Release Notes#
6.0.0 Early Developer Release#
Release Highlights#
General#
Updated to Kit 110.0
Support for 3D Gaussian Splatting with Fabric Scene Delegate integration, multi-GPU rendering, light interaction with mesh scenes, and MaterialX support.
CAD and DGN Converter enhancements with ACIS solid modeling support, BSplineSurface translation, and enhanced tessellation controls.
Nested rigid body physics with GPU acceleration, and significant RTX rendering improvements enhance both visual fidelity and simulation accuracy.
Expanded XR support, improved Scene Optimizer tools, and Fabric Scene Delegate performance enhancements.
Extend the integration/usage of the Core Experimental API into the source code.
New extensions based on the Core Experimental API with updated interfaces.
PhysX and Newton#
Experimental support for the Newton physics engine
Newton/MuJoCo-Warp solver can be used as a physics simulation backend.
isaacsim.core.experimental.primsAPIs can be used with both PhysX and Newton.
Synthetic Data Generation#
Perception Data Generation (Replicator)
Getting started example using various optimized randomizations using write to fabric (
enableWriteToFabric) and skip syncing with stage (wait_for_render).Useful snippet example using deformable assets with the Core Experimental API to generate synthetic data.
Action and Event Data Generation
AgentSim (isaacsim.replicator.agent): IRA introduces a character USD schema stored within USD files for cross-scene portability, and a config-driven method to spawn characters and issue character behaviors. IRA features a new UI for configuring agent simulations. IRA and scene captioning (IRC) now work together in a single pipeline, producing both annotated sensor data and VLM captions from one simulation run.
Object Simulation and Physics (isaacsim.replicator.object): IRO now supports randomization of physics attributes (mass, friction, restitution) across scene objects for domain-randomized synthetic data generation. New placement strategies (pyramid stacking, world/local-space force application) to enable a variety of physical scenes.
Incident Simulation (isaacsim.replicator.incident): Extended toppling events now apply to a broader set of objects. A new FlowUSD fire and smoke writer captures volumetric fire and smoke data from NVIDIA Flow alongside standard SDG outputs (RGB, depth, semantic segmentation).
Sensors (isaacsim.sensor.rtx.placement, isaacsim.sensor.rtx.calibration): Maximum coverage based camera placement now supports placement randomization. A new Omniverse-native API for sensor calibration provides direct access to camera intrinsics, extrinsics, and field-of-view coverage visualization.
Robots#
Isaac Sim URDF Importer 3.0: Exports to Asset Structure 3.0, multi-engine backend support with MuJoCo to PhysX conversion, Newton schema support, new UI and API, standalone Python interface, and joint tuning moved to gains tuner. New UI for ROS robot state based imports (
isaacsim.ros2.urdf).Isaac Sim MJCF Importer 3.0: Asset Structure 3.0, multi-engine backend support with URDF to MuJoCo and PhysX conversion, Newton schema support, new UI and API, standalone Python interface, and joint tuning moved to gains tuner.
Asset Structure 3.0: USDC (binary) for geometry; Material, Instances, Base, Physics defined in USDA (ascii) for easier version control and readability. Separated physics, MuJoCo, and PhysX definitions for different tuning values.
Asset Transformer: Rule-based USD tool for performing USD operations on assets. Comes with profile to convert robot assets to Asset Structure 3.0. Available rules include: generate robot schema, make schemas non-explicit, prim/schema/attribute routing, variant composition, geometry deduplication, shared materials between geometries.
Gains Tuner: Migrated to use
core.experimental.prims, enabling Newton backend.Robot Poser: Create robot named poses to change robot pose configuration, and manipulate robot based on a given link position on task space.
Robot Self Collision Detector: Visually detecting overlapping colliders in a robot.
Robot Inspector: Robot inspector window to enable viewing robot links and prims as flattened or nested. Interactively fix or disable robot joints for debugging.
Sensors#
Cameras and Depth Sensors:
isaacsim.sensors.cameradeprecated in favor ofisaacsim.sensors.experimental.camera. Camera sensor now uses_fastannotator variants for improved performance. Fixed tiled sensor data slicing.RTX Non-Visual Sensors: Added explicit RTX Radar support via new Annotator. RTX Sensor models now use Hydra time (
omni.timeline) for accurate simulation time tracking. Scan accumulation and post-processing moved to host by default, reducing GPU resource contention. Fixed point cloud “flickering” and broken scans when using RTX Lidar. New and updated standalone examples.Physics Sensors:
isaacsim.sensors.physicsdeprecated in favor ofisaacsim.sensors.experimental.physics. Added dedicated GPU codepath for IMU sensor using a separate CUDA stream and pinned memory buffer for improved performance.
ROS#
Architecture and Modularization: The monolithic
isaacsim.ros2.bridgeextension was split into focused extensions:isaacsim.ros2.core(core libraries and message backends),isaacsim.ros2.nodes(OmniGraph nodes),isaacsim.ros2.ui(UI components), andisaacsim.ros2.examples(sample code and demos).ROS 2 Jazzy: System level installations can now be sourced directly with Isaac Sim, enabled by full Python 3.12 support.
ROS 2 H.264 compressed RGB image support with hardware-accelerated encoding.
RTX Lidar metadata (e.g., intensity) can now be included in ROS 2 PointCloud2 messages.
Experimental support for any ROS 2 distribution built with Python 3.12.
Added
rclpyMultiThreadedExecutor-based async spinning to the ROS 2 test case base class.
Docker#
Added Docker Compose deployment for Isaac Sim + WebRTC web-viewer as a single stack.
Support for running multiple Isaac Sim instances in parallel on a single machine.
Full Docker container support for DGX Spark.
Live-streaming#
Added web-based livestreaming via WebRTC client accessible through Docker Compose.
