omni.isaac.lab.sim.spawners.meshes.meshes 源代码

# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

from __future__ import annotations

import numpy as np
import trimesh
import trimesh.transformations
from typing import TYPE_CHECKING

import omni.isaac.core.utils.prims as prim_utils
from pxr import Usd, UsdPhysics

from omni.isaac.lab.sim import schemas
from omni.isaac.lab.sim.utils import bind_physics_material, bind_visual_material, clone

from ..materials import DeformableBodyMaterialCfg, RigidBodyMaterialCfg

if TYPE_CHECKING:
    from . import meshes_cfg


[文档]@clone def spawn_mesh_sphere( prim_path: str, cfg: meshes_cfg.MeshSphereCfg, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, ) -> Usd.Prim: """Create a USD-Mesh sphere prim with the given attributes. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # create a trimesh sphere sphere = trimesh.creation.uv_sphere(radius=cfg.radius) # spawn the sphere as a mesh _spawn_mesh_geom_from_mesh(prim_path, cfg, sphere, translation, orientation) # return the prim return prim_utils.get_prim_at_path(prim_path)
[文档]@clone def spawn_mesh_cuboid( prim_path: str, cfg: meshes_cfg.MeshCuboidCfg, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, ) -> Usd.Prim: """Create a USD-Mesh cuboid prim with the given attributes. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # create a trimesh box box = trimesh.creation.box(cfg.size) # spawn the cuboid as a mesh _spawn_mesh_geom_from_mesh(prim_path, cfg, box, translation, orientation, None) # return the prim return prim_utils.get_prim_at_path(prim_path)
[文档]@clone def spawn_mesh_cylinder( prim_path: str, cfg: meshes_cfg.MeshCylinderCfg, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, ) -> Usd.Prim: """Create a USD-Mesh cylinder prim with the given attributes. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # align axis from "Z" to input by rotating the cylinder axis = cfg.axis.upper() if axis == "X": transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0]) elif axis == "Y": transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) else: transform = None # create a trimesh cylinder cylinder = trimesh.creation.cylinder(radius=cfg.radius, height=cfg.height, transform=transform) # spawn the cylinder as a mesh _spawn_mesh_geom_from_mesh(prim_path, cfg, cylinder, translation, orientation) # return the prim return prim_utils.get_prim_at_path(prim_path)
[文档]@clone def spawn_mesh_capsule( prim_path: str, cfg: meshes_cfg.MeshCapsuleCfg, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, ) -> Usd.Prim: """Create a USD-Mesh capsule prim with the given attributes. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # align axis from "Z" to input by rotating the cylinder axis = cfg.axis.upper() if axis == "X": transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0]) elif axis == "Y": transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) else: transform = None # create a trimesh capsule capsule = trimesh.creation.capsule(radius=cfg.radius, height=cfg.height, transform=transform) # spawn capsule if it doesn't exist. _spawn_mesh_geom_from_mesh(prim_path, cfg, capsule, translation, orientation) # return the prim return prim_utils.get_prim_at_path(prim_path)
[文档]@clone def spawn_mesh_cone( prim_path: str, cfg: meshes_cfg.MeshConeCfg, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, ) -> Usd.Prim: """Create a USD-Mesh cone prim with the given attributes. .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # align axis from "Z" to input by rotating the cylinder axis = cfg.axis.upper() if axis == "X": transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0]) elif axis == "Y": transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0]) else: transform = None # create a trimesh cone cone = trimesh.creation.cone(radius=cfg.radius, height=cfg.height, transform=transform) # spawn cone if it doesn't exist. _spawn_mesh_geom_from_mesh(prim_path, cfg, cone, translation, orientation) # return the prim return prim_utils.get_prim_at_path(prim_path)
""" Helper functions. """ def _spawn_mesh_geom_from_mesh( prim_path: str, cfg: meshes_cfg.MeshCfg, mesh: trimesh.Trimesh, translation: tuple[float, float, float] | None = None, orientation: tuple[float, float, float, float] | None = None, scale: tuple[float, float, float] | None = None, ): """Create a `USDGeomMesh`_ prim from the given mesh. This function is similar to :func:`shapes._spawn_geom_from_prim_type` but spawns the prim from a given mesh. In case of the mesh, it is spawned as a USDGeomMesh prim with the given vertices and faces. There is a difference in how the properties are applied to the prim based on the type of object: - Deformable body properties: The properties are applied to the mesh prim: ``{prim_path}/geometry/mesh``. - Collision properties: