Prop Assets#
Characters#
Listed below are a few characters available in Isaac-Sim, located in the Content Browser inside the Isaac Sim folder.
Police Man#
Male character in police uniform with retargeted skeleton.
People/Characters/original_male_adult_police_04/male_adult_police_04.usd in the Content Browser.#
Male Doctor#
Male character in doctor uniform with retargeted skeleton.
People/Characters/origial_male_adult_medical_01/male_adult_medical_01.usd in the Content Browser.#
Police Woman#
Female character in police uniform with retargeted skeleton.
People/Characters/female_adult_police_02/female_adult_police_02.usd in the Content Browser.#
Construction Worker#
Male character in construction uniform with retargeted skeleton.
People/Characters/origial_male_adult_construction_03/male_adult_construction_03.usd in the Content Browser.#
Note
User can change a character’s clothing color by modifying material’s Property -> Material and Shader value
Here is an example of how to change male_adult_construction_03’s safety hat’s color
- First, expand the character on the stage menu and navigate to their - Looksfolder. Example -- /World/male_adult_construction_03/Looks.
- Next, select your target material (Example - - opaque__plastic__hardhat) and change material’s- Property -> Material and Shader -> Albedo -> Color Tintvalue to adjust character’s color.
Miscellaneous Assets#
These assets can all be found in Content Browser inside the Isaac Sim folder.
Cartpole#
The Cartpole agent depicts a cart with a free-spinning pole on a frictionless track. It is based on the OpenAI Gym Cartpole problem.
 
Robots/IsaacSim/Cartpole/cartpole.usd in the Content Browser.#
Humanoid#
The Humanoid asset depicts a humanoid agent with joints connecting appendages for emulating human movement. It is based on an asset from the DeepMind dm_control suite.
 
- Robots/IsaacSim/Humanoid/humanoid.usd- Base Version.
- Robots/IsaacSim/Humanoid/humanoid_instanceable.usd- Base version set up to create multiple efficient clones for RL scenarios.
Simple#
The NVIDIA Simple example provides a starting point to experiment with Isaac Robotics.
 
Robots/IsaacSim/SimpleArticulation/simple_articulation.usd in the Content Browser.#
Vehicle Example#
The basic vehicle example provides a framework for creating mobile platforms.
 
Robots/IsaacSim/Vehicle/basic_vehicle_m.usd in the Content Browser.#