Configurable signal port and stream port via environment variables.
Full DGX Spark livestreaming support.
Motion Generation#
New Experimental Motion Generation API: Includes new tools to easily populate and synchronize a planning scene to the USD stage with independent collision geometry representation. Includes a new controller composition framework that allows simple controllers to be combined to build more complex controllers.
New cuMotion Integration: Added full integration with NVIDIA’s cuMotion library, built on the new experimental motion generation API. Includes a centralized collision world state which can be passed to any collision-aware algorithm. Includes bindings to several trajectory and real-time planning algorithms, including minimal-time collision-aware trajectory planning with very flexible end-effector constraints.
SimReady Content#
Experimental search functions that extend the content browser with “Assets Search” mode: search SimReady Profiles, Features, natural language search, and tags.
A new curated collection of SimReady assets is available in the Content Browser, including robot models from FANUC. These assets have passed both USD validation and runtime tests for improved out-of-the-box reliability.
85 Fanuc Robots
1 Comau
1000 SimReady Props
Kit SDK Version#
Changed: 109.0.2 -> 110.0.0
Kit SDK Dependency Version Changes#
Added#
isaacsim.anim.robot.core: 1.2.2
isaacsim.anim.robot.schema: 0.1.0
omni.behavior.scripting.core: 110.0.4
omni.behavior.tree.core: 110.0.4
omni.behavior.tree.schema: 110.0.1
omni.kit.property.physics: 110.0.7
omni.metropolis.pipeline: 0.0.5
omni.metropolis.schema: 0.0.1
omni.physics.isaacsimready: 110.0.7
omni.physics.physx.ui: 110.0.7
omni.physics.ui: 110.0.7
omni.simready.configuration: 1.0.1
omni.simready.content.browser: 0.2.4
omni.simready.content.search: 1.0.5
omni.simready.paths: 0.1.0
Removed#
isaacsim.anim.robot: 1.0.3
omni.anim.behavior.asset: 109.0.6
omni.anim.behavior.bundle: 109.0.6
omni.anim.behavior.ui: 109.0.6
omni.behavior.composer: 0.5.4
omni.behavior.composer.schema: 0.4.0
omni.behavior.composer.ui: 0.5.2
omni.graph.io: 1.30.1
omni.kit.profiler.window: 2.3.7
omni.kit.property.physx: 109.0.10
omni.kit.scripting: 109.0.5
omni.kvdb: 109.0.10
omni.localcache: 109.0.10
omni.physx.telemetry: 109.0.10
omni.warp: 1.10.1
Changed#
isaacsim.replicator.agent.core: 1.0.12 -> 1.2.6
isaacsim.replicator.agent.schema: 0.0.1 -> 0.1.0
isaacsim.replicator.agent.ui: 1.0.8 -> 1.0.20
isaacsim.replicator.caption.core: 0.6.6 -> 0.7.5
isaacsim.replicator.incident.core: 0.11.2 -> 0.11.7
isaacsim.replicator.incident.ui: 0.6.0 -> 0.6.3
isaacsim.replicator.object.core: 0.11.3 -> 0.11.8
isaacsim.replicator.object.ui: 0.11.1 -> 0.11.3
isaacsim.sensors.rtx.calibration: 0.3.2 -> 0.3.9
isaacsim.sensors.rtx.placement: 0.16.4 -> 0.16.9
isaacsim.util.debug_draw: 3.2.0 -> 3.2.1
omni.ai.langchain.agent.chat_iro: 2.2.5 -> 2.2.8
omni.ai.langchain.core: 2.2.0 -> 2.2.5
omni.anim.asset: 109.0.6 -> 110.0.0
omni.anim.behavior.core: 109.0.7 -> 110.0.8
omni.anim.behavior.schema: 109.0.6 -> 110.0.1
omni.anim.curve.bundle: 1.3.0 -> 1.4.0
omni.anim.curve.core: 1.5.3 -> 1.6.0
omni.anim.curve.ui: 1.6.1 -> 1.7.0
omni.anim.curve_editor: 109.0.0 -> 110.0.0
omni.anim.graph.bundle: 109.0.6 -> 110.0.0
omni.anim.graph.core: 109.0.6 -> 110.0.3
omni.anim.graph.schema: 109.0.6 -> 110.0.0
omni.anim.graph.ui: 109.0.6 -> 110.0.1
omni.anim.navigation.bundle: 109.0.6 -> 110.0.0
omni.anim.navigation.core: 109.0.6 -> 110.0.3
omni.anim.navigation.schema: 109.0.6 -> 110.0.0
omni.anim.navigation.ui: 109.0.6 -> 110.0.2
omni.anim.retarget.bundle: 109.0.6 -> 110.0.0
omni.anim.retarget.core: 109.0.6 -> 110.0.3
omni.anim.retarget.preview: 109.0.6 -> 110.0.5
omni.anim.retarget.ui: 109.0.6 -> 110.0.1
omni.anim.shared.core: 109.0.2 -> 110.0.0
omni.anim.skelJoint: 109.0.6 -> 110.0.3
omni.anim.timeline: 109.0.1 -> 110.0.0
omni.anim.widget.timeline: 0.3.0 -> 0.4.0
omni.anim.window.timeline: 109.0.2 -> 110.0.0
omni.asset_validator.core: 1.9.2 -> 1.11.2
omni.asset_validator.ui: 1.9.2 -> 1.11.2
omni.convexdecomposition: 109.0.10 -> 110.0.7
omni.cuopt.examples: 1.3.2 -> 1.4.1
omni.cuopt.service: 1.3.1 -> 1.3.2
