API#
Python API#
Commands
Sensors
Commands#
- class IsaacSensorCreatePrim(*args: Any, **kwargs: Any)#
- Bases: - Command
- class IsaacSensorCreateContactSensor(*args: Any, **kwargs: Any)#
- Bases: - Command
- class IsaacSensorCreateImuSensor(*args: Any, **kwargs: Any)#
- Bases: - Command
Sensors#
- class ContactSensor(
- prim_path: str,
- name: str | None = 'contact_sensor',
- frequency: int | None = None,
- dt: float | None = None,
- translation: ndarray | None = None,
- position: ndarray | None = None,
- min_threshold: float | None = None,
- max_threshold: float | None = None,
- radius: float | None = None,
- Bases: - BaseSensor- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
- Apply visual material to the held prim and optionally its descendants. - Parameters:
- visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass. 
- weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False. 
 
 - Example: - >>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material) 
 - get_applied_visual_material() VisualMaterial#
- Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass. - Returns:
- the current applied visual material if its type is currently supported. 
- Return type:
 - Example: - >>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0> 
 - get_default_state() XFormPrimState#
- Get the default prim states (spatial position and orientation). - Returns:
- an object that contains the default state of the prim (position and orientation) 
- Return type:
 - Example: - >>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.] 
 - get_dt() float#
 - get_frequency() int#
 - get_local_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the local frame (the prim’s parent frame) - Returns:
- first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.] 
 - get_local_scale() ndarray#
- Get prim’s scale with respect to the local frame (the parent’s frame) - Returns:
- scale applied to the prim’s dimensions in the local frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_local_scale() [1. 1. 1.] 
 - get_max_threshold() float#
 - get_min_threshold() float#
 - get_radius() float#
 - get_visibility() bool#
- Returns:
- true if the prim is visible in stage. false otherwise. 
- Return type:
- bool 
 - Example: - >>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True 
 - get_world_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the world’s frame - Returns:
- first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.] 
 - get_world_scale() ndarray#
- Get prim’s scale with respect to the world’s frame - Returns:
- scale applied to the prim’s dimensions in the world frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_world_scale() [1. 1. 1.] 
 - initialize(physics_sim_view=None) None#
- Create a physics simulation view if not passed and using PhysX tensor API - Note - If the prim has been added to the world scene (e.g., - world.scene.add(prim)), it will be automatically initialized when the world is reset (e.g.,- world.reset()).- Parameters:
- physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None. 
 - Example: - >>> prim.initialize() 
 - is_paused() bool#
 - is_valid() bool#
- Check if the prim path has a valid USD Prim at it - Returns:
- True is the current prim path corresponds to a valid prim in stage. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given an existing and valid prim >>> prims.is_valid() True 
 - is_visual_material_applied() bool#
- Check if there is a visual material applied - Returns:
- True if there is a visual material applied. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given a visual material applied >>> prim.is_visual_material_applied() True 
 - post_reset() None#
- Reset the prim to its default state (position and orientation). - Note - For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the - set_default_statemethod), the joint’s positions, velocities, and efforts (defined via the- set_joints_default_statemethod) are imposed- Example: - >>> prim.post_reset() 
 - set_default_state( ) None#
- Set the default state of the prim (position and orientation), that will be used after each reset. - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Example: - >>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_local_pose( ) None#
- Set prim’s pose with respect to the local frame (the prim’s parent frame). - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_local_scale(
- scale: Sequence[float] | None,
- Set prim’s scale with respect to the local frame (the prim’s parent frame). - Parameters:
- scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged. 
 - Example: - >>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1])) 
 - set_visibility(visible: bool) None#
- Set the visibility of the prim in stage - Parameters:
- visible (bool) – flag to set the visibility of the usd prim in stage. 
 - Example: - >>> # make prim not visible in the stage >>> prim.set_visibility(visible=False) 
 - set_world_pose( ) None#
- Ses prim’s pose with respect to the world’s frame - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - property name: str | None#
- Returns: str: name given to the prim when instantiating it. Otherwise None. 
 - property non_root_articulation_link: bool#
- Used to query if the prim is a non root articulation link - Returns:
- True if the prim itself is a non root link 
- Return type:
- bool 
 - Example: - >>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False 
 - property prim: pxr.Usd.Prim#
- Returns: Usd.Prim: USD Prim object that this object holds. 
 - property prim_path: str#
- Returns: str: prim path in the stage 
 
- class EsSensorReading(
- is_valid: bool = False,
- time: float = 0,
- value: float = 0,
- Bases: - object
- class EffortSensor(
- prim_path: str,
- sensor_period: float = -1,
- use_latest_data: bool = False,
- enabled: bool = True,
- Bases: - SingleArticulation- apply_action(
- control_actions: ArticulationAction,
- Apply joint positions, velocities and/or efforts to control an articulation - Parameters:
- control_actions (ArticulationAction) – actions to be applied for next physics step. 
- indices (Optional[Union[list, np.ndarray]], optional) – degree of freedom indices to apply actions to. Defaults to all degrees of freedom. 
 
