isaaclab_contrib.assets#
Sub-package for externally contributed assets.
This package provides specialized asset classes for simulating externally contributed robots in Isaac Lab, such as multirotors. These assets are not part of the core Isaac Lab framework yet, but are planned to be added in the future. They are contributed by the community to extend the capabilities of Isaac Lab.
Classes
A multirotor articulation asset class. |
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Configuration parameters for a multirotor articulation. |
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Data container for a multirotor articulation. |
Multirotor Asset#
- class isaaclab_contrib.assets.Multirotor[source]#
Bases:
ArticulationA multirotor articulation asset class.
This class extends the base
Articulationclass to support multirotor vehicles (such as quadcopters, hexacopters, and octocopters) with thruster actuators that apply forces at specific body locations. It is based on the implementation from Kulkarni et al. [KRA25].Unlike standard articulations that use joint-based control, multirotors are controlled through thrust forces generated by individual rotors/propellers. This class provides specialized functionality for managing multiple thruster actuators, computing combined wrenches from individual thrusts, and applying them to the multirotor’s base link.
- Key Features:
Thruster-based control: Uses
Thrusteractuators instead of joint actuators for realistic rotor dynamics simulation.Force allocation: Supports allocation matrices to convert individual thruster forces into combined body wrenches (forces and torques).
Asymmetric dynamics: Thruster actuators can model asymmetric rise/fall dynamics that reflect real motor behavior.
Flexible configuration: Supports arbitrary numbers and arrangements of thrusters through regex-based thruster naming patterns.
- Usage Example:
import isaaclab.sim as sim_utils from isaaclab_contrib.assets import MultirotorCfg from isaaclab_contrib.actuators import ThrusterCfg # Define thruster actuator configuration thruster_cfg = ThrusterCfg( thruster_names_expr=["rotor_[0-3]"], # Match rotors 0-3 thrust_range=(0.0, 10.0), # Min and max thrust in Newtons rise_time_constant=0.1, # Time constant for thrust increase fall_time_constant=0.2, # Time constant for thrust decrease ) # Create multirotor configuration multirotor_cfg = MultirotorCfg( prim_path="/World/envs/env_.*/Robot", spawn=sim_utils.UsdFileCfg(usd_path="path/to/quadcopter.usd"), actuators={"thrusters": thruster_cfg}, allocation_matrix=[ # 6x4 matrix for quadcopter (6 DOF, 4 thrusters) [1.0, 1.0, 1.0, 1.0], # Total vertical force [0.0, 0.0, 0.0, 0.0], # Lateral force (x) [0.0, 0.0, 0.0, 0.0], # Lateral force (y) [0.0, 0.1, 0.0, -0.1], # Roll torque [-0.1, 0.0, 0.1, 0.0], # Pitch torque [0.01, -0.01, 0.01, -0.01], # Yaw torque ], ) # Create the multirotor instance multirotor = multirotor_cfg.class_type(multirotor_cfg)
Note
The allocation matrix maps individual thruster forces to a 6D wrench (3 forces + 3 torques) applied to the base link. The matrix dimensions should be (6, num_thrusters).
See also
Articulation: Base articulation classMultirotorCfg: Configuration class for multirotorsMultirotorData: Data container for multirotor stateThruster: Thruster actuator model
Attributes:
Configuration instance for the multirotor.
Dictionary of thruster actuator instances for the multirotor.
Ordered names of thrusters in the multirotor.
Number of thrusters in the multirotor.
Allocation matrix for control allocation.
Ordered names of bodies in articulation.
Data related to the asset.
Memory device for computation.
Ordered names of fixed tendons in articulation.
Whether the asset has a debug visualization implemented.
Instantaneous wrench composer.
Whether the articulation is a fixed-base or floating-base system.
Whether the asset is initialized.
Ordered names of joints in articulation.
Number of bodies in articulation.
Number of fixed tendons in articulation.
Number of instances of the asset.
Number of joints in articulation.
Number of spatial tendons in articulation.
Permanent wrench composer.
Articulation view for the asset (PhysX).
Ordered names of spatial tendons in articulation.
Methods:
__init__(cfg)Initialize the multirotor articulation.
set_thrust_target(target[, thruster_ids, ...])Set target thrust values for thrusters.
reset([env_ids])Reset the multirotor to default state.
Write thrust and torque commands to the simulation.
find_bodies(name_keys[, preserve_order])Find bodies in the articulation based on the name keys.
find_fixed_tendons(name_keys[, ...])Find fixed tendons in the articulation based on the name keys.
find_joints(name_keys[, joint_subset, ...])Find joints in the articulation based on the name keys.
find_spatial_tendons(name_keys[, ...])Find spatial tendons in the articulation based on the name keys.
set_debug_vis(debug_vis)Sets whether to visualize the asset data.
set_external_force_and_torque(forces, torques)Set external force and torque to apply on the asset's bodies in their local frame.
set_fixed_tendon_damping(damping[, ...])Set fixed tendon damping into internal buffers.
set_fixed_tendon_limit(limit[, ...])Set fixed tendon position limits into internal buffers.
set_fixed_tendon_limit_stiffness(limit_stiffness)Set fixed tendon limit stiffness efforts into internal buffers.
set_fixed_tendon_offset(offset[, ...])Set fixed tendon offset efforts into internal buffers.
set_fixed_tendon_position_limit(limit[, ...])Set fixed tendon limit efforts into internal buffers.
set_fixed_tendon_rest_length(rest_length[, ...])Set fixed tendon rest length efforts into internal buffers.
set_fixed_tendon_stiffness(stiffness[, ...])Set fixed tendon stiffness into internal buffers.
set_joint_effort_target(target[, joint_ids, ...])Set joint efforts into internal buffers.
set_joint_position_target(target[, ...])Set joint position targets into internal buffers.
set_joint_velocity_target(target[, ...])Set joint velocity targets into internal buffers.
set_spatial_tendon_damping(damping[, ...])Set spatial tendon damping into internal buffers.
set_spatial_tendon_limit_stiffness(...[, ...])Set spatial tendon limit stiffness into internal buffers.
set_spatial_tendon_offset(offset[, ...])Set spatial tendon offset efforts into internal buffers.
set_spatial_tendon_stiffness(stiffness[, ...])Set spatial tendon stiffness into internal buffers.
set_visibility(visible[, env_ids])Set the visibility of the prims corresponding to the asset.
update(dt)Update the internal buffers.