omni.cuopt.visualization: 1.3.2 -> 1.4.0
omni.curve.creator: 107.0.1 -> 110.0.0
omni.curve.manipulator: 108.2.0 -> 110.0.0
omni.flowusd: 109.0.2 -> 110.0.0
omni.genproc.core: 109.0.0 -> 110.0.0
omni.graph.action: 2.0.0 -> 2.10.2
omni.graph.action_nodes: 2.0.3 -> 2.10.2
omni.graph.action_nodes_core: 2.0.1 -> 2.10.2
omni.graph.bundle.action: 3.0.1 -> 3.10.2
omni.graph.examples.cpp: 2.0.1 -> 2.10.2
omni.graph.nodes: 2.1.6 -> 2.10.2
omni.graph.nodes_core: 2.0.3 -> 2.10.2
omni.graph.scriptnode: 2.1.2 -> 2.10.2
omni.graph.telemetry: 3.1.3 -> 3.10.2
omni.graph.ui: 2.1.6 -> 2.10.2
omni.graph.ui_nodes: 2.0.4 -> 2.10.5
omni.graph.window.action: 2.2.1 -> 2.10.2
omni.graph.window.core: 3.1.2 -> 3.10.2
omni.graph.window.generic: 2.2.1 -> 2.10.2
omni.kit.asset_converter: 5.0.25 -> 5.1.1
omni.kit.converter.cad: ~207.0 -> ~209.0
omni.kit.converter.common: 508.0.1 -> 510.0.0
omni.kit.converter.dgn: 509.3.1 -> 510.0.0
omni.kit.converter.dgn_core: 511.3.1 -> 512.0.0
omni.kit.converter.hoops: 509.2.4 -> 510.0.0
omni.kit.converter.hoops_core: 510.1.3 -> 511.0.0
omni.kit.converter.jt: 508.2.6 -> 509.0.0
omni.kit.converter.jt_core: 508.2.8 -> 509.0.0
omni.kit.environment.core: 1.4.1 -> 1.4.2
omni.kit.livestream.app: 9.0.0 -> 10.1.0
omni.kit.livestream.core: 9.0.0 -> 10.0.0
omni.kit.livestream.webrtc: 9.0.2 -> 10.1.2
omni.kit.mesh.raycast: 108.0.0 -> 110.0.0
omni.kit.pointclouds: 1.6.6 -> 1.6.7
omni.kit.preferences.animation: 1.4.0 -> 1.5.0
omni.kit.profiler.tracy: 1.2.0 -> 1.2.1
omni.kit.sequencer.core: 108.1.1 -> 110.0.0
omni.kit.sequencer.usd: 108.1.1 -> 110.0.0
omni.kit.stagerecorder.bundle: 109.0.0 -> 110.0.0
omni.kit.stagerecorder.core: 109.0.0 -> 110.0.2
omni.kit.stagerecorder.ui: 109.0.0 -> 110.0.0
omni.kit.timeline.minibar: 1.2.13 -> 1.2.14
omni.kit.tool.measure: 200.0.4 -> 200.0.7
omni.kit.variant.editor: 107.5.6 -> 107.5.8
omni.kit.variant.presenter: 107.1.2 -> 107.1.3
omni.kit.waypoint.core: 1.6.3 -> 1.6.4
omni.kit.window.material_graph: 1.9.5 -> 1.9.6
omni.kit.window.section: 107.1.3 -> 107.1.4
omni.mesh_tools.libs: 109.0.8 -> 110.0.1
omni.metropolis.utils: 0.14.7 -> 1.0.5
omni.physics: 109.0.10 -> 110.0.7
omni.physics.physx: 109.0.10 -> 110.0.7
omni.physics.stageupdate: 109.0.10 -> 110.0.7
omni.physics.tensors: 109.0.10 -> 110.0.7
omni.physx: 109.0.10 -> 110.0.7
omni.physx.asset_validator: 109.0.10 -> 110.0.7
omni.physx.bundle: 109.0.10 -> 110.0.7
omni.physx.camera: 109.0.10 -> 110.0.7
omni.physx.cct: 109.0.10 -> 110.0.7
omni.physx.commands: 109.0.10 -> 110.0.7
omni.physx.cooking: 109.0.10 -> 110.0.7
omni.physx.demos: 109.0.10 -> 110.0.7
omni.physx.fabric: 109.0.10 -> 110.0.7
omni.physx.foundation: 109.0.10 -> 110.0.7
omni.physx.graph: 109.0.10 -> 110.0.7
omni.physx.pvd: 109.0.10 -> 110.0.7
omni.physx.supportui: 109.0.10 -> 110.0.7
omni.physx.tensors: 109.0.10 -> 110.0.7
omni.physx.tests: 109.0.10 -> 110.0.7
omni.physx.tests.visual: 109.0.10 -> 110.0.7
omni.physx.ui: 109.0.10 -> 110.0.7
omni.physx.vehicle: 109.0.10 -> 110.0.7
omni.ramp: 107.0.2 -> 110.0.0
omni.replicator.core: 1.12.34 -> 1.13.4
omni.replicator.nv: 1.0.0 -> 1.1.0
omni.replicator.replicator_yaml: 2.0.11 -> 2.0.12
omni.scene.optimizer.analysis: 109.0.2 -> 110.0.4
omni.scene.optimizer.bundle: 109.0.2 -> 110.0.4
omni.scene.optimizer.core: 109.0.2 -> 110.0.4
omni.scene.optimizer.ui: 109.0.2 -> 110.0.4
omni.scene.optimizer.validators: 109.0.2 -> 110.0.4
omni.scene.visualization.core: 109.0.1 -> 110.0.0
omni.services.convert.asset: 509.0.0 -> 510.0.0
omni.services.convert.cad: 507.1.5 -> 508.0.0
omni.services.pip_archive: 0.18.3 -> 0.18.6
omni.usd.metrics.assembler: 109.0.0 -> 110.0.0
omni.usd.metrics.assembler.physics: 109.0.10 -> 110.0.7
omni.usd.metrics.assembler.ui: 109.0.0 -> 110.0.0
omni.usd.schema.flow: 109.0.1 -> 110.0.0
omni.usd.schema.metrics.assembler: 109.0.0 -> 110.0.0
omni.usd.schema.physx: 109.0.10 -> 110.0.7
omni.usd.schema.sequence: 3.1.2 -> 3.2.0
omni.usdex.libs: 2.1.2 -> 2.2.1
omni.usdphysics: 109.0.10 -> 110.0.7
omni.usdphysics.ui: 109.0.10 -> 110.0.7
omni.warp.core: 1.10.1 -> 1.12.0
Extensions Changelog Summary#
Please refer to the individual extension changelogs for more detailed information.
