User Interface Reference#
NVIDIA Omniverse™ Isaac Sim is built on NVIDIA Omniverse platform, so it shares the same UI elements as many Omniverse apps.
Opening Page#
Here’s a summary of the Isaac Sim frequently mentioned elements on the opening page. For more detailed view of all the elements on the page, go to Omniverse User Interface.
 
| Ref # | Option | Result | 
|---|---|---|
| 1 | Menu Bar | Isaac Sim Menu Bar | 
| 2 | Viewport | The primary way of viewing assets. See Viewport for more details. | 
| 3 | Main Toolbar | Tool Bar for manipulating the assets and start/stop simulation buttons are located. | 
| 4 | Browsers | The default location for asset and example browsers. | 
| 5 | Stage | The Stage window allows you to see all the assets in your current USD Scene. See the Stage docs for more details. | 
| 6 | Property Panel | The window that displays the details of selected prim. See Property Window for more details. | 
Tool Bar#
 
| Icon | Menu Item | Action | 
|---|---|---|
| Allows user to pick select and object in the viewport. This is also the default viewport mouse behavior. | ||
| Move (Global / Local) | Instantiates a user widget that allows user to move a selected object or group of objects | |
| Rotate (Global / Local) | Instantiates a user widget that allows user to rotate a selected object or group of objects | |
| Scale | Instantiates a user widget that allows user to scale a selected object or group of objects | |
| Snap (enable/disable) | Sets snapping to specified increments or surface snap. | |
| Select Mode | Toggles transform widgets between local and global translation modes | |
| 
 | Start an animation | |
| 
 | Stop an animation | 
Note
Tools with a small triangle below their icon denotes additional options are available by right clicking the icon.
Tabs#
The Layout of the windows can be rearranged by moving the tabbed windows around, and docking them to different locations.
 
- Panel Being Dragged (See Note below). 
- Panels Original location. 
- Acceptable Docking Locations. 
Note
A tab can be “torn-off” and moved to another panel or window by click-hold-drag on the tabs title-bar and dragging it to another location or UI pane.
OS Tabs#
Certain tabs in the interface can be detached from the main window, which can be useful on multiple monitors and wide aspect ratio monitors.
To Detach a Tabbed panel use the following procedure.
- Right Clickon a- Tabto invoke the- Move to New OS Windowoption.  
- Left ClickSelect- Move to OS Windowaction.  
- Position the window wherever you wish by using - Left-Click+ Dragging.  
Grab Handles#
Grab handles are found in all Omniverse Apps and allow you to resize panels.
 
- Grab Handle. 
They are “invisible” UI element dividers that, when rolled over, will illuminate and can be click-dragged. This allows for UI customization, which is especially helpful in managing window content.
Note
Sliding is restricted to horizontal or vertical only.
See Also#
- Omniverse User Interface - Detailed overview of Omniverse UI elements 
- Viewport - In-depth guide to the viewport functionality 
- Stage - Comprehensive documentation of the Stage window 
- Property Window - Detailed guide to the Property Panel 
 