Write fixed tendon properties into the simulation.
write_joint_armature_to_sim(armature[, ...])Write joint armature into the simulation.
write_joint_damping_to_sim(damping[, ...])Write joint damping into the simulation.
write_joint_effort_limit_to_sim(limits[, ...])Write joint effort limits into the simulation.
Write joint friction coefficients into the simulation.
write_joint_friction_to_sim(joint_friction)Write joint friction coefficients into the simulation.
write_joint_limits_to_sim(limits[, ...])Write joint limits into the simulation.
write_joint_position_limit_to_sim(limits[, ...])Write joint position limits into the simulation.
write_joint_position_to_sim(position[, ...])Write joint positions to the simulation.
write_joint_state_to_sim(position, velocity)Write joint positions and velocities to the simulation.
write_joint_stiffness_to_sim(stiffness[, ...])Write joint stiffness into the simulation.
write_joint_velocity_limit_to_sim(limits[, ...])Write joint max velocity to the simulation.
write_joint_velocity_to_sim(velocity[, ...])Write joint velocities to the simulation.
write_root_com_pose_to_sim(root_pose[, env_ids])Set the root center of mass pose over selected environment indices into the simulation.
write_root_com_state_to_sim(root_state[, ...])Set the root center of mass state over selected environment indices into the simulation.
write_root_com_velocity_to_sim(root_velocity)Set the root center of mass velocity over selected environment indices into the simulation.
write_root_link_pose_to_sim(root_pose[, env_ids])Set the root link pose over selected environment indices into the simulation.
write_root_link_state_to_sim(root_state[, ...])Set the root link state over selected environment indices into the simulation.
write_root_link_velocity_to_sim(root_velocity)Set the root link velocity over selected environment indices into the simulation.
write_root_pose_to_sim(root_pose[, env_ids])Set the root pose over selected environment indices into the simulation.
write_root_state_to_sim(root_state[, env_ids])Set the root state over selected environment indices into the simulation.
write_root_velocity_to_sim(root_velocity[, ...])Set the root center of mass velocity over selected environment indices into the simulation.
Write spatial tendon properties into the simulation.
- cfg: MultirotorCfg#
Configuration instance for the multirotor.
- actuators: dict[str, Thruster]#
Dictionary of thruster actuator instances for the multirotor.
The keys are the actuator names and the values are the actuator instances. The actuator instances are initialized based on the actuator configurations specified in the
MultirotorCfg.actuatorsattribute. They are used to compute the thruster commands during thewrite_data_to_sim()function.
- __init__(cfg: MultirotorCfg)[source]#
Initialize the multirotor articulation.
- Parameters:
cfg – A configuration instance.
- property thruster_names: list[str]#
Ordered names of thrusters in the multirotor.
This property aggregates thruster names from all thruster actuator groups configured for the multirotor. The names are ordered according to their array indices, which is important for setting thrust targets and interpreting thruster data.
- Returns:
A list of thruster names in order. Returns an empty list if actuators are not yet initialized.
- Raises:
ValueError – If a non-thruster actuator is found in the multirotor actuators.
- property num_thrusters: int#
Number of thrusters in the multirotor.
- Returns:
Total number of thrusters across all actuator groups.
- property allocation_matrix: torch.Tensor#
Allocation matrix for control allocation.
The allocation matrix maps individual thruster forces to a 6D wrench vector (3 forces + 3 torques) applied to the base link. This allows converting per-thruster commands into the resulting body-frame forces and moments.
- The matrix has shape (6, num_thrusters), where:
Rows 0-2: Force contributions in body frame (Fx, Fy, Fz)
Rows 3-5: Torque contributions in body frame (Tx, Ty, Tz)
- Returns:
Allocation matrix as a torch tensor on the device.
- set_thrust_target(target: torch.Tensor, thruster_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)[source]#
Set target thrust values for thrusters.
This method sets the desired thrust values for specific thrusters in specific environments. The thrust targets are stored and later processed by the thruster actuator models during the
write_data_to_sim()call. The actuator models may apply dynamics (rise/fall times) and constraints (thrust limits) to these targets.- Parameters:
target – Target thrust values. Shape is (num_envs, num_thrusters) or (num_envs,). The values are typically in the same units as configured in the thruster actuator (e.g., Newtons for force, or revolutions per second for RPS).
thruster_ids – Indices of thrusters to set. Defaults to None (all thrusters). Can be a sequence of integers, a slice, or None.
env_ids – Environment indices to set. Defaults to None (all environments). Can be a sequence of integers or None.
Example
# Set thrust for all thrusters in all environments multirotor.set_thrust_target(torch.ones(num_envs, 4) * 5.0) # Set thrust for specific thrusters multirotor.set_thrust_target( torch.tensor([[5.0, 6.0]]), # Different thrust for 2 thrusters thruster_ids=[0, 2], # Apply to thrusters 0 and 2 env_ids=[0], # Only in environment 0 )
- reset(env_ids: Sequence[int] | None = None)[source]#
Reset the multirotor to default state.
This method resets both the base articulation state (pose, velocities) and multirotor-specific state (thruster targets) to their default values as specified in the configuration.
