setLocalTransformMatrix#
Fully qualified name: isaacsim::core::includes::setLocalTransformMatrix
- inline bool isaacsim::core::includes::setLocalTransformMatrix(
- pxr::UsdPrim prim,
- const pxr::GfMatrix4d &mtxIn,
- pxr::UsdTimeCode timecode = pxr::UsdTimeCode::Default(),
- bool skipEqualSetForTimeSample = false,
- std::unique_ptr<PXR_NS::SdfChangeBlock> *parentChangeBlock = nullptr,
- Sets local transform matrix of a prim. - Parameters:
- prim – [inout] The prim to set local transform matrix to. 
- mtxIn – [in] The local transform matrix. 
- timecode – [in] Time code for the transform operation. 
- skipEqualSetForTimeSample – [in] Whether to skip setting if value is equal. 
- parentChangeBlock – [inout] Optional parent change block for batching operations. 
 
- Returns:
- true if the operation was successful, false otherwise.