 - Hint - High stiffness makes the joints snap faster and harder to the desired target, and higher damping smoothes but also slows down the joint’s movement to target - For position control, set relatively high stiffness and low damping (to reduce vibrations) 
- For velocity control, stiffness must be set to zero with a non-zero damping 
- For effort control, stiffness and damping must be set to zero 
 - Example: - >>> from isaacsim.core.utils.types import ArticulationAction >>> >>> # move all the robot joints to the indicated position >>> action = ArticulationAction(joint_positions=np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04])) >>> prim.apply_action(action) >>> >>> # close the robot fingers: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 0.0 >>> action = ArticulationAction(joint_positions=np.array([0.0, 0.0]), joint_indices=np.array([7, 8])) >>> prim.apply_action(action) 
 - apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
- Apply visual material to the held prim and optionally its descendants. - Parameters:
- visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass. 
- weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False. 
 
 - Example: - >>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material) 
 - get_angular_velocity() ndarray#
- Get the angular velocity of the root articulation prim - Returns:
- 3D angular velocity vector. Shape (3,) 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_angular_velocity() [0. 0. 0.] 
 - get_applied_action() ArticulationAction#
- Get the last applied action - Returns:
- last applied action. Note: a dictionary is used as the object’s string representation 
- Return type:
 - Example: - >>> # last applied action: joint_positions -> [0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04] >>> prim.get_applied_action() {'joint_positions': [0.0, -1.0, 0.0, -2.200000047683716, 0.0, 2.4000000953674316, 0.800000011920929, 0.03999999910593033, 0.03999999910593033], 'joint_velocities': [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 'joint_efforts': [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]} 
 - get_applied_joint_efforts(
- joint_indices: List | ndarray | None = None,
- Get the efforts applied to the joints set by the - set_joint_effortsmethod- Parameters:
- joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints) 
- Raises:
- Exception – If the handlers are not initialized 
- Returns:
- all or selected articulation joint applied efforts 
- Return type:
- np.ndarray 
 - Example: - >>> # get all applied joint efforts >>> prim.get_applied_joint_efforts() [ 0. 0. 0. 0. 0. 0. 0. 0. 0.] >>> >>> # get finger applied efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_applied_joint_efforts(joint_indices=np.array([7, 8])) [0. 0.] 
 - get_applied_visual_material() VisualMaterial#
- Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass. - Returns:
- the current applied visual material if its type is currently supported. 
- Return type:
 - Example: - >>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0> 
 - get_articulation_body_count() int#
- Get the number of bodies (links) that make up the articulation - Returns:
- amount of bodies 
- Return type:
- int 
 - Example: - >>> prim.get_articulation_body_count() 12 
 - get_articulation_controller() ArticulationController#
- Get the articulation controller - Note - If no - articulation_controllerwas passed during class instantiation, a default controller of type- ArticulationController(a Proportional-Derivative controller that can apply position targets, velocity targets and efforts) will be used- Returns:
- articulation controller 
- Return type:
 - Example: - >>> prim.get_articulation_controller() <isaacsim.core.api.controllers.articulation_controller.ArticulationController object at 0x7f04a0060190> 
 - get_default_state() XFormPrimState#
- Get the default prim states (spatial position and orientation). - Returns:
- an object that contains the default state of the prim (position and orientation) 
- Return type:
 - Example: - >>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.] 
 - get_dof_index(dof_name: str) int#
- Get a DOF index given its name - Parameters:
- dof_name (str) – name of the DOF 
- Returns:
- DOF index 
- Return type:
- int 
 - Example: - >>> prim.get_dof_index("panda_finger_joint2") 8 
 - get_enabled_self_collisions() int#
- Get the enable self collisions flag ( - physxArticulation:enabledSelfCollisions)- Returns:
- self collisions flag (boolean interpreted as int) 
- Return type:
- int 
 - Example: - >>> prim.get_enabled_self_collisions() 0 
 - get_joint_positions(
- joint_indices: List | ndarray | None = None,
- Get the articulation joint positions - Parameters:
- joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints) 
- Returns:
- all or selected articulation joint positions 
- Return type:
- np.ndarray 
 - Example: - >>> # get all joint positions >>> prim.get_joint_positions() [ 1.1999920e-02 -5.6962633e-01 1.3480479e-08 -2.8105433e+00 6.8284894e-06 3.0301569e+00 7.3234749e-01 3.9912373e-02 3.9999999e-02] >>> >>> # get finger positions: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_joint_positions(joint_indices=np.array([7, 8])) [0.03991237 3.9999999e-02] 
 - get_joint_velocities(
- joint_indices: List | ndarray | None = None,
- Get the articulation joint velocities - Parameters:
- joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints) 
- Returns:
- all or selected articulation joint velocities 
- Return type:
- np.ndarray 
 - Example: - >>> # get all joint velocities >>> prim.get_joint_velocities() [ 1.91603772e-06 -7.67638255e-03 -2.19138826e-07 1.10636465e-02 -4.63412944e-05 3.48245539e-02 8.84692147e-02 5.40335372e-04 1.02849208e-05] >>> >>> # get finger velocities: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_joint_velocities(joint_indices=np.array([7, 8])) [5.4033537e-04 1.0284921e-05] 