Common updates across many extensions include refreshed Overview.md, python_api.md, SETTINGS.md, and docstrings.
Several extensions were modernized for Events 2.0, deprecated callback/API replacements, and current Warp/core API usage.
Shared UI/menu cleanup also landed across multiple extensions, including menu action and content browser integration updates.
isaacsim.app.setup
Changed
Add logging to await_viewport to help debug viewport handle not being available
Add missing dependency for Robot Hierarchy window
Added dock info for Robot Hierarchy window
Refactor enable_ros_extensions to properly wait for viewport to be ready before enabling ROS2 extensions
Restructured extension into modular components
Fixed
Rename “Robot Hierarchy” window to “Robot Inspector” in default and sdg layouts
isaacsim.asset.exporter.urdf
Changed
Add explicit omni.physics.physx dependency
isaacsim.asset.gen.omap.ui
Added
Save YAML button in the visualization window to save the ROS occupancy map parameters file directly, alongside the existing Save Image button
Image File Name field in the visualization window to set the image filename used in the YAML; defaults to the stage name
Update YAML button to rebuild the YAML content with the new filename without regenerating the image
Save Image dialog now pre-fills the filename from the Image File Name field
Changed
Added dock info for Robot Hierarchy window
isaacsim.asset.importer.heightmap
Changed
Add isaacsim.core.experimental.objects dependency, remove omni.physics.physx dependency for groundplane creation
isaacsim.asset.importer.mjcf
Changed
Added scene import option for the MJCF importer
MJCF converter version bump to 0.1.0a8
Added mjc / newton to physx attribute conversion for multi-physics engine asset support
Changed dep from pip prebundle to isaacsim.pip.newton
Switched to lazy import for mjcf-usd-converter to fix docs build issue
USD exchange backend
New import format
New UI design and interface
isaacsim.asset.importer.urdf
Removed
Removed UI elements from the URDF importer, moved to isaacsim.asset.importer.urdf.ui extension
Changed
update urdf-usd-converter to v0.1.0
urdf converter version bump to v0.1.0rc2
Added mjc / newton to physx attribute conversion for multi-physics engine asset support
USD exchange based backend
Unified UI
Asset structure 3
Fixed
Updated configuring of mimic joints to be processed after all joints are created to avoid issues with lexicographical order of siblings
isaacsim.asset.validation
Changed
Updated physics_rules to use new omni.physics.core API (IPhysicsSimulation.initialize/close replaces removed attach_stage/detach_stage)
isaacsim.benchmark.services
Added
Public API properties for frametime recorders: sample_count and samples for direct recorder access
Decorator-based plug-in system for recorders using @MeasurementDataRecorderRegistry.register()
DEFAULT_RECORDERS constant exported for customization in benchmark scripts
Process-specific CPU tracking
Main thread CPU tracking via single-core usage metrics (Mean/Min/Max)
Support for selecting recorders via recorders list passed into BaseIsaacBenchmark instance
Added “Num App Updates” metric to report the number of app update events per phase
Removed
Legacy collector classes (IsaacUpdateFrametimeCollector)
Wrapper layer between collectors and recorders
Unused profiling, settings, and execution modules
Removed support for passing in gpu_frametime=True into BaseIsaacBenchmark instance
Changed
Merged BaseIsaacBenchmark and BaseIsaacBenchmarkAsync into unified core with shared logic
Refactored data architecture: eliminated collector layer, one recorder per metric
Report formatting: metrics ordered by category (Performance, Custom, Memory, CPU table, Frametime table)
Recorder lifecycle: stop/collect from recorders that were started in a given phase
Fixed
Fixed validation tooling to correctly build the render product map
isaacsim.code_editor.vscode
Fixed
Hardened subprocess call to avoid shell=True with string concatenation
isaacsim.core.api
Removed
Remove deprecated PhysX residual reporting APIs (enable_residual_reporting, get_solver_velocity_residual, get_solver_position_residual) from PhysicsContext.
Fixed
Fix issues with incorrect API usage in ArticulationSubset
isaacsim.core.deprecation_manager
Changed
Remove deprecated asset browser settings
isaacsim.core.experimental.objects
Added
Add USD Camera
Add the colors parameter to shape classes to set display colors
isaacsim.core.experimental.prims
Added
getDofNames() and getDofTypes() on IArticulationDataView for articulation DOF metadata (names and types in articulation order)
setArticulationDofMetadata() on IPrimDataReader for Newton backend to supply DOF names and types from Python
XformPrim now creates FabricHierarchyLocalMatrix and FabricHierarchyWorldMatrix if they don’t exist.
