# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
from __future__ import annotations
import numpy as np
import trimesh
import trimesh.transformations
from typing import TYPE_CHECKING
import omni.isaac.core.utils.prims as prim_utils
from pxr import Usd, UsdPhysics
from omni.isaac.lab.sim import schemas
from omni.isaac.lab.sim.utils import bind_physics_material, bind_visual_material, clone
from ..materials import DeformableBodyMaterialCfg, RigidBodyMaterialCfg
if TYPE_CHECKING:
from . import meshes_cfg
[文档]@clone
def spawn_mesh_sphere(
prim_path: str,
cfg: meshes_cfg.MeshSphereCfg,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
) -> Usd.Prim:
"""Create a USD-Mesh sphere prim with the given attributes.
.. note::
This function is decorated with :func:`clone` that resolves prim path into list of paths
if the input prim path is a regex pattern. This is done to support spawning multiple assets
from a single and cloning the USD prim at the given path expression.
Args:
prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern,
then the asset is spawned at all the matching prim paths.
cfg: The configuration instance.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
Returns:
The created prim.
Raises:
ValueError: If a prim already exists at the given path.
"""
# create a trimesh sphere
sphere = trimesh.creation.uv_sphere(radius=cfg.radius)
# spawn the sphere as a mesh
_spawn_mesh_geom_from_mesh(prim_path, cfg, sphere, translation, orientation)
# return the prim
return prim_utils.get_prim_at_path(prim_path)
[文档]@clone
def spawn_mesh_cuboid(
prim_path: str,
cfg: meshes_cfg.MeshCuboidCfg,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
) -> Usd.Prim:
"""Create a USD-Mesh cuboid prim with the given attributes.
.. note::
This function is decorated with :func:`clone` that resolves prim path into list of paths
if the input prim path is a regex pattern. This is done to support spawning multiple assets
from a single and cloning the USD prim at the given path expression.
Args:
prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern,
then the asset is spawned at all the matching prim paths.
cfg: The configuration instance.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
Returns:
The created prim.
Raises:
ValueError: If a prim already exists at the given path.
""" # create a trimesh box
box = trimesh.creation.box(cfg.size)
# spawn the cuboid as a mesh
_spawn_mesh_geom_from_mesh(prim_path, cfg, box, translation, orientation, None)
# return the prim
return prim_utils.get_prim_at_path(prim_path)
[文档]@clone
def spawn_mesh_cylinder(
prim_path: str,
cfg: meshes_cfg.MeshCylinderCfg,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
) -> Usd.Prim:
"""Create a USD-Mesh cylinder prim with the given attributes.
.. note::
This function is decorated with :func:`clone` that resolves prim path into list of paths
if the input prim path is a regex pattern. This is done to support spawning multiple assets
from a single and cloning the USD prim at the given path expression.
Args:
prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern,
then the asset is spawned at all the matching prim paths.
cfg: The configuration instance.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
Returns:
The created prim.
Raises:
ValueError: If a prim already exists at the given path.
"""
# align axis from "Z" to input by rotating the cylinder
axis = cfg.axis.upper()
if axis == "X":
transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0])
elif axis == "Y":
transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
else:
transform = None
# create a trimesh cylinder
cylinder = trimesh.creation.cylinder(radius=cfg.radius, height=cfg.height, transform=transform)
# spawn the cylinder as a mesh
_spawn_mesh_geom_from_mesh(prim_path, cfg, cylinder, translation, orientation)
# return the prim
return prim_utils.get_prim_at_path(prim_path)
[文档]@clone
def spawn_mesh_capsule(
prim_path: str,
cfg: meshes_cfg.MeshCapsuleCfg,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
) -> Usd.Prim:
"""Create a USD-Mesh capsule prim with the given attributes.
.. note::
This function is decorated with :func:`clone` that resolves prim path into list of paths
if the input prim path is a regex pattern. This is done to support spawning multiple assets
from a single and cloning the USD prim at the given path expression.
Args:
prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern,
then the asset is spawned at all the matching prim paths.
cfg: The configuration instance.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
Returns:
The created prim.
Raises:
ValueError: If a prim already exists at the given path.
"""
# align axis from "Z" to input by rotating the cylinder
axis = cfg.axis.upper()
if axis == "X":
transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0])
elif axis == "Y":
transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
else:
transform = None
# create a trimesh capsule
capsule = trimesh.creation.capsule(radius=cfg.radius, height=cfg.height, transform=transform)
# spawn capsule if it doesn't exist.
_spawn_mesh_geom_from_mesh(prim_path, cfg, capsule, translation, orientation)
# return the prim
return prim_utils.get_prim_at_path(prim_path)
[文档]@clone
def spawn_mesh_cone(
prim_path: str,
cfg: meshes_cfg.MeshConeCfg,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
) -> Usd.Prim:
"""Create a USD-Mesh cone prim with the given attributes.
.. note::
This function is decorated with :func:`clone` that resolves prim path into list of paths
if the input prim path is a regex pattern. This is done to support spawning multiple assets
from a single and cloning the USD prim at the given path expression.
Args:
prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern,
then the asset is spawned at all the matching prim paths.
cfg: The configuration instance.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
Returns:
The created prim.
Raises:
ValueError: If a prim already exists at the given path.
"""
# align axis from "Z" to input by rotating the cylinder
axis = cfg.axis.upper()
if axis == "X":
transform = trimesh.transformations.rotation_matrix(np.pi / 2, [0, 1, 0])
elif axis == "Y":
transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
else:
transform = None
# create a trimesh cone
cone = trimesh.creation.cone(radius=cfg.radius, height=cfg.height, transform=transform)
# spawn cone if it doesn't exist.
_spawn_mesh_geom_from_mesh(prim_path, cfg, cone, translation, orientation)
# return the prim
return prim_utils.get_prim_at_path(prim_path)
"""
Helper functions.