The properties are applied to the mesh prim: ``{prim_path}/geometry/mesh``. - Rigid body properties: The properties are applied to the parent prim: ``{prim_path}``. Args: prim_path: The prim path to spawn the asset at. cfg: The config containing the properties to apply. mesh: The mesh to spawn the prim from. translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to the origin. orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None, in which case this is set to identity. scale: The scale to apply to the prim. Defaults to None, in which case this is set to identity. Raises: ValueError: If a prim already exists at the given path. ValueError: If both deformable and rigid properties are used. ValueError: If both deformable and collision properties are used. ValueError: If the physics material is not of the correct type. Deformable properties require a deformable physics material, and rigid properties require a rigid physics material. .. _USDGeomMesh: https://openusd.org/dev/api/class_usd_geom_mesh.html """ # spawn geometry if it doesn't exist. if not prim_utils.is_prim_path_valid(prim_path): prim_utils.create_prim(prim_path, prim_type="Xform", translation=translation, orientation=orientation) else: raise ValueError(f"A prim already exists at path: '{prim_path}'.") # check that invalid schema types are not used if cfg.deformable_props is not None and cfg.rigid_props is not None: raise ValueError("Cannot use both deformable and rigid properties at the same time.") if cfg.deformable_props is not None and cfg.collision_props is not None: raise ValueError("Cannot use both deformable and collision properties at the same time.") # check material types are correct if cfg.deformable_props is not None and cfg.physics_material is not None: if not isinstance(cfg.physics_material, DeformableBodyMaterialCfg): raise ValueError("Deformable properties require a deformable physics material.") if cfg.rigid_props is not None and cfg.physics_material is not None: if not isinstance(cfg.physics_material, RigidBodyMaterialCfg): raise ValueError("Rigid properties require a rigid physics material.") # create all the paths we need for clarity geom_prim_path = prim_path + "/geometry" mesh_prim_path = geom_prim_path + "/mesh" # create the mesh prim mesh_prim = prim_utils.create_prim( mesh_prim_path, prim_type="Mesh", scale=scale, attributes={ "points": mesh.vertices, "faceVertexIndices": mesh.faces.flatten(), "faceVertexCounts": np.asarray([3] * len(mesh.faces)), "subdivisionScheme": "bilinear", }, ) # note: in case of deformable objects, we need to apply the deformable properties to the mesh prim. # this is different from rigid objects where we apply the properties to the parent prim. if cfg.deformable_props is not None: # apply mass properties if cfg.mass_props is not None: schemas.define_mass_properties(mesh_prim_path, cfg.mass_props) # apply deformable body properties schemas.define_deformable_body_properties(mesh_prim_path, cfg.deformable_props) elif cfg.collision_props is not None: # decide on type of collision approximation based on the mesh if cfg.__class__.__name__ == "MeshSphereCfg": collision_approximation = "boundingSphere" elif cfg.__class__.__name__ == "MeshCuboidCfg": collision_approximation = "boundingCube" else: # for: MeshCylinderCfg, MeshCapsuleCfg, MeshConeCfg collision_approximation = "convexHull" # apply collision approximation to mesh # note: for primitives, we use the convex hull approximation -- this should be sufficient for most cases. mesh_collision_api = UsdPhysics.MeshCollisionAPI.Apply(mesh_prim) mesh_collision_api.GetApproximationAttr().Set(collision_approximation) # apply collision properties schemas.define_collision_properties(mesh_prim_path, cfg.collision_props) # apply visual material if cfg.visual_material is not None: if not cfg.visual_material_path.startswith("/"): material_path = f"{geom_prim_path}/{cfg.visual_material_path}" else: material_path = cfg.visual_material_path # create material cfg.visual_material.func(material_path, cfg.visual_material) # apply material bind_visual_material(mesh_prim_path, material_path) # apply physics material if cfg.physics_material is not None: if not cfg.physics_material_path.startswith("/"): material_path = f"{geom_prim_path}/{cfg.physics_material_path}" else: material_path = cfg.physics_material_path # create material cfg.physics_material.func(material_path, cfg.physics_material) # apply material bind_physics_material(mesh_prim_path, material_path) # note: we apply the rigid properties to the parent prim in case of rigid objects. if cfg.rigid_props is not None: # apply mass properties if cfg.mass_props is not None: schemas.define_mass_properties(prim_path, cfg.mass_props) # apply rigid properties schemas.define_rigid_body_properties(prim_path, cfg.rigid_props)