Add Newton physics engine support for articulations and rigid bodies
Add contact tracking functionality to RigidPrim: set_enabled_contact_tracking(), get_enabled_contact_tracking(), get_net_contact_forces(), get_contact_force_matrix(), get_contact_force_data(), get_friction_data()
Removed
Remove deprecated PhysX residual reporting APIs (enable_residual_reports, get_solver_residual_reports) from Articulation
Changed
Add C++ interface to read xform, rigid body and articulation data
Slight modification to show how a new physics engine can be added in the future
Fixed
Fixed Warp 1.12 compatibility for deformable prims (wp.mat33 row-vector constructor replaced with wp.matrix_from_rows)
Only return values for DOFs that have applied the PhysxDrivePerformanceEnvelopeAPI when querying drive model properties
isaacsim.core.experimental.utils
Added
Add get_prim_attribute_names() to prim utils for listing authored attribute names
Add get_prim_attribute_value() to prim utils for getting attribute values
Add quaternion_to_euler_angles() function to transform utils for converting quaternions to euler angles
Add parse_device() function to ops utils for parsing Warp device specifications
Add ensure_api() function to prim utils for ensuring API schemas are applied to prims
Fixed
Fix NaN issue in euler to quaternion conversion utils
Fix inconsistency in euler to quaternion conversion utils
isaacsim.core.includes
Added
Add Defines.h header with ISAACSIM_EXPORT and ISAACSIM_IMPORT macros for DLL visibility
Changed
Optimize GenericBuffer to re-use memory without allocation if requested size fits within existing capacity.
isaacsim.core.nodes
Added
IsaacAttachHydraTexture node allows user to add HydraTextures and RenderVars on demand to RenderProduct prims already in the stage
Changed
Migrate Odometry and joint name resolved nodes to use core experimental prims APIs
isaacsim.core.prims
Removed
Remove deprecated PhysX residual reporting APIs (enable_residual_reports, get_position_residuals, get_velocity_residuals) from Articulation and SingleArticulation.
Fixed
Fixed missing argument context in _reset_fabric_selection method.
Fixed incorrect method call set_wind to set_winds in ParticleSystem constructor.
Fixed incorrect attribute name solverPositionIteration to solverPositionIterationCount in ParticleSystem.get_solver_position_iteration_counts.
isaacsim.core.rendering_manager
Changed
Move import of kit loop runner to a try-except block to handle import exceptions if omni.kit.loop-isaac is not enabled
isaacsim.core.simulation_manager
Added
Add Newton physics engine support with switch_physics_engine() method
Add NewtonMjcScene and NewtonXpbdScene classes for Newton solver-specific scene configuration
Add PhysicsScene base class for common physics scene operations
When /rtx/hydra/supportMultiTickRate is enabled, simulation time is propagated to the run loop
Add cleanupInvalidPhysicsScenes() method to C++ ISimulationManager interface to remove tracked physics scenes with invalid prims
Add isValid() method to C++ PhysicsScene class to check if the underlying prim is still valid
Add Python binding for cleanup_invalid_physics_scenes() method
Add supporting APIs for changing physics engines through the omniphysics interfaces
Add PhysicsScene and PhysxScene Python class wrappers for high-level physics scene manipulation
Add PhysicsScene C++ class and header for USD Physics Scene prim operations
Add get_physics_scene_paths() function to get all physics scene paths in a stage
Changed
Replaced omni.physx start_simulation with omni.physics start_simulation
Replaced omni.physx simulation event stream with omni.physics simulation event stream
Change log level of no adjacent samples found for interpolation warning to INFO
Fixed
Rebuild with new physics package
Fix RuntimeError: Accessed invalid expired ‘PhysicsScene’ prim error when physics scene prims become invalid without triggering USD notices (e.g., layer removal operations, session sublayer changes)
Add stage and root layer validation in _on_play() to prevent physics initialization on expired/invalid stages
Add error handling in _create_physics_scene() to gracefully handle physics scene creation failures
isaacsim.core.utils
Changed
Fix quaternion order issue in torch transformation utils
isaacsim.examples.base
Changed
Replaced timeline API with app utils for simulation control
Add functionality to allow setting rendering_dt.
isaacsim.examples.extension
Changed
Add ticked=True to Extension Generator menu item
isaacsim.examples.interactive
Changed
Experimental API alignment: app_utils for timeline control, SimulationEvent for physics callbacks.
Replaced timeline API with app utils for simulation control.
Converted Robo Party to Experimental APIs.
The Getting Started, Replay Follow Target, Robo Factory, and Surface Gripper examples now depend on the new Warp-based APIs
Simplified bin filling example to improve stability, replaced dropped parts with dropped cubes
isaacsim.gui.components
Added
Add menu.create_submenu to recursively build MenuItemDescription lists from dicts describing submenus
Changed
Remove unused dependencies
Add menu.open_content_browser_to_path to open the Content Browser to a specific path
Fixed
Hardened subprocess calls to avoid shell=True with string concatenation
Fixed incorrect type annotation for SearchWidget
isaacsim.gui.content_browser
Added
New omni.simready.content.browser extension for Simready asset search
Changed
Update omni.simready.content.browser settings
Add SimReady folder
Update assets path to 6.0 staging
Update assets path to development
isaacsim.gui.menu
Added
Robot Self-Collision Detector to Tools > Asset Editors menu
Removed
Removed Warp Sample Scenes menu item from Help menu (omni.warp dependency removed)
Changed
Add ticked=True to Asset Check menu item
Remove Asset Browser from menu and context menu
Use menu.open_content_browser_to_path to open the Content Browser to a specific path as a replacement
Add Utility menu item to check Isaac Sim assets root path
Fix broken Isaac Sim documentation links
isaacsim.gui.property
Added
Introduced widget for applying IsaacSiteAPI to Xformable prims
Introduced new widget for setting the IsaacMotionPlanningAPI collisionEnabled attribute
Fixed
Fixed incorrect type annotation (List to list)
isaacsim.replicator.behavior
Changed
Migrated behavior scripting dependency from omni.kit.scripting to omni.behavior.scripting.core
Updated SDG physics based volume filling behavior script to use the omni.physx api
isaacsim.replicator.examples
Changed
Synched snippets with docs, typos and print statements fixes
Augmentation examples use basic empty stage (dome light + ground plane) by default, with optional env_url for custom stages
isaacsim.replicator.mobility_gen
Added
Support loading usdz asset
isaacsim.replicator.mobility_gen.examples
Changed
Change occupancy map radius for Carter Robot
isaacsim.replicator.mobility_gen.ui
Added
Support loading usdz asset
isaacsim.replicator.synthetic_recorder
Changed
Updated UI to use width and height for checkboxes to fix click issues
isaacsim.replicator.writers
Changed
Added pinholeOpenCV and fisheyePolynomial projection support to pose writer
Moved DOPE utils to DOPEWriter class
isaacsim.robot.manipulators.examples
Added
UR (Universal Robots) stacking example
A simplified stacking class based on core_experimental (NVIDIA Warp APIs)
Changed
Experimental API alignment: app_utils for timeline control and SimulationEvent for physics callbacks in follow-target and pick-place examples.
