of Isaac Sim 5.0. Use detach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - remove_elevation_data_to_frame()#
- Remove elevation data from the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - remove_horizontal_resolution_to_frame()#
- Remove horizontal resolution data from the current frame. - This method is deprecated as of Isaac Sim 5.0. Use detach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - remove_intensities_data_to_frame()#
- Remove intensities data from the current frame. - This method is deprecated as of Isaac Sim 5.0. Use detach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - remove_linear_depth_data_to_frame()#
- Remove linear depth data from the current frame. - This method is deprecated as of Isaac Sim 5.0. Use detach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - remove_point_cloud_data_to_frame()#
- Remove point cloud data from the current frame. - This method is deprecated as of Isaac Sim 5.0. Use detach_annotator(‘IsaacComputeRTXLidarFlatScanSimulationTime’) instead. 
 - remove_range_data_to_frame()#
- Remove range data from the current frame. - This method is deprecated as of Isaac Sim 5.0 and will be removed in a future release. 
 - set_default_state( ) None#
- Set the default state of the prim (position and orientation), that will be used after each reset. - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Example: - >>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_local_pose( ) None#
- Set prim’s pose with respect to the local frame (the prim’s parent frame). - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_local_scale(
- scale: Sequence[float] | None,
- Set prim’s scale with respect to the local frame (the prim’s parent frame). - Parameters:
- scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged. 
 - Example: - >>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1])) 
 - set_visibility(visible: bool) None#
- Set the visibility of the prim in stage - Parameters:
- visible (bool) – flag to set the visibility of the usd prim in stage. 
 - Example: - >>> # make prim not visible in the stage >>> prim.set_visibility(visible=False) 
 - set_world_pose( ) None#
- Ses prim’s pose with respect to the world’s frame - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - property name: str | None#
- Returns: str: name given to the prim when instantiating it. Otherwise None. 
 - property non_root_articulation_link: bool#
- Used to query if the prim is a non root articulation link - Returns:
- True if the prim itself is a non root link 
- Return type:
- bool 
 - Example: - >>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False 
 - property prim: pxr.Usd.Prim#
- Returns: Usd.Prim: USD Prim object that this object holds. 
 - property prim_path: str#
- Returns: str: prim path in the stage