- Parameters:
env_ids – Environment indices to reset. Defaults to None (all environments). Can be a sequence of integers or None.
Note
The default thruster state is set via the
MultirotorCfg.init_state.rpsconfiguration parameter.
- write_data_to_sim()[source]#
Write thrust and torque commands to the simulation.
This method performs the following operations in sequence:
Apply actuator models: Process thrust targets through thruster actuator models to compute actual thrust values considering dynamics (rise/fall times) and constraints (thrust limits).
Combine thrusts into wrench: Use the allocation matrix to convert individual thruster forces into a combined 6D wrench (force + torque) vector.
Apply to simulation: Apply the combined wrench to the base link of the multirotor in the PhysX simulation.
This method should be called after setting thrust targets with
set_thrust_target()and before stepping the simulation.Note
This method overrides the base class implementation because multirotors use thrust-based control rather than joint-based control.
- property data: ArticulationData#
Data related to the asset.
- find_bodies(name_keys: str | Sequence[str], preserve_order: bool = False) tuple[list[int], list[str]]#
Find bodies in the articulation based on the name keys.
Please check the
isaaclab.utils.string_utils.resolve_matching_names()function for more information on the name matching.- Parameters:
name_keys – A regular expression or a list of regular expressions to match the body names.
preserve_order – Whether to preserve the order of the name keys in the output. Defaults to False.
- Returns:
A tuple of lists containing the body indices and names.
- find_fixed_tendons(name_keys: str | Sequence[str], tendon_subsets: list[str] | None = None, preserve_order: bool = False) tuple[list[int], list[str]]#
Find fixed tendons in the articulation based on the name keys.
Please see the
isaaclab.utils.string.resolve_matching_names()function for more information on the name matching.- Parameters:
name_keys – A regular expression or a list of regular expressions to match the joint names with fixed tendons.
tendon_subsets – A subset of joints with fixed tendons to search for. Defaults to None, which means all joints in the articulation are searched.
preserve_order – Whether to preserve the order of the name keys in the output. Defaults to False.
- Returns:
A tuple of lists containing the tendon indices and names.
- find_joints(name_keys: str | Sequence[str], joint_subset: list[str] | None = None, preserve_order: bool = False) tuple[list[int], list[str]]#
Find joints in the articulation based on the name keys.
Please see the
isaaclab.utils.string.resolve_matching_names()function for more information on the name matching.- Parameters:
name_keys – A regular expression or a list of regular expressions to match the joint names.
joint_subset – A subset of joints to search for. Defaults to None, which means all joints in the articulation are searched.
preserve_order – Whether to preserve the order of the name keys in the output. Defaults to False.
- Returns:
A tuple of lists containing the joint indices and names.
- find_spatial_tendons(name_keys: str | Sequence[str], tendon_subsets: list[str] | None = None, preserve_order: bool = False) tuple[list[int], list[str]]#
Find spatial tendons in the articulation based on the name keys.
Please see the
isaaclab.utils.string.resolve_matching_names()function for more information on the name matching.- Parameters:
name_keys – A regular expression or a list of regular expressions to match the tendon names.
tendon_subsets – A subset of tendons to search for. Defaults to None, which means all tendons in the articulation are searched.
preserve_order – Whether to preserve the order of the name keys in the output. Defaults to False.
- Returns:
A tuple of lists containing the tendon indices and names.
- property has_debug_vis_implementation: bool#
Whether the asset has a debug visualization implemented.
- property instantaneous_wrench_composer: WrenchComposer#
Instantaneous wrench composer.
Returns a
WrenchComposerinstance. Wrenches added or set to this wrench composer are only valid for the current simulation step. At the end of the simulation step, the wrenches set to this object are discarded. This is useful to apply forces that change all the time, things like drag forces for instance.Note
Permanent wrenches are composed into the instantaneous wrench before the instantaneous wrenches are applied to the simulation.
- property is_initialized: bool#
Whether the asset is initialized.
Returns True if the asset is initialized, False otherwise.
- property num_instances: int#
Number of instances of the asset.
This is equal to the number of asset instances per environment multiplied by the number of environments.
- property permanent_wrench_composer: WrenchComposer#
Permanent wrench composer.
Returns a
WrenchComposerinstance. Wrenches added or set to this wrench composer are persistent and are applied to the simulation at every step. This is useful to apply forces that are constant over a period of time, things like the thrust of a motor for instance.Note
Permanent wrenches are composed into the instantaneous wrench before the instantaneous wrenches are applied to the simulation.
- property root_physx_view: omni.physics.tensors.impl.api.ArticulationView#
Articulation view for the asset (PhysX).
Note
Use this view with caution. It requires handling of tensors in a specific way.
- set_debug_vis(debug_vis: bool) bool#
Sets whether to visualize the asset data.
- Parameters:
debug_vis – Whether to visualize the asset data.
- Returns:
Whether the debug visualization was successfully set. False if the asset does not support debug visualization.
- set_external_force_and_torque(forces: torch.Tensor, torques: torch.Tensor, positions: torch.Tensor | None = None, body_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None, is_global: bool = False)#
Set external force and torque to apply on the asset’s bodies in their local frame.
For many applications, we want to keep the applied external force on rigid bodies constant over a period of time (for instance, during the policy control). This function allows us to store the external force and torque into buffers which are then applied to the simulation at every step. Optionally, set the position to apply the external wrench at (in the local link frame of the bodies).
Caution
If the function is called with empty forces and torques, then this function disables the application of external wrench to the simulation.
