conversions#
Fully qualified name: isaacsim::core::includes::conversions
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namespace conversions#
Functions#
- carb::Float3 asCarbFloat3(const pxr::GfVec3d &v)
Converts pxr::GfVec3d to carb::Float3.
- carb::Float3 asCarbFloat3(const pxr::GfVec3f &v)
Converts pxr::GfVec3f to carb::Float3.
- carb::Float4 asCarbFloat4(const pxr::GfQuatf &v)
Converts pxr::GfQuatf to carb::Float4.
- carb::Float4 asCarbFloat4(const physx::PxQuat &q)
convert physx::PxQuat to carb::Float4
- carb::Float4 asCarbFloat4(const pxr::GfQuatd &v)
Converts pxr::GfQuatd to carb::Float4.
- pxr::GfQuatd asGfQuatd(const carb::Float4 &q)
Converts a carb::Float4 into a pxr::GfQuatd.
- pxr::GfQuatf asGfQuatf(const carb::Float4 &q)
Converts a carb::Float4 into a pxr::GfQuatf.
- pxr::GfRotation asGfRotation(const carb::Float4 &q)
Converts a carb::Float4 into a pxr::GfRotation.
- pxr::GfTransform asGfTransform(const carb::Float3 &p, const carb::Float4 &r)
Converts position and rotation into a pxr::GfTransform.
- pxr::GfVec3d asGfVec3d(const carb::Float3 &v)
Converts a carb::Float3 into a pxr::GfVec3d.
- pxr::GfVec3f asGfVec3f(const carb::Float3 &v)
Converts a carb::Float3 into a pxr::GfVec3f.
- inline ::physx::PxQuat asPxQuat(const usdrt::GfQuatf &v)
Converts usdrt::GfQuatf into PhysX quaternion.
- inline ::physx::PxQuat asPxQuat(const pxr::GfQuatd &v)
Converts pxr::GfQuatd into PhysX quaternion.
- inline ::physx::PxQuat asPxQuat(const usdrt::GfQuatd &v)
Converts usdrt::GfQuatd into PhysX quaternion.
- inline ::physx::PxQuat asPxQuat(const pxr::GfQuatf &v)
Converts pxr::GfQuatf into PhysX quaternion.
- inline ::physx::PxQuat asPxQuat(const carb::Float4 &q)
Converts carb::Float4 into PhysX quaternion.
- inline ::physx::PxTransform asPxTransform(const pxr::GfTransform &trans)
Converts USD transform into PhysX transform.
- inline ::physx::PxTransform asPxTransform(const usdrt::GfVec3d &translation, const usdrt::GfQuatd &orientation)
Converts USD runtime translation and orientation into PhysX transform.
- inline ::physx::PxTransform asPxTransform(const usdrt::GfMatrix4d &mat)
Converts USD runtime matrix into PhysX transform.
- inline ::physx::PxVec3 asPxVec3(const pxr::GfVec3d &v)
Converts pxr::GfVec3d into PhysX vector.
- inline ::physx::PxVec3 asPxVec3(const carb::Float3 &v)
Converts carb::Float3 into PhysX vector.
- inline ::physx::PxVec3 asPxVec3(const usdrt::GfVec3d &v)
Converts usdrt::GfVec3d into PhysX vector.
- inline ::physx::PxVec3 asPxVec3(const pxr::GfVec3f &v)
Converts pxr::GfVec3f into PhysX vector.
- inline ::physx::PxVec3 asPxVec3(const usdrt::GfVec3f &v)
Converts usdrt::GfVec3f into PhysX vector.