Supported multiple Franka robots for pick and place task
Updated the folder structure of the extension
Simplify bin filling example and improve stability, example cubes instead of various parts
isaacsim.robot.schema
Added
KinematicChain class for building and caching joint chains between arbitrary start/end prims on a robot
Forward Kinematics computation (compute_fk) with per-joint intermediate transforms
Fused FK + spatial Jacobian computation (compute_fk_and_jacobian) in a single pass
IKSolver abstract interface and IKSolverRegistry for pluggable IK solver implementations
Levenberg-Marquardt IK solver (IKSolverLM) registered as the default solver, with adaptive damping, null-space bias toward joint centers, step clamping, and joint-limit clipping
pose_error function computing 6-DOF orientation + position error between two transforms
Math module (math.py): Transform (SE(3) composition and inversion), Joint (screw-axis exponential map for revolute and prismatic joints), quaternion operations (quat_mul, quat_conj, quat_rotate, axis_angle_to_quat, quat_to_matrix), skew, and adjoint
Teleport functionality on KinematicChain: teleport propagates FK through the kinematic tree and writes USD body transforms; teleport_anchored applies joints while keeping a specified link fixed via rigid correction
Zero-configuration pose computation (_compute_zero_config_poses) using static joint local frames
Joint chain path finding via LCA algorithm (_collect_chain_joints) returning ordered joints with forward/backward traversal direction
Named pose query utilities: GetAllNamedPoses, GetNamedPoseStartLink, GetNamedPoseEndLink, GetNamedPoseJoints, GetNamedPoseJointValues, GetNamedPoseJointFixed, GetNamedPoseValid
CreateNamedPose for creating IsaacNamedPose prims with relationships and attributes
Loop detection in articulation traversal (_discover_articulation_prims, PopulateRobotSchemaFromArticulation, RecalculateRobotSchema) using visited-set guards to prevent infinite loops in cyclic joint graphs
DetectAndApplySites and AddSitesToRobotLinks for automatic site detection on link child Xforms and registration in the robot schema
ApplySiteAPI function; ApplyReferencePointAPI deprecated and redirected to ApplySiteAPI
ValidateRobotSchemaRelationships returning valid/invalid link and joint lists
RecalculateRobotSchema that preserves existing relationship order while appending newly discovered items and removing invalid ones
RebuildRelationshipAsPrepend and EnsurePrependListForRobotRelationships for proper USD layering of robot relationships
Schema diagram generation script
Loop detector on parsing of joints
Missing SiteAPI functions
Verify if all found links and joints are added to the schema
Detect and Create SiteAPIs when applying robot schema
Update Robot Schema relationships with missing links and joints
Changed
UpdateDeprecatedSchemas migrates ReferencePointAPI to SiteAPI and deprecated DOF offset attributes to DofOffsetOpOrder token array
UpdateDeprecatedJointDofOrder collects deprecated per-axis attributes, builds token array, and removes old attributes
Updated deprecated schema checker and fixer
isaacsim.robot.wheeled_robots
Changed
Update to new osqp version and fix OSQP.setup() positional argument issue
isaacsim.robot_motion.lula
Changed
Updated Overview.md with note about newer cumotion extension.
isaacsim.robot_motion.motion_generation
Changed
Updated Overview.md with note about newer experimental motion generation API.
Updated path_planner_visualizer.py docstring to clarify it only does interpolation.
isaacsim.robot_motion.motion_generation.tutorials
Changed
Update license headers
isaacsim.robot_setup.gain_tuner
Changed
Migrate mass property queries from PhysX property query interface to Articulation tensor API (isaacsim.core.experimental.prims.Articulation).
Remove omni.physics.physx dependency; mass, COM, and inertia are now queried via get_link_masses(), get_link_coms(), and get_link_inertias().
Fixed
Fixed incorrect type annotations
Fix Vec3f/Vec3d type mismatch in inertia accumulation caused by robot schema double-precision change
isaacsim.robot_setup.xrdf_editor
Added
Can load and export XRDF version 2.0
Fixed
Removed incorrect type annotation for SimulationContext
isaacsim.ros2.core
Added
CompressedImage message backend
Added ros2 image buffer utils
Changed
Removed hardcoded ROS 2 distribution checks. Added experimental support for any ROS 2 distribution beyond Jazzy to be sourced and used with Isaac Sim.
Fixed ROS 2 service request polling so takeRequest() can receive a pending request on its first poll call.