 - get_joints_default_state() JointsState#
- Get the default joint states (positions and velocities). - Returns:
- an object that contains the default joint positions and velocities 
- Return type:
 - Example: - >>> state = prim.get_joints_default_state() >>> state <isaacsim.core.utils.types.JointsState object at 0x7f04a0061240> >>> >>> state.positions [ 0.012 -0.57000005 0. -2.81 0. 3.037 0.785398 0.04 0.04 ] >>> state.velocities [0. 0. 0. 0. 0. 0. 0. 0. 0.] 
 - get_joints_state() JointsState#
- Get the current joint states (positions and velocities) - Returns:
- an object that contains the current joint positions and velocities 
- Return type:
 - Example: - >>> state = prim.get_joints_state() >>> state <isaacsim.core.utils.types.JointsState object at 0x7f02f6df57b0> >>> >>> state.positions [ 1.1999920e-02 -5.6962633e-01 1.3480479e-08 -2.8105433e+00 6.8284894e-06 3.0301569e+00 7.3234749e-01 3.9912373e-02 3.9999999e-02] >>> state.velocities [ 1.91603772e-06 -7.67638255e-03 -2.19138826e-07 1.10636465e-02 -4.63412944e-05 245539e-02 8.84692147e-02 5.40335372e-04 1.02849208e-05] 
 - get_linear_velocity() ndarray#
- Get the linear velocity of the root articulation prim - Returns:
- 3D linear velocity vector. Shape (3,) 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_linear_velocity() [0. 0. 0.] 
 - get_local_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the local frame (the prim’s parent frame) - Returns:
- first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.] 
 - get_local_scale() ndarray#
- Get prim’s scale with respect to the local frame (the parent’s frame) - Returns:
- scale applied to the prim’s dimensions in the local frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_local_scale() [1. 1. 1.] 
 - get_measured_joint_efforts(
- joint_indices: List | ndarray | None = None,
- Returns the efforts computed/measured by the physics solver of the joint forces in the DOF motion direction - Parameters:
- joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints) 
- Raises:
- Exception – If the handlers are not initialized 
- Returns:
- all or selected articulation joint measured efforts 
- Return type:
- np.ndarray 
 - Example: - >>> # get all joint efforts >>> prim.get_measured_joint_efforts() [ 2.7897308e-06 -6.9083519e+00 -3.6398471e-06 1.9158335e+01 -4.3552645e-06 1.1866090e+00 -4.7079347e-06 3.2339853e-04 -3.2044132e-04] >>> >>> # get finger efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) >>> prim.get_measured_joint_efforts(joint_indices=np.array([7, 8])) [ 0.0003234 -0.00032044] 
 - get_measured_joint_forces(
- joint_indices: List | ndarray | None = None,
- Get the measured joint reaction forces and torques (link incoming joint forces and torques) to external loads. - Forces and torques are reported in the local body reference frame (child joint frame of the link’s incoming joint). - Note - Since the name->index map for joints has not been exposed yet, it is possible to access the joint names and their indices through the articulation metadata. - prim._articulation_view._metadata.joint_names # list of names prim._articulation_view._metadata.joint_indices # dict of name: index - To retrieve a specific row for the link incoming joint force/torque use - joint_index + 1- Parameters:
- joint_indices (Optional[Union[List, np.ndarray]], optional) – indices to specify which joints to read. Defaults to None (all joints) 
- Raises:
- Exception – If the handlers are not initialized 
- Returns:
- measured joint forces and torques. Shape is (num_joint + 1, 6). Row index 0 is the incoming joint of the base link. For the last dimension the first 3 values are for forces and the last 3 for torques 
- Return type:
- np.ndarray 
 - Example: - >>> # get all measured joint forces and torques >>> prim.get_measured_joint_forces() [[ 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00 0.0000000e+00] [ 1.4995076e+02 4.2574748e-06 5.6364370e-04 4.8701895e-05 -6.9072924e+00 3.1881387e-05] [-2.8971717e-05 -1.0677823e+02 -6.8384506e+01 -6.9072924e+00 -5.4927128e-05 6.1222494e-07] [ 8.7120995e+01 -4.3871860e-05 -5.5795174e+01 5.3687054e-05 -2.4538563e+01 1.3333466e-05] [ 5.3519474e-05 -4.8109909e+01 6.0709282e+01 1.9157074e+01 -5.9258469e-05 8.2744418e-07] [-3.1691040e+01 2.3313689e-04 3.9990173e+01 -5.8968733e-05 -1.1863431e+00 2.2335558e-05] [-1.0809851e-04 1.5340537e+01 -1.5458489e+01 1.1863426e+00 6.1094368e-05 -1.5940281e-05] [-7.5418940e+00 -5.0814648e+00 -5.6512990e+00 -5.6385466e-05 3.8859999e-01 -3.4943256e-01] [ 4.7421460e+00 -3.1945827e+00 3.5528181e+00 5.5852943e-05 8.4794536e-03 7.6405057e-03] [ 4.0760727e+00 2.1640673e-01 -4.0513167e+00 -5.9565349e-04 1.1407082e-02 2.1432268e-06] [ 5.1680198e-03 -9.7754575e-02 -9.7093947e-02 -8.4155556e-12 -1.2910691e-12 -1.9347857e-11] [-5.1910793e-03 9.7588278e-02 -9.7106412e-02 8.4155573e-12 1.2910637e-12 -1.9347855e-11]] >>> >>> # get measured joint force and torque for the fingers >>> metadata = prim._articulation_view._metadata >>> joint_indices = 1 + np.array([ ... metadata.joint_indices["panda_finger_joint1"], ... metadata.joint_indices["panda_finger_joint2"], ... ]) >>> joint_indices [10 11] >>> prim.get_measured_joint_forces(joint_indices) [[ 5.1680198e-03 -9.7754575e-02 -9.7093947e-02 -8.4155556e-12 -1.2910691e-12 -1.9347857e-11] [-5.1910793e-03 9.7588278e-02 -9.7106412e-02 8.4155573e-12 1.2910637e-12 -1.9347855e-11]] 
 - get_position_residual(
- report_max: bool | None = True,
- Get physics solver position residuals for articulations. This is the residual across all joints that are part of articulations. - The solver residuals are computed according to impulse variation normalized by the effective mass. - Parameters:
- report_max (Optional[bool]) – whether to report max or RMS residual. Defaults to True, i.e. max criteria 
- Returns:
- solver position/velocity max/rms residual. 
- Return type:
- float 
 