# example of disabling external wrench asset.set_external_force_and_torque(forces=torch.zeros(0, 3), torques=torch.zeros(0, 3))
Note
This function does not apply the external wrench to the simulation. It only fills the buffers with the desired values. To apply the external wrench, call the
write_data_to_sim()function right before the simulation step.- Parameters:
forces – External forces in bodies’ local frame. Shape is (len(env_ids), len(body_ids), 3).
torques – External torques in bodies’ local frame. Shape is (len(env_ids), len(body_ids), 3).
positions – Positions to apply external wrench. Shape is (len(env_ids), len(body_ids), 3). Defaults to None.
body_ids – Body indices to apply external wrench to. Defaults to None (all bodies).
env_ids – Environment indices to apply external wrench to. Defaults to None (all instances).
is_global – Whether to apply the external wrench in the global frame. Defaults to False. If set to False, the external wrench is applied in the link frame of the articulations’ bodies.
- set_fixed_tendon_damping(damping: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon damping into internal buffers.
This function does not apply the tendon damping to the simulation. It only fills the buffers with the desired values. To apply the tendon damping, call the
write_fixed_tendon_properties_to_sim()function.- Parameters:
damping – Fixed tendon damping. Shape is (len(env_ids), len(fixed_tendon_ids)).
fixed_tendon_ids – The tendon indices to set the damping for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the damping for. Defaults to None (all environments).
- set_fixed_tendon_limit(limit: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon position limits into internal buffers.
Deprecated since version 2.1.0: Please use
set_fixed_tendon_position_limit()instead.
- set_fixed_tendon_limit_stiffness(limit_stiffness: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon limit stiffness efforts into internal buffers.
This function does not apply the tendon limit stiffness to the simulation. It only fills the buffers with the desired values. To apply the tendon limit stiffness, call the
write_fixed_tendon_properties_to_sim()method.- Parameters:
limit_stiffness – Fixed tendon limit stiffness. Shape is (len(env_ids), len(fixed_tendon_ids)).
fixed_tendon_ids – The tendon indices to set the limit stiffness for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the limit stiffness for. Defaults to None (all environments).
- set_fixed_tendon_offset(offset: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon offset efforts into internal buffers.
This function does not apply the tendon offset to the simulation. It only fills the buffers with the desired values. To apply the tendon offset, call the
write_fixed_tendon_properties_to_sim()function.- Parameters:
offset – Fixed tendon offset. Shape is (len(env_ids), len(fixed_tendon_ids)).
fixed_tendon_ids – The tendon indices to set the offset for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the offset for. Defaults to None (all environments).
- set_fixed_tendon_position_limit(limit: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon limit efforts into internal buffers.
This function does not apply the tendon limit to the simulation. It only fills the buffers with the desired values. To apply the tendon limit, call the
write_fixed_tendon_properties_to_sim()function.- Args:
limit: Fixed tendon limit. Shape is (len(env_ids), len(fixed_tendon_ids)). fixed_tendon_ids: The tendon indices to set the limit for. Defaults to None (all fixed tendons). env_ids: The environment indices to set the limit for. Defaults to None (all environments).
- set_fixed_tendon_rest_length(rest_length: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon rest length efforts into internal buffers.
This function does not apply the tendon rest length to the simulation. It only fills the buffers with the desired values. To apply the tendon rest length, call the
write_fixed_tendon_properties_to_sim()method.- Parameters:
rest_length – Fixed tendon rest length. Shape is (len(env_ids), len(fixed_tendon_ids)).
fixed_tendon_ids – The tendon indices to set the rest length for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the rest length for. Defaults to None (all environments).
- set_fixed_tendon_stiffness(stiffness: torch.Tensor, fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set fixed tendon stiffness into internal buffers.
This function does not apply the tendon stiffness to the simulation. It only fills the buffers with the desired values. To apply the tendon stiffness, call the
write_fixed_tendon_properties_to_sim()method.- Parameters:
stiffness – Fixed tendon stiffness. Shape is (len(env_ids), len(fixed_tendon_ids)).
fixed_tendon_ids – The tendon indices to set the stiffness for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the stiffness for. Defaults to None (all environments).
- set_joint_effort_target(target: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set joint efforts into internal buffers.
This function does not apply the joint targets to the simulation. It only fills the buffers with the desired values. To apply the joint targets, call the
write_data_to_sim()function.- Parameters:
target – Joint effort targets. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- set_joint_position_target(target: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set joint position targets into internal buffers.
This function does not apply the joint targets to the simulation. It only fills the buffers with the desired values. To apply the joint targets, call the
write_data_to_sim()function.- Parameters:
target – Joint position targets. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- set_joint_velocity_target(target: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set joint velocity targets into internal buffers.
This function does not apply the joint targets to the simulation. It only fills the buffers with the desired values. To apply the joint targets, call the
write_data_to_sim()function.- Parameters:
target – Joint velocity targets. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- set_spatial_tendon_damping(damping: torch.Tensor, spatial_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set spatial tendon damping into internal buffers.
This function does not apply the tendon damping to the simulation. It only fills the buffers with the desired values. To apply the tendon damping, call the
write_spatial_tendon_properties_to_sim()method.- Parameters:
damping – Spatial tendon damping. Shape is (len(env_ids), len(spatial_tendon_ids)).
spatial_tendon_ids – The tendon indices to set the damping for. Defaults to None, which means all spatial tendons.
env_ids – The environment indices to set the damping for. Defaults to None, which means all environments.
- set_spatial_tendon_limit_stiffness(limit_stiffness: torch.Tensor, spatial_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set spatial tendon limit stiffness into internal buffers.
This function does not apply the tendon limit stiffness to the simulation. It only fills the buffers with the desired values. To apply the tendon limit stiffness, call the
write_spatial_tendon_properties_to_sim()method.- Parameters:
limit_stiffness – Spatial tendon limit stiffness. Shape is (len(env_ids), len(spatial_tendon_ids)).
spatial_tendon_ids – The tendon indices to set the limit stiffness for. Defaults to None, which means all spatial tendons.
env_ids – The environment indices to set the limit stiffness for. Defaults to None (all environments).