Removed isaacsim.sensors.experimental.physics dependency
Set publish_with_queue_thread extension setting to true
Added a simulate_until_condition method
Fixed
Hardened subprocess call to avoid shell=True with string concatenation
isaacsim.ros2.examples
Changed
Update waypoint follower action graph to use ReadPrimLocalTransform node
isaacsim.ros2.nodes
Added
ROS 2 H.264 Compressed Image support with H.264 RGB handling
omni.replicator.nv extension automatically enabled by omni.replicator.core and implictily used for HW H.264 encoding
Removed
Moved test_menu_graphs to isaacsim.ros2.ui
Replaced fields_to_dtype with sensors_msgs_py.point_cloud2.read_points where applicable
Changed
ROS2PublishJointState node now publishes from sensor inputs (e.g. IsaacReadJointState) for joint state data
Shifted RTX sensor scan accumulation and post-processing back to host by default to reduce GPU resource contention and improve frametime & frametime consistency. Post-processing-on-device still available as option by setting app.sensors.nv.[modality].outputBufferOnGPU=true.
Converted OgnROS2QoSProfile node from Python to C++ for improved performance and consistency with other C++ OG nodes
Add missing dependency for isaacsim.sensors.physics.nodes
Update isaacsim.sensors.physics dependency to isaacsim.sensors.experimental.physics
Update waypoint follower action graph to use ReadPrimLocalTransform node
Fixed
Fix eFloat and eUnknown cases in writeNodeAttributeFromMessage incorrectly hardcoding “outputs:” prefix instead of using inputOutput(isOutput) and prependStr
isaacsim.ros2.ui
Added
Added PointCloud2 metadata options to RTX Lidar OG tool
Added test_menu_graphs
Changed
Migrated test_menu_graphs imports to use experimental prims and stage utilities (XformPrim, define_prim, add_reference_to_stage)
Fixed articulation root path in test_joint_states_data_flow and test_odometry_data_flow to use chassis_link
Fixed SimpleCheckBox widget path for “Publish Robot’s TF?” in test_odometry_data_flow
Remove Asset Browser from menu
Use menu.open_content_browser_to_path to open the Content Browser to a specific path as a replacement
isaacsim.ros2.urdf
Changed
Updated isaacssim.ros2.urdf to use URDF importer 3.x
Make isaacsim.asset.importer.urdf.ui a dependency since this extension heavily depends on and modifies the default urdf importer ui
isaacsim.sensors.camera
Changed
omni:rtx:post:depthSensor:outlierRemovalEnabled is now a bool
Camera sensor: switched to use “_fast” version of the annotators where available (“bounding_box_2d_tight_fast”, “bounding_box_2d_loose_fast”, “instance_segmentation_fast”, “instance_id_segmentation_fast”)
Fixed
TestSingleViewDepthSensor.test_getter_setter_methods uses correct initial value for confidenceThreshold.
Cleanup annotators and state properly when the camera is destroyed
Fixed camera_view.get_data() resolution order issue (height, width) -> (width, height)
isaacsim.sensors.camera.ui
Fixed
Registered proper actions for all camera and depth sensor creation menu items
isaacsim.sensors.experimental.physics
Added
Add joint state sensor that reads all DOF positions, velocities, and efforts per articulation
Changed
Rewrite sensor implementations to use C++ core experimental prims APIs
IMU and Contact sensor creation commands renamed to include Experimental in their name to avoid name collision with deprecated sensor commands
Rebuilt physics sensors on core experimental APIs with Python-first implementations
Added Python backends for contact and IMU sensors plus legacy interface shims for compatibility
Added new command-based prim creation for sensors and OmniGraph nodes
Removed sensor period and frequency parameters, all sensors use the physics frequency by default
isaacsim.sensors.physics
Changed
Deprecated this extension in favor of isaacsim.sensors.experimental.physics extension
Moved omnigraph nodes from this extension to isaacsim.sensors.nodes extension. The nodes use the new api from isaacsim.sensors.experimental.physics extension.
Fixed
Fix crash issue when IPhysxSimulation interface is not available
isaacsim.sensors.physics.examples
Added
Updated to use interfaces from isaacsim.sensors.experimental.physics extension
Updated contact and IMU examples to use the new sensor command APIs and legacy Python interfaces
Improved example UI lifecycle handling with typed callbacks, stage-close cleanup, and richer docstrings
Changed
IMU and Contact sensor creation commands renamed to include Experimental in their name to avoid name collision with deprecated sensor commands
isaacsim.sensors.physics.ui
Added
Updated to use interfaces from isaacsim.sensors.experimental.physics extension
Updated menu actions to use new sensor creation commands and experimental prim helpers
Improved context menu handling and visibility control for created sensor prims
Changed
IMU and Contact sensor creation commands renamed to include Experimental in their name to avoid name collision with deprecated sensor commands
Fixed
Registered proper actions for Contact Sensor and IMU Sensor creation menu items
isaacsim.sensors.physx.ui
Fixed
Registered proper actions for PhysX Lidar and LightBeam sensor creation menu items
isaacsim.sensors.rtx
Added
Use Hydra time (omni.timeline) in RTX Sensor models
Removed
Tools for manipulating deprecated JSONs
Changed
Shifted RTX sensor scan accumulation and post-processing back to host by default to reduce GPU resource contention and improve frametime & frametime consistency. Post-processing-on-device still available as option by setting app.sensors.nv.[modality].outputBufferOnGPU=true.
IsaacSensorCreateRtxSensor commands accept usd_path argument to enable adding arbitrary RTX Sensor USDs to the stage
IsaacSensorCreateRtxRadar command validates if user has enabled Motion BVH before creating prim
Fixed
Fixed occasional segfault when running with many lidars doing full-scan processing at the same time by copying GenericModelOutput buffers into local copies rather than manipulating AOV
IsaacCreateRTXLidarScanBuffer.transform output no longer resets frame-to-frame
Only reset outputs in IsaacCreateRTXLidarScanBuffer if enablePerFrameOutput == True, preventing output “flickering”
Prevent USD path warnings when using IsaacSensorCreateRtxSensor commands
isaacsim.sensors.rtx.ui
Fixed
Registered proper actions for all RTX Lidar and RTX Radar sensor creation menu items
isaacsim.simulation_app
Added
Added separate default render settings for PathTracing and RealTimePathTracing modes
Changed
Automatically close the application during interpreter shutdown if close() was not called
Close stage in simulation app close() method to avoid errors
Update error message when application fails to start and exit before proceeding to make debugging easier.