 - get_sensor_reading(
- interpolation_function=None,
- use_latest_data=False,
 - get_sleep_threshold() float#
- Get the threshold for articulations to enter a sleep state - Search for Articulations and Sleeping in PhysX docs for more details - Returns:
- sleep threshold 
- Return type:
- float 
 - Example: - >>> prim.get_sleep_threshold() 0.005 
 - get_solver_position_iteration_count() int#
- Get the solver (position) iteration count for the articulation - The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details. - Returns:
- position iteration count 
- Return type:
- int 
 - Example: - >>> prim.get_solver_position_iteration_count() 32 
 - get_solver_velocity_iteration_count() int#
- Get the solver (velocity) iteration count for the articulation - The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details. - Returns:
- velocity iteration count 
- Return type:
- int 
 - Example: - >>> prim.get_solver_velocity_iteration_count() 32 
 - get_stabilization_threshold() float#
- Get the mass-normalized kinetic energy below which the articulation may participate in stabilization - Search for Stabilization Threshold in PhysX docs for more details - Returns:
- stabilization threshold 
- Return type:
- float 
 - Example: - >>> prim.get_stabilization_threshold() 0.0009999999 
 - get_velocity_residual(
- report_max: bool | None = True,
- Get physics solver velocity residuals for articulations. This is the residual across all joints that are part of articulations. - The solver residuals are computed according to impulse variation normalized by the effective mass. - Parameters:
- report_max (Optional[bool]) – whether to report max or RMS residual. Defaults to True, i.e. max criteria 
- Returns:
- solver velocity max/rms residual. 
- Return type:
- float 
 
 - get_visibility() bool#
- Returns:
- true if the prim is visible in stage. false otherwise. 
- Return type:
- bool 
 - Example: - >>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True 
 - get_world_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the world’s frame - Returns:
- first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.] 
 - get_world_scale() ndarray#
- Get prim’s scale with respect to the world’s frame - Returns:
- scale applied to the prim’s dimensions in the world frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_world_scale() [1. 1. 1.] 
 - get_world_velocity() ndarray#
- Get the articulation root velocity - Returns:
- current velocity of the the root prim. Shape (3,). 
- Return type:
- np.ndarray 
 