- set_spatial_tendon_offset(offset: torch.Tensor, spatial_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set spatial tendon offset efforts into internal buffers.
This function does not apply the tendon offset to the simulation. It only fills the buffers with the desired values. To apply the tendon offset, call the
write_spatial_tendon_properties_to_sim()method.- Parameters:
offset – Spatial tendon offset. Shape is (len(env_ids), len(spatial_tendon_ids)).
spatial_tendon_ids – The tendon indices to set the offset for. Defaults to None (all spatial tendons).
env_ids – The environment indices to set the offset for. Defaults to None (all environments).
- set_spatial_tendon_stiffness(stiffness: torch.Tensor, spatial_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Set spatial tendon stiffness into internal buffers.
This function does not apply the tendon stiffness to the simulation. It only fills the buffers with the desired values. To apply the tendon stiffness, call the
write_spatial_tendon_properties_to_sim()method.- Parameters:
stiffness – Spatial tendon stiffness. Shape is (len(env_ids), len(spatial_tendon_ids)).
spatial_tendon_ids – The tendon indices to set the stiffness for. Defaults to None (all spatial tendons).
env_ids – The environment indices to set the stiffness for. Defaults to None (all environments).
- set_visibility(visible: bool, env_ids: Sequence[int] | None = None)#
Set the visibility of the prims corresponding to the asset.
This operation affects the visibility of the prims corresponding to the asset in the USD stage. It is useful for toggling the visibility of the asset in the simulator. For instance, one can hide the asset when it is not being used to reduce the rendering overhead.
Note
This operation uses the PXR API to set the visibility of the prims. Thus, the operation may have an overhead if the number of prims is large.
- Parameters:
visible – Whether to make the prims visible or not.
env_ids – The indices of the object to set visibility. Defaults to None (all instances).
- update(dt: float)#
Update the internal buffers.
The time step
dtis used to compute numerical derivatives of quantities such as joint accelerations which are not provided by the simulator.- Parameters:
dt – The amount of time passed from last
updatecall.
- write_fixed_tendon_properties_to_sim(fixed_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write fixed tendon properties into the simulation.
- Parameters:
fixed_tendon_ids – The fixed tendon indices to set the limits for. Defaults to None (all fixed tendons).
env_ids – The environment indices to set the limits for. Defaults to None (all environments).
- write_joint_armature_to_sim(armature: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint armature into the simulation.
The armature is directly added to the corresponding joint-space inertia. It helps improve the simulation stability by reducing the joint velocities.
- Parameters:
armature – Joint armature. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the joint torque limits for. Defaults to None (all joints).
env_ids – The environment indices to set the joint torque limits for. Defaults to None (all environments).
- write_joint_damping_to_sim(damping: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint damping into the simulation.
- Parameters:
damping – Joint damping. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the damping for. Defaults to None (all joints).
env_ids – The environment indices to set the damping for. Defaults to None (all environments).
- write_joint_effort_limit_to_sim(limits: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint effort limits into the simulation.
The effort limit is used to constrain the computed joint efforts in the physics engine. If the computed effort exceeds this limit, the physics engine will clip the effort to this value.
- Parameters:
limits – Joint torque limits. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the joint torque limits for. Defaults to None (all joints).
env_ids – The environment indices to set the joint torque limits for. Defaults to None (all environments).
- write_joint_friction_coefficient_to_sim(joint_friction_coeff: torch.Tensor | float, joint_dynamic_friction_coeff: torch.Tensor | float | None = None, joint_viscous_friction_coeff: torch.Tensor | float | None = None, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint friction coefficients into the simulation.
For Isaac Sim versions below 5.0, only the static friction coefficient is set. This limits the resisting force or torque up to a maximum proportional to the transmitted spatial force: \(\|F_{resist}\| \leq \mu_s \, \|F_{spatial}\|\).
For Isaac Sim versions 5.0 and above, the static, dynamic, and viscous friction coefficients are set. The model combines Coulomb (static & dynamic) friction with a viscous term:
Static friction \(\mu_s\) defines the maximum effort that prevents motion at rest.
Dynamic friction \(\mu_d\) applies once motion begins and remains constant during motion.
Viscous friction \(c_v\) is a velocity-proportional resistive term.
- Parameters:
joint_friction_coeff – Static friction coefficient \(\mu_s\). Shape is (len(env_ids), len(joint_ids)). Scalars are broadcast to all selections.
joint_dynamic_friction_coeff – Dynamic (Coulomb) friction coefficient \(\mu_d\). Same shape as above. If None, the dynamic coefficient is not updated.
joint_viscous_friction_coeff – Viscous friction coefficient \(c_v\). Same shape as above. If None, the viscous coefficient is not updated.
joint_ids – The joint indices to set the friction coefficients for. Defaults to None (all joints).
env_ids – The environment indices to set the friction coefficients for. Defaults to None (all environments).
- write_joint_friction_to_sim(joint_friction: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint friction coefficients into the simulation.
Deprecated since version 2.1.0: Please use
write_joint_friction_coefficient_to_sim()instead.
- write_joint_limits_to_sim(limits: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None, warn_limit_violation: bool = True)#
Write joint limits into the simulation.
Deprecated since version 2.1.0: Please use
write_joint_position_limit_to_sim()instead.
- write_joint_position_limit_to_sim(limits: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None, warn_limit_violation: bool = True)#
Write joint position limits into the simulation.
- Parameters:
limits – Joint limits. Shape is (len(env_ids), len(joint_ids), 2).
joint_ids – The joint indices to set the limits for. Defaults to None (all joints).
env_ids – The environment indices to set the limits for. Defaults to None (all environments).
warn_limit_violation – Whether to use warning or info level logging when default joint positions exceed the new limits. Defaults to True.
- write_joint_position_to_sim(position: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | slice | None = None)#
Write joint positions to the simulation.
