RTX Sensors#
RTX sensors in Isaac Sim use the Omniverse RTX Renderer’s RTX Sensor SDK to sense the environment, enabling interaction with materials in visual and non-visual spectra. This means an RTX-based Lidar can model returns from light interaction with transparent or reflective surfaces, and an RTX-based Radar can model returns accounting for material emissivity and reflectivity in the radio spectrum.
Isaac Sim organizes utilities supporting RTX sensors into the isaacsim.sensors.rtx
extension, which includes the following sensors:
RTX sensors are built using the omni.sensors
extension suite. To understand more about how RTX sensors are modeled,
and how to build your own, please review the following documentation:
Motion BVH#
RTX sensors use Motion BVH to improve accuracy when modeling motion-related sensor effects, eg. the motion of objects during sensor exposure, or the motion of the sensor itself as it collects data.
By default, Motion BVH is enabled in Isaac Sim 5.0. The following RTX Sensor features are affected by Motion BVH:
RTX Lidar
Motion BVH must be enabled for RTX Lidar motion compensation to work correctly.
RTX Radar
Motion BVH must be enabled for the Doppler effect, and therefore RTX Radar entirely, to be modeled correctly.
Warning
Enabling Motion BVH can significantly increase rendering time, and should be disabled if not needed. See Scene and Rendering Optimizations for more details.