 - initialize(
- physics_sim_view: omni.physics.tensors.SimulationView = None,
- Create a physics simulation view if not passed and an articulation view using PhysX tensor API - Note - If the articulation has been added to the world scene (e.g., - world.scene.add(prim)), it will be automatically initialized when the world is reset (e.g.,- world.reset()).- Warning - This method needs to be called after each hard reset (e.g., Stop + Play on the timeline) before interacting with any other class method. - Parameters:
- physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None. 
 - Example: - >>> prim.initialize() 
 - is_valid() bool#
- Check if the prim path has a valid USD Prim at it - Returns:
- True is the current prim path corresponds to a valid prim in stage. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given an existing and valid prim >>> prims.is_valid() True 
 - is_visual_material_applied() bool#
- Check if there is a visual material applied - Returns:
- True if there is a visual material applied. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given a visual material applied >>> prim.is_visual_material_applied() True 
 - lerp(start: float, end: float, time: float) float#
 - post_reset() None#
- Reset the prim to its default state (position and orientation). - Note - For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the - set_default_statemethod), the joint’s positions, velocities, and efforts (defined via the- set_joints_default_statemethod) are imposed- Example: - >>> prim.post_reset() 
 - set_angular_velocity(velocity: ndarray) None#
- Set the angular velocity of the root articulation prim - Warning - This method will immediately set the articulation state - Parameters:
- velocity (np.ndarray) – 3D angular velocity vector. Shape (3,) 
 - Hint - This method belongs to the methods used to set the articulation kinematic state: - set_linear_velocity,- set_angular_velocity,- set_joint_positions,- set_joint_velocities,- set_joint_efforts- Example: - >>> prim.set_angular_velocity(np.array([0.1, 0.0, 0.0])) 
 - set_default_state( ) None#
- Set the default state of the prim (position and orientation), that will be used after each reset. - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Example: - >>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_enabled_self_collisions(flag: bool) None#
- Set the enable self collisions flag ( - physxArticulation:enabledSelfCollisions)- Parameters:
- flag (bool) – whether to enable self collisions 
 - Example: - >>> prim.set_enabled_self_collisions(True) 
 - set_joint_efforts(
- efforts: ndarray,
- joint_indices: List | ndarray | None = None,
- Set the articulation joint efforts - Note - This method can be used for effort control. For this purpose, there must be no joint drive or the stiffness and damping must be set to zero. - Parameters:
- efforts (np.ndarray) – articulation joint efforts 
- joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints) 
 
 - Hint - This method belongs to the methods used to set the articulation kinematic state: - set_linear_velocity,- set_angular_velocity,- set_joint_positions,- set_joint_velocities,- set_joint_efforts- Example: - >>> # set all the robot joint efforts to 0.0 >>> prim.set_joint_efforts(np.array([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0])) >>> >>> # set only the fingers efforts: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 10 >>> prim.set_joint_efforts(np.array([10, 10]), joint_indices=np.array([7, 8])) 
 - set_joint_positions(
- positions: ndarray,
- joint_indices: List | ndarray | None = None,
- Set the articulation joint positions - Warning - This method will immediately set (teleport) the affected joints to the indicated value. Use the - apply_actionmethod to control robot joints.- Parameters:
- positions (np.ndarray) – articulation joint positions 
- joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints) 
 
 - Hint - This method belongs to the methods used to set the articulation kinematic state: - set_linear_velocity,- set_angular_velocity,- set_joint_positions,- set_joint_velocities,- set_joint_efforts- Example: - >>> # set all the robot joints >>> prim.set_joint_positions(np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04])) >>> >>> # set only the fingers in closed position: panda_finger_joint1 (7) and panda_finger_joint2 (8) to 0.0 >>> prim.set_joint_positions(np.array([0.04, 0.04]), joint_indices=np.array([7, 8])) 
 - set_joint_velocities(
- velocities: ndarray,
- joint_indices: List | ndarray | None = None,
- Set the articulation joint velocities - Warning - This method will immediately set the affected joints to the indicated value. Use the - apply_actionmethod to control robot joints.- Parameters:
- velocities (np.ndarray) – articulation joint velocities 
- joint_indices (Optional[Union[list, np.ndarray]], optional) – indices to specify which joints to manipulate. Defaults to None (all joints) 
 
 - Hint - This method belongs to the methods used to set the articulation kinematic state: - set_linear_velocity,- set_angular_velocity,- set_joint_positions,- set_joint_velocities,- set_joint_efforts- Example: - >>> # set all the robot joint velocities to 0.0 >>> prim.set_joint_velocities(np.array([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0])) >>> >>> # set only the fingers velocities: panda_finger_joint1 (7) and panda_finger_joint2 (8) to -0.01 >>> prim.set_joint_velocities(np.array([-0.01, -0.01]), joint_indices=np.array([7, 8])) 
 - set_joints_default_state(
- positions: ndarray | None = None,
- velocities: ndarray | None = None,
- efforts: ndarray | None = None,
- Set the joint default states (positions, velocities and/or efforts) to be applied after each reset. - Note - The default states will be set during post-reset (e.g., calling - .post_reset()or- world.reset()methods)- Parameters:
- positions (Optional[np.ndarray], optional) – joint positions. Defaults to None. 
- velocities (Optional[np.ndarray], optional) – joint velocities. Defaults to None. 
- efforts (Optional[np.ndarray], optional) – joint efforts. Defaults to None. 
 
