API#
Python API#
Commands
| Commands class to create a lidar sensor. | |
| Commands class to create a generic range sensor. | |
Sensors
Commands#
- class RangeSensorCreatePrim(*args: Any, **kwargs: Any)#
- Bases: - Command
- class RangeSensorCreateLidar(*args: Any, **kwargs: Any)#
- Bases: - Command- Commands class to create a lidar sensor. - Typical usage example: - result, prim = omni.kit.commands.execute( "RangeSensorCreateLidar", path="/Lidar", parent=None, min_range=0.4, max_range=100.0, draw_points=False, draw_lines=False, horizontal_fov=360.0, vertical_fov=30.0, horizontal_resolution=0.4, vertical_resolution=4.0, rotation_rate=20.0, high_lod=False, yaw_offset=0.0, enable_semantics=False, ) 
- class RangeSensorCreateGeneric(*args: Any, **kwargs: Any)#
- Bases: - Command- Commands class to create a generic range sensor. - Typical usage example: - result, prim = omni.kit.commands.execute( "RangeSensorCreateGeneric", path="/GenericSensor", parent=None, min_range=0.4, max_range=100.0, draw_points=False, draw_lines=False, sampling_rate=60, ) 
- class IsaacSensorCreateLightBeamSensor(*args: Any, **kwargs: Any)#
- Bases: - Command
Sensors#
- class ProximitySensor(
- parent: pxr.Usd.Prim,
- callback_fns=[None, None, None],
- exclusions=[],
- Bases: - object- check_for_overlap()#
 - get_active_zones() List[str]#
- Returns a list of the prim paths of all the collision meshes the tracker is inside of. - Returns:
- prim paths as strings 
- Return type:
- list(str) 
 
 - get_data() Dict[str, Dict[str, float]]#
- Returns dictionary of overlapped geometry and respective metadata. - key: prim_path of overlapped geometry val: dictionary of metadata: - “duration”: float of time since overlap “distance”: distance from origin of tracker to origin of overlapped geometry - Returns:
- overlapped geometry and metadata 
- Return type:
- Dict[str, Dict[str, float]] 
 
 - get_entered_zones() List[str]#
- Returns a list of the prim paths of all the collision meshes the tracker just entered. - Returns:
- prim paths as strings 
- Return type:
- list(str) 
 
 - get_exited_zones() List[str]#
- Returns a list of the prim paths of all the collision meshes the tracker just exited. - Returns:
- prim paths as strings 
- Return type:
- list(str) 
 
 - is_overlapping()#
 - report_hit(hit)#
 - reset()#
 - status()#
 - to_string()#
 - update()#
 
- class RotatingLidarPhysX(
- prim_path: str,
- name: str = 'rotating_lidar_physX',
- rotation_frequency: float | None = None,
- rotation_dt: float | None = None,
- position: ndarray | None = None,
- translation: ndarray | None = None,
- orientation: ndarray | None = None,
- fov: Tuple[float, float] | None = None,
- resolution: Tuple[float, float] | None = None,
- valid_range: Tuple[float, float] | None = None,
- Bases: - BaseSensor- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
- Apply visual material to the held prim and optionally its descendants. - Parameters:
- visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass. 
- weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False. 
 
 - Example: - >>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material) 
 - enable_visualization(
- high_lod: bool = False,
- draw_points: bool = True,
- draw_lines: bool = True,
 - get_applied_visual_material() VisualMaterial#
- Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass. - Returns:
- the current applied visual material if its type is currently supported. 
- Return type:
 - Example: - >>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0> 
 - get_current_frame() dict#
 - get_default_state() XFormPrimState#
- Get the default prim states (spatial position and orientation). - Returns:
- an object that contains the default state of the prim (position and orientation) 
- Return type:
 - Example: - >>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.] 
 - get_fov() Tuple[float, float]#
 - get_local_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the local frame (the prim’s parent frame) - Returns:
- first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.] 
 - get_local_scale() ndarray#
- Get prim’s scale with respect to the local frame (the parent’s frame) - Returns:
- scale applied to the prim’s dimensions in the local frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_local_scale() [1. 1. 1.] 
 - get_num_cols() int#
 - get_num_cols_in_last_step() int#
 - get_num_rows() int#
 - get_resolution() float#
 - get_rotation_frequency() int#
 - get_valid_range() Tuple[float, float]#
 - get_visibility() bool#
- Returns:
- true if the prim is visible in stage. false otherwise. 
- Return type:
- bool 
 - Example: - >>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True 
 - get_world_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the world’s frame - Returns:
- first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.] 
 - get_world_scale() ndarray#
- Get prim’s scale with respect to the world’s frame - Returns:
- scale applied to the prim’s dimensions in the world frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_world_scale() [1. 1. 1.] 
 - initialize(physics_sim_view=None) None#
- Create a physics simulation view if not passed and using PhysX tensor API - Note - If the prim has been added to the world scene (e.g., - world.scene.add(prim)), it will be automatically initialized when the world is reset (e.g.,- world.reset()).- Parameters:
- physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None. 
 - Example: - >>> prim.initialize() 
 - is_paused() bool#
 - is_semantics_enabled() bool#
 - is_valid() bool#
- Check if the prim path has a valid USD Prim at it - Returns:
- True is the current prim path corresponds to a valid prim in stage. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given an existing and valid prim >>> prims.is_valid() True 
 - is_visual_material_applied() bool#
- Check if there is a visual material applied - Returns:
- True if there is a visual material applied. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given a visual material applied >>> prim.is_visual_material_applied() True 
 - post_reset() None#
- Reset the prim to its default state (position and orientation). - Note - For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the - set_default_statemethod), the joint’s positions, velocities, and efforts (defined via the- set_joints_default_statemethod) are imposed- Example: - >>> prim.post_reset() 
 - set_default_state( ) None#
- Set the default state of the prim (position and orientation), that will be used after each reset. - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Example: - >>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_local_pose( ) None#
- Set prim’s pose with respect to the local frame (the prim’s parent frame). - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_local_scale(
- scale: Sequence[float] | None,
- Set prim’s scale with respect to the local frame (the prim’s parent frame). - Parameters:
- scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged. 
 - Example: - >>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1])) 
 - set_visibility(visible: bool) None#
- Set the visibility of the prim in stage - Parameters:
- visible (bool) – flag to set the visibility of the usd prim in stage. 
 - Example: - >>> # make prim not visible in the stage >>> prim.set_visibility(visible=False) 
 - set_world_pose( ) None#
- Ses prim’s pose with respect to the world’s frame - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - property name: str | None#
- Returns: str: name given to the prim when instantiating it. Otherwise None. 
 - property non_root_articulation_link: bool#
- Used to query if the prim is a non root articulation link - Returns:
- True if the prim itself is a non root link 
- Return type:
- bool 
 - Example: - >>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False 
 - property prim: pxr.Usd.Prim#
- Returns: Usd.Prim: USD Prim object that this object holds. 
 - property prim_path: str#
- Returns: str: prim path in the stage