getCameraPrimFromRenderProduct#
Fully qualified name: isaacsim::core::includes::getCameraPrimFromRenderProduct
- inline pxr::UsdPrim isaacsim::core::includes::getCameraPrimFromRenderProduct(
- const std::string &renderProductPathString,
- Retrieves the camera prim associated with a render product. - Looks up the camera prim referenced by a render product in the current USD stage. The function performs several validation steps: - Checks for valid stage and interfaces 
- Creates render product prim handle 
- Extracts camera path and retrieves corresponding prim 
 - Note - Returns invalid prim if any required component is missing - Warning - Requires valid USD context and stage - Parameters:
- renderProductPathString – [in] Path to the render product as a string 
- Returns:
- pxr::UsdPrim Camera prim if found, invalid prim otherwise