Fix issue where simulation app close() method would hang if the app was already stopped
Skip explicit stage close in simulation app close() method to avoid crashes
is_running method does not require an active USD stage
Use close_stage_async method when closing stage to avoid blocking the main thread if available
Simulation app close() method now waits for replicator workflows to complete even when using replicator step()
isaacsim.storage.native
Changed
Update assets path to 6.0 staging
Add retry attempts and retry base delay settings for asset root connectivity checks
Update assets path to development
isaacsim.test.collection
Changed
Exclude NumPy module reload errors
Update dependencies to use new experimental extensions
isaacsim.test.utils
Added
Move find_widget_with_retry from MenuUITestCase to menu_utils as a standalone function
Add find_enabled_widget_with_retry to poll for a widget that is both found and enabled
Add wait_for_widget_enabled to poll until an already-found widget becomes enabled
Add new utility functions (get_all_menu_paths, count_menu_items) and MenuUITestCase base class for menu UI tests.
Changed
Add omni.kit.material.library.get_mdl_list_async and omni.kit.menu.utils.rebuild_menus to MenuUITestCase.wait_for_stage_loading to fix menu rebuild issues
Add find_widget_with_retry to MenuUITestCase to find a widget with retry
Replace omni.kit.ui_test.menu_click with custom step-by-step menu navigation that polls for each submenu to become findable and visible before proceeding, avoiding the carb.log_error and AttributeError that menu_click produces when submenus are slow to appear
Add carb.log_info diagnostics throughout menu_click_with_retry for log debugging
Suppress transient error logs from omni.kit.ui_test.query during intermediate retries in menu_click_with_retry; errors are only surfaced on the final retry attempt
Add pycoverage patch for numpy _CopyMode.__bool__ to prevent ValueError when scipy imports trigger _CopyMode.IF_NEEDED evaluation under coverage
Fix pycoverage compatibility issue with numpy sum and prod functions
Add a pycoverage compatible amin and amax implementation that is monkeypatched into numpy on extension startup. Removed from image_comparison.py as it is no longer needed.
This is only used if –/exts/omni.kit.test/pyCoverageEnabled=1 is set
Refactor menu_click_with_retry into a separate function
Add new_stage to MenuUITestCase
Fixed
Add omni.kit.material.library as a dependency
omni.isaac.core_archive
Changed
Update to llvmlite==0.46.0, nest_asyncio==1.6.0, matplotlib==3.10.8, contourpy==1.3.3, fonttools==4.61.1, pyparsing==3.3.2, cycler==0.12.1, kiwisolver==1.4.9, packaging==26.0, osqp==1.0.5, pyperclip==1.8.0, pyperclip==1.11.0
omni.isaac.ml_archive
Changed
Update to pytorch 2.10.0+cu128, torchaudio 2.10.0+cu128, torchvision 0.25.0+cu128 and update dependencies
omni.kit.loop-isaac
Added
Added set_next_simulation_time function and Python binding to support multi-tick rendering mode
When /rtx/hydra/supportMultiTickRate is enabled, SWHExternalSimulationTime is passed to the run loop
omni.pip.cloud
Changed
Update cryptography to 46.0.5
Update azure-core to 1.38.0
Update msal to 1.35.1
Downgrage boto3 to 1.40.61
Downgrage botocore to 1.40.61
Downgrage s3transfer to 0.14.0
Update aioboto3 to 15.5.0
omni.pip.compute
Added
Added “pynvvideocodec==2.1.0”
Changed
Update imageio==2.37.2, scipy==1.17.0, pyyaml==6.0.3, opencv-python-headless==4.13.0.90, trimesh==4.11.1, rtree==1.4.1
Isaac Sim ROS Workspaces Changelog Summary#
The Isaac Sim ROS Workspaces companion repository for Isaac Sim ROS Bridge has the following changes for Isaac Sim 6.0.0:
Added#
isaac_compressed_image_decoderpackage for decoding ROS 2 compressed images [Humble, Jazzy]ros2_object_id_subscribertutorial example inisaac_tutorials[Humble, Jazzy]topic_based_ros2_controlROS 2 package added as a submodule [Jazzy]Multi-humanoid namespace support in
h1_fullbody_controllerlaunch [Humble, Jazzy]Ubuntu 24.04 / ROS 2 Jazzy Python 3.12 Docker build support and dockerfile [Jazzy]
rmw_zenohsupport for Jazzy 22.04 Docker build [Jazzy]--no-cache(-n) flag forbuild_ros.shto allow cache-free Docker rebuilds [Humble, Jazzy]
Changed#
Bumped all package versions to Isaac Sim 6.0.0
Improved Humble MoveIt integration with custom
panda_isaac.urdf.xacroandgripper_to_isaac.pybridge [Humble]Updated MoveIt configs to mitigate timeout issues [Jazzy]
Cleaned up occupancy map parameters in Navigation packages [Humble, Jazzy]
Updated internal libraries path to
isaacsim.ros2.coreinisaacsimROS package [Humble, Jazzy]Switched
h1_fullbody_controllertopics to relative names for namespaced multi-humanoid setups [Humble, Jazzy]
Removed#
Legacy references to older Ubuntu / Python / ROS mentions from launch files, parameters, and build scripts