UCX Publish Image#

This node publishes camera images via UCX communication

Installation#

To use this node enable isaacsim.ucx.nodes in the Extension Manager.

Inputs#

Name

Type

Descripton

Default

Buffer Size (inputs:bufferSize)

uint

Size (in bytes) of the buffer (0 if the input is a texture)

0

Cuda Device Index (inputs:cudaDeviceIndex)

int

Index of the device where the data lives (-1 for host data)

-1

Data (inputs:data)

uchar[]

Buffer array data

[]

Data Ptr (inputs:dataPtr)

uint64

Pointer to the raw image array data

0

Encoding (inputs:encoding)

token

Image encoding format

rgb8

Metadata

allowedTokens = rgb8,rgba8,bgra8,32FC1

Exec In (inputs:execIn)

execution

The input execution port

None

Format (inputs:format)

uint64

Format

0

Height (inputs:height)

uint

Image height in pixels (used only if renderProductPath is empty)

0

Port (inputs:port)

uint

Port number for UCX communication

13337

Render Product Path (inputs:renderProductPath)

token

Path to the render product to read RGB data from. If empty, uses data/width/height inputs instead.

Tag (inputs:tag)

uint64

UCX tag for message identification

10

Timestamp (inputs:timeStamp)

double

Timestamp in seconds

0.0

Width (inputs:width)

uint

Image width in pixels (used only if renderProductPath is empty)

0

Metadata#

Name

Value

Unique ID

isaacsim.ucx.nodes.UCXPublishImage

Version

1

Extension

isaacsim.ucx.nodes

Icon

ogn/icons/isaacsim.ucx.nodes.UCXPublishImage.svg

Has State?

False

Implementation Language

C++

Default Memory Type

cpu

Generated Code Exclusions

None

uiName

UCX Publish Image

Categories

isaacUcx

Generated Class Name

OgnUCXPublishImageDatabase

Python Module

isaacsim.ucx.nodes