getLocalTransformMatrix# Fully qualified name: isaacsim::core::includes::getLocalTransformMatrix inline pxr::GfMatrix4d isaacsim::core::includes::getLocalTransformMatrix( const pxr::UsdPrim &prim, pxr::UsdTimeCode time = pxr::UsdTimeCode::Default(), )# Gets local transform matrix of a prim. Parameters: prim – [in] The prim to get local transform matrix from. time – [in] Current timecode. Returns: The local transform matrix.