- Parameters:
position – Joint positions. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- write_joint_state_to_sim(position: torch.Tensor, velocity: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | slice | None = None)#
Write joint positions and velocities to the simulation.
- Parameters:
position – Joint positions. Shape is (len(env_ids), len(joint_ids)).
velocity – Joint velocities. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- write_joint_stiffness_to_sim(stiffness: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint stiffness into the simulation.
- Parameters:
stiffness – Joint stiffness. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the stiffness for. Defaults to None (all joints).
env_ids – The environment indices to set the stiffness for. Defaults to None (all environments).
- write_joint_velocity_limit_to_sim(limits: torch.Tensor | float, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write joint max velocity to the simulation.
The velocity limit is used to constrain the joint velocities in the physics engine. The joint will only be able to reach this velocity if the joint’s effort limit is sufficiently large. If the joint is moving faster than this velocity, the physics engine will actually try to brake the joint to reach this velocity.
- Parameters:
limits – Joint max velocity. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the max velocity for. Defaults to None (all joints).
env_ids – The environment indices to set the max velocity for. Defaults to None (all environments).
- write_joint_velocity_to_sim(velocity: torch.Tensor, joint_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | slice | None = None)#
Write joint velocities to the simulation.
- Parameters:
velocity – Joint velocities. Shape is (len(env_ids), len(joint_ids)).
joint_ids – The joint indices to set the targets for. Defaults to None (all joints).
env_ids – The environment indices to set the targets for. Defaults to None (all environments).
- write_root_com_pose_to_sim(root_pose: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root center of mass pose over selected environment indices into the simulation.
The root pose comprises of the cartesian position and quaternion orientation in (w, x, y, z). The orientation is the orientation of the principle axes of inertia.
- Parameters:
root_pose – Root center of mass poses in simulation frame. Shape is (len(env_ids), 7).
env_ids – Environment indices. If None, then all indices are used.
- write_root_com_state_to_sim(root_state: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root center of mass state over selected environment indices into the simulation.
The root state comprises of the cartesian position, quaternion orientation in (w, x, y, z), and linear and angular velocity. All the quantities are in the simulation frame.
- Parameters:
root_state – Root state in simulation frame. Shape is (len(env_ids), 13).
env_ids – Environment indices. If None, then all indices are used.
- write_root_com_velocity_to_sim(root_velocity: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root center of mass velocity over selected environment indices into the simulation.
The velocity comprises linear velocity (x, y, z) and angular velocity (x, y, z) in that order. NOTE: This sets the velocity of the root’s center of mass rather than the roots frame.
- Parameters:
root_velocity – Root center of mass velocities in simulation world frame. Shape is (len(env_ids), 6).
env_ids – Environment indices. If None, then all indices are used.
- write_root_link_pose_to_sim(root_pose: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root link pose over selected environment indices into the simulation.
The root pose comprises of the cartesian position and quaternion orientation in (w, x, y, z).
- Parameters:
root_pose – Root poses in simulation frame. Shape is (len(env_ids), 7).
env_ids – Environment indices. If None, then all indices are used.
- write_root_link_state_to_sim(root_state: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root link state over selected environment indices into the simulation.
The root state comprises of the cartesian position, quaternion orientation in (w, x, y, z), and linear and angular velocity. All the quantities are in the simulation frame.
- Parameters:
root_state – Root state in simulation frame. Shape is (len(env_ids), 13).
env_ids – Environment indices. If None, then all indices are used.
- write_root_link_velocity_to_sim(root_velocity: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root link velocity over selected environment indices into the simulation.
The velocity comprises linear velocity (x, y, z) and angular velocity (x, y, z) in that order. NOTE: This sets the velocity of the root’s frame rather than the roots center of mass.
- Parameters:
root_velocity – Root frame velocities in simulation world frame. Shape is (len(env_ids), 6).
env_ids – Environment indices. If None, then all indices are used.
- write_root_pose_to_sim(root_pose: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root pose over selected environment indices into the simulation.
The root pose comprises of the cartesian position and quaternion orientation in (w, x, y, z).
- Parameters:
root_pose – Root poses in simulation frame. Shape is (len(env_ids), 7).
env_ids – Environment indices. If None, then all indices are used.
- write_root_state_to_sim(root_state: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root state over selected environment indices into the simulation.
The root state comprises of the cartesian position, quaternion orientation in (w, x, y, z), and linear and angular velocity. All the quantities are in the simulation frame.
- Parameters:
root_state – Root state in simulation frame. Shape is (len(env_ids), 13).
env_ids – Environment indices. If None, then all indices are used.
- write_root_velocity_to_sim(root_velocity: torch.Tensor, env_ids: Sequence[int] | None = None)#
Set the root center of mass velocity over selected environment indices into the simulation.
The velocity comprises linear velocity (x, y, z) and angular velocity (x, y, z) in that order. NOTE: This sets the velocity of the root’s center of mass rather than the roots frame.
- Parameters:
root_velocity – Root center of mass velocities in simulation world frame. Shape is (len(env_ids), 6).
env_ids – Environment indices. If None, then all indices are used.
- write_spatial_tendon_properties_to_sim(spatial_tendon_ids: Sequence[int] | slice | None = None, env_ids: Sequence[int] | None = None)#
Write spatial tendon properties into the simulation.
- Parameters:
spatial_tendon_ids – The spatial tendon indices to set the properties for. Defaults to None, which means all spatial tendons.
env_ids – The environment indices to set the properties for. Defaults to None, which means all environments.
- class isaaclab_contrib.assets.MultirotorCfg[source]#
Bases:
ArticulationCfgConfiguration parameters for a multirotor articulation.