 - Example: - >>> # configure default joint states >>> prim.set_joints_default_state( ... positions=np.array([0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8, 0.04, 0.04]), ... velocities=np.zeros(shape=(prim.num_dof,)), ... efforts=np.zeros(shape=(prim.num_dof,)) ... ) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_linear_velocity(velocity: ndarray) None#
- Set the linear velocity of the root articulation prim - Warning - This method will immediately set the articulation state - Parameters:
- velocity (np.ndarray) – 3D linear velocity vector. Shape (3,). 
 - Hint - This method belongs to the methods used to set the articulation kinematic state: - set_linear_velocity,- set_angular_velocity,- set_joint_positions,- set_joint_velocities,- set_joint_efforts- Example: - >>> prim.set_linear_velocity(np.array([0.1, 0.0, 0.0])) 
 - set_local_pose( ) None#
- Set prim’s pose with respect to the local frame (the prim’s parent frame). - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_local_scale(
- scale: Sequence[float] | None,
- Set prim’s scale with respect to the local frame (the prim’s parent frame). - Parameters:
- scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged. 
 - Example: - >>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1])) 
 - set_sleep_threshold(threshold: float) None#
- Set the threshold for articulations to enter a sleep state - Search for Articulations and Sleeping in PhysX docs for more details - Parameters:
- threshold (float) – sleep threshold 
 - Example: - >>> prim.set_sleep_threshold(0.01) 
 - set_solver_position_iteration_count(count: int) None#
- Set the solver (position) iteration count for the articulation - The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details. - Warning - Setting a higher number of iterations may improve the fidelity of the simulation, although it may affect its performance. - Parameters:
- count (int) – position iteration count 
 - Example: - >>> prim.set_solver_position_iteration_count(64) 
 - set_solver_velocity_iteration_count(count: int)#
- Set the solver (velocity) iteration count for the articulation - The solver iteration count determines how accurately contacts, drives, and limits are resolved. Search for Solver Iteration Count in PhysX docs for more details. - Warning - Setting a higher number of iterations may improve the fidelity of the simulation, although it may affect its performance. - Parameters:
- count (int) – velocity iteration count 
 - Example: - >>> prim.set_solver_velocity_iteration_count(64) 
 - set_stabilization_threshold(threshold: float) None#
- Set the mass-normalized kinetic energy below which the articulation may participate in stabilization - Search for Stabilization Threshold in PhysX docs for more details - Parameters:
- threshold (float) – stabilization threshold 
 - Example: - >>> prim.set_stabilization_threshold(0.005) 
 - set_visibility(visible: bool) None#
- Set the visibility of the prim in stage - Parameters:
- visible (bool) – flag to set the visibility of the usd prim in stage. 
 - Example: - >>> # make prim not visible in the stage >>> prim.set_visibility(visible=False) 
 - set_world_pose( ) None#
- Ses prim’s pose with respect to the world’s frame - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_world_velocity(velocity: ndarray)#
- Set the articulation root velocity - Parameters:
- velocity (np.ndarray) – linear and angular velocity to set the root prim to. Shape (6,). 
 