"""
def _spawn_mesh_geom_from_mesh(
prim_path: str,
cfg: meshes_cfg.MeshCfg,
mesh: trimesh.Trimesh,
translation: tuple[float, float, float] | None = None,
orientation: tuple[float, float, float, float] | None = None,
scale: tuple[float, float, float] | None = None,
):
"""Create a `USDGeomMesh`_ prim from the given mesh.
This function is similar to :func:`shapes._spawn_geom_from_prim_type` but spawns the prim from a given mesh.
In case of the mesh, it is spawned as a USDGeomMesh prim with the given vertices and faces.
There is a difference in how the properties are applied to the prim based on the type of object:
- Deformable body properties: The properties are applied to the mesh prim: ``{prim_path}/geometry/mesh``.
- Collision properties: The properties are applied to the mesh prim: ``{prim_path}/geometry/mesh``.
- Rigid body properties: The properties are applied to the parent prim: ``{prim_path}``.
Args:
prim_path: The prim path to spawn the asset at.
cfg: The config containing the properties to apply.
mesh: The mesh to spawn the prim from.
translation: The translation to apply to the prim w.r.t. its parent prim. Defaults to None, in which case
this is set to the origin.
orientation: The orientation in (w, x, y, z) to apply to the prim w.r.t. its parent prim. Defaults to None,
in which case this is set to identity.
scale: The scale to apply to the prim. Defaults to None, in which case this is set to identity.
Raises:
ValueError: If a prim already exists at the given path.
ValueError: If both deformable and rigid properties are used.
ValueError: If both deformable and collision properties are used.
ValueError: If the physics material is not of the correct type. Deformable properties require a deformable
physics material, and rigid properties require a rigid physics material.
.. _USDGeomMesh: https://openusd.org/dev/api/class_usd_geom_mesh.html
"""
# spawn geometry if it doesn't exist.
if not prim_utils.is_prim_path_valid(prim_path):
prim_utils.create_prim(prim_path, prim_type="Xform", translation=translation, orientation=orientation)
else:
raise ValueError(f"A prim already exists at path: '{prim_path}'.")
# check that invalid schema types are not used
if cfg.deformable_props is not None and cfg.rigid_props is not None:
raise ValueError("Cannot use both deformable and rigid properties at the same time.")
if cfg.deformable_props is not None and cfg.collision_props is not None:
raise ValueError("Cannot use both deformable and collision properties at the same time.")
# check material types are correct
if cfg.deformable_props is not None and cfg.physics_material is not None:
if not isinstance(cfg.physics_material, DeformableBodyMaterialCfg):
raise ValueError("Deformable properties require a deformable physics material.")
if cfg.rigid_props is not None and cfg.physics_material is not None:
if not isinstance(cfg.physics_material, RigidBodyMaterialCfg):
raise ValueError("Rigid properties require a rigid physics material.")
# create all the paths we need for clarity
geom_prim_path = prim_path + "/geometry"
mesh_prim_path = geom_prim_path + "/mesh"
# create the mesh prim
mesh_prim = prim_utils.create_prim(
mesh_prim_path,
prim_type="Mesh",
scale=scale,
attributes={
"points": mesh.vertices,
"faceVertexIndices": mesh.faces.flatten(),
"faceVertexCounts": np.asarray([3] * len(mesh.faces)),
"subdivisionScheme": "bilinear",
},
)
# note: in case of deformable objects, we need to apply the deformable properties to the mesh prim.
# this is different from rigid objects where we apply the properties to the parent prim.
if cfg.deformable_props is not None:
# apply mass properties
if cfg.mass_props is not None:
schemas.define_mass_properties(mesh_prim_path, cfg.mass_props)
# apply deformable body properties
schemas.define_deformable_body_properties(mesh_prim_path, cfg.deformable_props)
elif cfg.collision_props is not None:
# decide on type of collision approximation based on the mesh
if cfg.__class__.__name__ == "MeshSphereCfg":
collision_approximation = "boundingSphere"
elif cfg.__class__.__name__ == "MeshCuboidCfg":
collision_approximation = "boundingCube"
else:
# for: MeshCylinderCfg, MeshCapsuleCfg, MeshConeCfg
collision_approximation = "convexHull"
# apply collision approximation to mesh
# note: for primitives, we use the convex hull approximation -- this should be sufficient for most cases.
mesh_collision_api = UsdPhysics.MeshCollisionAPI.Apply(mesh_prim)
mesh_collision_api.GetApproximationAttr().Set(collision_approximation)
# apply collision properties
schemas.define_collision_properties(mesh_prim_path, cfg.collision_props)
# apply visual material
if cfg.visual_material is not None:
if not cfg.visual_material_path.startswith("/"):
material_path = f"{geom_prim_path}/{cfg.visual_material_path}"
else:
material_path = cfg.visual_material_path
# create material
cfg.visual_material.func(material_path, cfg.visual_material)
# apply material
bind_visual_material(mesh_prim_path, material_path)
# apply physics material
if cfg.physics_material is not None:
if not cfg.physics_material_path.startswith("/"):
material_path = f"{geom_prim_path}/{cfg.physics_material_path}"
else:
material_path = cfg.physics_material_path
# create material
cfg.physics_material.func(material_path, cfg.physics_material)
# apply material
bind_physics_material(mesh_prim_path, material_path)
# note: we apply the rigid properties to the parent prim in case of rigid objects.
if cfg.rigid_props is not None:
# apply mass properties
if cfg.mass_props is not None:
schemas.define_mass_properties(prim_path, cfg.mass_props)
# apply rigid properties
schemas.define_rigid_body_properties(prim_path, cfg.rigid_props)