This configuration class extends
ArticulationCfgto add multirotor-specific parameters including thruster actuators, allocation matrices, and thruster-specific initial states.Unlike standard articulations that use joint actuators, multirotors are configured with
ThrusterCfgactuators that model individual rotor/propeller dynamics.- Key Configuration Parameters:
actuators: Dictionary mapping actuator names to
ThrusterCfgconfigurations. Each configuration defines a group of thrusters with shared properties.allocation_matrix: Maps individual thruster forces to 6D body wrenches. This matrix encodes the geometric configuration and should have shape (6, num_thrusters).
thruster_force_direction: Direction vector in body frame that thrusters push along. Typically (0, 0, 1) for upward-facing thrusters.
rotor_directions: Spin direction of each rotor (1 for CCW, -1 for CW). Used for computing reaction torques.
Example
from isaaclab_contrib.assets import MultirotorCfg from isaaclab_contrib.actuators import ThrusterCfg import isaaclab.sim as sim_utils # Quadcopter configuration quadcopter_cfg = MultirotorCfg( prim_path="/World/envs/env_.*/Quadcopter", spawn=sim_utils.UsdFileCfg( usd_path="path/to/quadcopter.usd", ), init_state=MultirotorCfg.InitialStateCfg( pos=(0.0, 0.0, 1.0), # Start 1m above ground rps={".*": 110.0}, # All thrusters at 110 RPS (hover) ), actuators={ "thrusters": ThrusterCfg( thruster_names_expr=["rotor_[0-3]"], thrust_range=(0.0, 12.0), # 0-12N per thruster rise_time_constant=0.12, fall_time_constant=0.25, ), }, allocation_matrix=[ [1.0, 1.0, 1.0, 1.0], # Vertical thrust [0.0, 0.0, 0.0, 0.0], # Lateral force X [0.0, 0.0, 0.0, 0.0], # Lateral force Y [0.0, 0.13, 0.0, -0.13], # Roll torque [-0.13, 0.0, 0.13, 0.0], # Pitch torque [0.01, -0.01, 0.01, -0.01], # Yaw torque ], rotor_directions=[1, -1, 1, -1], # Alternating CW/CCW )
See also
ArticulationCfg: Base articulation configurationThrusterCfg: Thruster actuator configurationMultirotor: Multirotor asset class
Classes:
Initial state of the multirotor articulation.
Attributes:
Initial state of the multirotor object.
Thruster actuators for the multirotor with corresponding thruster names.
Prim path (or expression) to the asset.
Spawn configuration for the asset.
Collision group of the asset.
Whether to enable debug visualization for the asset.
Path to the articulation root prim under the
prim_path.Fraction specifying the range of joint position limits (parsed from the asset) to use.
Print the resolution of actuator final value when input cfg is different from USD value, Defaults to False
Default force direction in body-local frame for thrusters.
Allocation matrix for control allocation.
Sequence of rotor directions for each thruster.
- class InitialStateCfg[source]#
Bases:
InitialStateCfgInitial state of the multirotor articulation.
This extends the base articulation initial state to include thruster-specific initial conditions. The thruster initial state is particularly important for multirotor stability, as it determines the starting thrust levels.
For hovering multirotors, the initial RPS should be set to values that produce enough thrust to counteract gravity.
Attributes:
Revolutions per second (RPS) of the thrusters.
Position of the root in simulation world frame.
Quaternion rotation (w, x, y, z) of the root in simulation world frame.
Linear velocity of the root in simulation world frame.
Angular velocity of the root in simulation world frame.
Joint positions of the joints.
Joint velocities of the joints.
- rps: dict[str, float]#
Revolutions per second (RPS) of the thrusters. Default is 100 RPS.
This can be specified as:
A dictionary mapping regex patterns to RPS values
A single wildcard pattern like
{".*": 100.0}for uniform RPSExplicit per-thruster values like
{"rotor_0": 95.0, "rotor_1": 105.0}
The RPS values are used to initialize the thruster states and determine the default thrust targets when the multirotor is reset.
Example
# Uniform RPS for all thrusters rps = {".*": 110.0} # Different RPS for different thruster groups rps = {"rotor_[0-1]": 105.0, "rotor_[2-3]": 115.0}
Note
The actual thrust produced depends on the thruster model’s thrust curve and other parameters in
ThrusterCfg.
- pos: tuple[float, float, float]#
Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).
- rot: tuple[float, float, float, float]#
Quaternion rotation (w, x, y, z) of the root in simulation world frame. Defaults to (1.0, 0.0, 0.0, 0.0).
- lin_vel: tuple[float, float, float]#
Linear velocity of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).
- init_state: InitialStateCfg#
Initial state of the multirotor object.
This includes both the base articulation state (position, orientation, velocities) and multirotor-specific state (thruster RPS). See
InitialStateCfgfor details.
- actuators: dict[str, isaaclab_contrib.actuators.thruster_cfg.ThrusterCfg]#
Thruster actuators for the multirotor with corresponding thruster names.
This dictionary maps actuator group names to their configurations. Each
ThrusterCfgdefines a group of thrusters with shared dynamic properties (rise/fall times, thrust limits, etc.).Example
actuators = { "thrusters": ThrusterCfg( thruster_names_expr=["rotor_.*"], # Regex to match thruster bodies thrust_range=(0.0, 10.0), rise_time_constant=0.1, fall_time_constant=0.2, ) }
Note
Unlike standard articulations, multirotors should only contain thruster actuators. Mixing joint-based and thrust-based actuators is not currently supported.
- prim_path: str#
Prim path (or expression) to the asset.
Note
The expression can contain the environment namespace regex
{ENV_REGEX_NS}which will be replaced with the environment namespace.Example:
{ENV_REGEX_NS}/Robotwill be replaced with/World/envs/env_.*/Robot.
- spawn: SpawnerCfg | None#
Spawn configuration for the asset. Defaults to None.