 - property dof_names: List[str]#
- List of prim names for each DOF. - Returns:
- prim names 
- Return type:
- list(string) 
 - Example: - >>> prim.dof_names ['panda_joint1', 'panda_joint2', 'panda_joint3', 'panda_joint4', 'panda_joint5', 'panda_joint6', 'panda_joint7', 'panda_finger_joint1', 'panda_finger_joint2'] 
 - property dof_properties: ndarray#
- Articulation DOF properties - DOF properties# - Index - Property name - Description - 0 - type- DOF type: invalid/unknown/uninitialized (0), rotation (1), translation (2) - 1 - hasLimits- Whether the DOF has limits - 2 - lower- Lower DOF limit (in radians or meters) - 3 - upper- Upper DOF limit (in radians or meters) - 4 - driveMode- Drive mode for the DOF: force (1), acceleration (2) - 5 - maxVelocity- Maximum DOF velocity. In radians/s, or stage_units/s - 6 - maxEffort- Maximum DOF effort. In N or N*stage_units - 7 - stiffness- DOF stiffness - 8 - damping- DOF damping - Returns:
- named NumPy array of shape (num_dof, 9) 
- Return type:
- np.ndarray 
 - Example: - >>> # get properties for all DOFs >>> prim.dof_properties [(1, True, -2.8973, 2.8973, 1, 1.0000000e+01, 5220., 60000., 3000.) (1, True, -1.7628, 1.7628, 1, 1.0000000e+01, 5220., 60000., 3000.) (1, True, -2.8973, 2.8973, 1, 5.9390470e+36, 5220., 60000., 3000.) (1, True, -3.0718, -0.0698, 1, 5.9390470e+36, 5220., 60000., 3000.) (1, True, -2.8973, 2.8973, 1, 5.9390470e+36, 720., 25000., 3000.) (1, True, -0.0175, 3.7525, 1, 5.9390470e+36, 720., 15000., 3000.) (1, True, -2.8973, 2.8973, 1, 1.0000000e+01, 720., 5000., 3000.) (2, True, 0. , 0.04 , 1, 3.4028235e+38, 720., 6000., 1000.) (2, True, 0. , 0.04 , 1, 3.4028235e+38, 720., 6000., 1000.)] >>> >>> # property names >>> prim.dof_properties.dtype.names ('type', 'hasLimits', 'lower', 'upper', 'driveMode', 'maxVelocity', 'maxEffort', 'stiffness', 'damping') >>> >>> # get DOF upper limits >>> prim.dof_properties["upper"] [ 2.8973 1.7628 2.8973 -0.0698 2.8973 3.7525 2.8973 0.04 0.04 ] >>> >>> # get the last DOF (panda_finger_joint2) upper limit >>> prim.dof_properties["upper"][8] # or prim.dof_properties[8][3] 0.04 
 - property handles_initialized: bool#
- Check if articulation handler is initialized - Returns:
- whether the handler was initialized 
- Return type:
- bool 
 - Example: - >>> prim.handles_initialized True 
 - property name: str | None#
- Returns: str: name given to the prim when instantiating it. Otherwise None. 
 - property non_root_articulation_link: bool#
- Used to query if the prim is a non root articulation link - Returns:
- True if the prim itself is a non root link 
- Return type:
- bool 
 - Example: - >>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False 
 - property num_bodies: int#
- Number of articulation links - Returns:
- number of links 
- Return type:
- int 
 - Example: - >>> prim.num_bodies 9 
 - property num_dof: int#
- Number of DOF of the articulation - Returns:
- amount of DOFs 
- Return type:
- int 
 - Example: - >>> prim.num_dof 9 
 - property prim: pxr.Usd.Prim#
- Returns: Usd.Prim: USD Prim object that this object holds. 
 - property prim_path: str#
- Returns: str: prim path in the stage 
 
- class IMUSensor(
- prim_path: str,
- name: str | None = 'imu_sensor',
- frequency: int | None = None,
- dt: float | None = None,
- translation: ndarray | None = None,
- position: ndarray | None = None,
- orientation: ndarray | None = None,
- linear_acceleration_filter_size: int | None = 1,
- angular_velocity_filter_size: int | None = 1,
- orientation_filter_size: int | None = 1,
- Bases: - BaseSensor- apply_visual_material(
- visual_material: VisualMaterial,
- weaker_than_descendants: bool = False,
- Apply visual material to the held prim and optionally its descendants. - Parameters:
- visual_material (VisualMaterial) – visual material to be applied to the held prim. Currently supports PreviewSurface, OmniPBR and OmniGlass. 
- weaker_than_descendants (bool, optional) – True if the material shouldn’t override the descendants materials, otherwise False. Defaults to False. 
 
 - Example: - >>> from isaacsim.core.api.materials import OmniGlass >>> >>> # create a dark-red glass visual material >>> material = OmniGlass( ... prim_path="/World/material/glass", # path to the material prim to create ... ior=1.25, ... depth=0.001, ... thin_walled=False, ... color=np.array([0.5, 0.0, 0.0]) ... ) >>> prim.apply_visual_material(material) 
 - get_applied_visual_material() VisualMaterial#
- Return the current applied visual material in case it was applied using apply_visual_material or it’s one of the following materials that was already applied before: PreviewSurface, OmniPBR and OmniGlass. - Returns:
- the current applied visual material if its type is currently supported. 
- Return type:
 - Example: - >>> # given a visual material applied >>> prim.get_applied_visual_material() <isaacsim.core.api.materials.omni_glass.OmniGlass object at 0x7f36263106a0> 
 - get_current_frame(read_gravity=True) dict#
 - get_default_state() XFormPrimState#
- Get the default prim states (spatial position and orientation). - Returns:
- an object that contains the default state of the prim (position and orientation) 
- Return type:
 - Example: - >>> state = prim.get_default_state() >>> state <isaacsim.core.utils.types.XFormPrimState object at 0x7f33addda650> >>> >>> state.position [-4.5299529e-08 -1.8347054e-09 -2.8610229e-08] >>> state.orientation [1. 0. 0. 0.] 
 - get_dt() float#
 - get_frequency() int#
 - get_local_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the local frame (the prim’s parent frame) - Returns:
- first index is the position in the local frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the local frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_local_pose() >>> position [0. 0. 0.] >>> orientation [0. 0. 0.] 
 - get_local_scale() ndarray#
- Get prim’s scale with respect to the local frame (the parent’s frame) - Returns:
- scale applied to the prim’s dimensions in the local frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_local_scale() [1. 1. 1.] 
 - get_visibility() bool#
- Returns:
- true if the prim is visible in stage. false otherwise. 
- Return type:
- bool 
 - Example: - >>> # get the visible state of an visible prim on the stage >>> prim.get_visibility() True 
 - get_world_pose() Tuple[ndarray, ndarray]#
- Get prim’s pose with respect to the world’s frame - Returns:
- first index is the position in the world frame (with shape (3, )). Second index is quaternion orientation (with shape (4, )) in the world frame 
- Return type:
- Tuple[np.ndarray, np.ndarray] 
 - Example: - >>> # if the prim is in position (1.0, 0.5, 0.0) with respect to the world frame >>> position, orientation = prim.get_world_pose() >>> position [1. 0.5 0. ] >>> orientation [1. 0. 0. 0.] 
 - get_world_scale() ndarray#
- Get prim’s scale with respect to the world’s frame - Returns:
- scale applied to the prim’s dimensions in the world frame. shape is (3, ). 
- Return type:
- np.ndarray 
 - Example: - >>> prim.get_world_scale() [1. 1. 1.] 
 - initialize(physics_sim_view=None) None#
- Create a physics simulation view if not passed and using PhysX tensor API - Note - If the prim has been added to the world scene (e.g., - world.scene.add(prim)), it will be automatically initialized when the world is reset (e.g.,- world.reset()).- Parameters:
- physics_sim_view (omni.physics.tensors.SimulationView, optional) – current physics simulation view. Defaults to None. 
 - Example: - >>> prim.initialize() 
 - is_paused() bool#
 - is_valid() bool#
- Check if the prim path has a valid USD Prim at it - Returns:
- True is the current prim path corresponds to a valid prim in stage. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given an existing and valid prim >>> prims.is_valid() True 
 - is_visual_material_applied() bool#
- Check if there is a visual material applied - Returns:
- True if there is a visual material applied. False otherwise. 
- Return type:
- bool 
 - Example: - >>> # given a visual material applied >>> prim.is_visual_material_applied() True 
 - post_reset() None#
- Reset the prim to its default state (position and orientation). - Note - For an articulation, in addition to configuring the root prim’s default position and spatial orientation (defined via the - set_default_statemethod), the joint’s positions, velocities, and efforts (defined via the- set_joints_default_statemethod) are imposed- Example: - >>> prim.post_reset() 
 - set_default_state( ) None#
- Set the default state of the prim (position and orientation), that will be used after each reset. - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Example: - >>> # configure default state >>> prim.set_default_state(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1, 0, 0, 0])) >>> >>> # set default states during post-reset >>> prim.post_reset() 
 - set_local_pose( ) None#
- Set prim’s pose with respect to the local frame (the prim’s parent frame). - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- translation (Optional[Sequence[float]], optional) – translation in the local frame of the prim (with respect to its parent prim). shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the local frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_local_pose(translation=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - set_local_scale(
- scale: Sequence[float] | None,
- Set prim’s scale with respect to the local frame (the prim’s parent frame). - Parameters:
- scale (Optional[Sequence[float]]) – scale to be applied to the prim’s dimensions. shape is (3, ). Defaults to None, which means left unchanged. 
 - Example: - >>> # scale prim 10 times smaller >>> prim.set_local_scale(np.array([0.1, 0.1, 0.1])) 
 - set_visibility(visible: bool) None#
- Set the visibility of the prim in stage - Parameters:
- visible (bool) – flag to set the visibility of the usd prim in stage. 
 - Example: - >>> # make prim not visible in the stage >>> prim.set_visibility(visible=False) 
 - set_world_pose( ) None#
- Ses prim’s pose with respect to the world’s frame - Warning - This method will change (teleport) the prim pose immediately to the indicated value - Parameters:
- position (Optional[Sequence[float]], optional) – position in the world frame of the prim. shape is (3, ). Defaults to None, which means left unchanged. 
- orientation (Optional[Sequence[float]], optional) – quaternion orientation in the world frame of the prim. quaternion is scalar-first (w, x, y, z). shape is (4, ). Defaults to None, which means left unchanged. 
 
 - Hint - This method belongs to the methods used to set the prim state - Example: - >>> prim.set_world_pose(position=np.array([1.0, 0.5, 0.0]), orientation=np.array([1., 0., 0., 0.])) 
 - property name: str | None#
- Returns: str: name given to the prim when instantiating it. Otherwise None. 
 - property non_root_articulation_link: bool#
- Used to query if the prim is a non root articulation link - Returns:
- True if the prim itself is a non root link 
- Return type:
- bool 
 - Example: - >>> # for a wrapped articulation (where the root prim has the Physics Articulation Root property applied) >>> prim.non_root_articulation_link False 
 - property prim: pxr.Usd.Prim#
- Returns: Usd.Prim: USD Prim object that this object holds. 
 - property prim_path: str#
- Returns: str: prim path in the stage