If None, then no prims are spawned by the asset class. Instead, it is assumed that the asset is already present in the scene.
- collision_group: Literal[0, -1]#
Collision group of the asset. Defaults to
0.-1: global collision group (collides with all assets in the scene).0: local collision group (collides with other assets in the same environment).
- articulation_root_prim_path: str | None#
Path to the articulation root prim under the
prim_path. Defaults to None, in which case the class will search for a prim with the USD ArticulationRootAPI on it.This path should be relative to the
prim_pathof the asset. If the asset is loaded from a USD file, this path should be relative to the root of the USD stage. For instance, if the loaded USD file atprim_pathcontains two articulations, one at /robot1 and another at /robot2, and you want to use robot2, then you should set this to /robot2.The path must start with a slash (/).
- soft_joint_pos_limit_factor: float#
Fraction specifying the range of joint position limits (parsed from the asset) to use. Defaults to 1.0.
The soft joint position limits are scaled by this factor to specify a safety region within the simulated joint position limits. This isn’t used by the simulation, but is useful for learning agents to prevent the joint positions from violating the limits, such as for termination conditions.
The soft joint position limits are accessible through the
ArticulationData.soft_joint_pos_limitsattribute.
- actuator_value_resolution_debug_print: bool#
Print the resolution of actuator final value when input cfg is different from USD value, Defaults to False
- thruster_force_direction: tuple[float, float, float]#
Default force direction in body-local frame for thrusters. Default is
(0.0, 0.0, 1.0), which is upward along the Z-axis.This 3D unit vector specifies the direction in which thrusters generate force in the multirotor’s body frame. For standard configurations:
(0.0, 0.0, 1.0): Thrusters push upward (Z-axis, typical for quadcopters)(0.0, 0.0, -1.0): Thrusters push downward(1.0, 0.0, 0.0): Thrusters push forward (X-axis)
This is used in conjunction with the allocation matrix to compute the wrench produced by each thruster.
Default:
(0.0, 0.0, 1.0)(upward along Z-axis)
- allocation_matrix: Sequence[Sequence[float]] | None#
Allocation matrix for control allocation. Default is
None, which means that the thrusters are not used for control allocation.This matrix maps individual thruster forces to the 6D wrench (force + torque) applied to the multirotor’s base link. It has shape
(6, num_thrusters):Rows 0-2: Force contributions in body frame (Fx, Fy, Fz)
Rows 3-5: Torque contributions in body frame (Tx, Ty, Tz)
The allocation matrix encodes the geometric configuration of the multirotor, including thruster positions, orientations, and moment arms.
- Example for a quadcopter (4 thrusters in + configuration):
allocation_matrix = [ [1.0, 1.0, 1.0, 1.0], # Total vertical thrust [0.0, 0.0, 0.0, 0.0], # No lateral force [0.0, 0.0, 0.0, 0.0], # No lateral force [0.0, 0.13, 0.0, -0.13], # Roll moment (left/right) [-0.13, 0.0, 0.13, 0.0], # Pitch moment (forward/back) [0.01,-0.01, 0.01,-0.01], # Yaw moment (rotation) ]
Note
If
None, forces must be applied through other means. For typical multirotor control, this should always be specified.
- rotor_directions: Sequence[int] | None#
Sequence of rotor directions for each thruster. Default is
None, which means that the rotor directions are not specified.This specifies the spin direction of each rotor, which affects the reaction torques generated. Values should be:
1: Counter-clockwise (CCW) rotation-1: Clockwise (CW) rotation
For a quadcopter, a typical configuration is alternating directions to cancel reaction torques during hover:
[1, -1, 1, -1].Example
# Quadcopter with alternating rotor directions rotor_directions = [1, -1, 1, -1] # Hexacopter rotor_directions = [1, -1, 1, -1, 1, -1]
Note
The length must match the total number of thrusters defined in the actuators configuration, otherwise a
ValueErrorwill be raised during initialization.
- class isaaclab_contrib.assets.MultirotorData[source]#
Bases:
ArticulationDataData container for a multirotor articulation.
This class extends the base
ArticulationDatacontainer to include multirotor-specific data such as thruster states, thrust targets, and computed forces. It provides access to all the state information needed for monitoring and controlling multirotor vehicles.The data container is automatically created and managed by the
Multirotorclass. Users typically access this data through theMultirotor.dataproperty.Note
All tensor attributes have shape
(num_instances, num_thrusters)wherenum_instancesis the number of environment instances andnum_thrustersis the total number of thrusters per multirotor.See also
ArticulationData: Base articulation data containerMultirotor: Multirotor asset class
Attributes:
List of thruster names in the multirotor.
Default thruster RPS (revolutions per second) state of all thrusters.
Joint torques applied from the actuator model (after clipping).
Same as
body_com_acc_w.Same as
body_com_ang_acc_w.Same as
body_com_ang_vel_w.Acceleration of all bodies center of mass
[lin_acc, ang_acc].Angular acceleration of all bodies in simulation world frame.
Angular velocity of all bodies in simulation world frame.
Linear acceleration of all bodies in simulation world frame.
Linear velocity of all bodies in simulation world frame.
Center of mass position of all of the bodies in their respective link frames.
Positions of all bodies in simulation world frame.
Center of mass pose
[pos, quat]of all bodies in their respective body's link frames.Body center of mass pose
[pos, quat]in simulation world frame.Orientation (w, x, y, z) of the principle axis of inertia of all of the bodies in their respective link frames.
Orientation (w, x, y, z) of the principle axis of inertia of all bodies in simulation world frame.
State of all bodies center of mass [pos, quat, lin_vel, ang_vel] in simulation world frame.
Body center of mass velocity
[lin_vel, ang_vel]in simulation world frame.Joint reaction wrench applied from body parent to child body in parent body frame.
Same as
body_com_lin_acc_w.Same as
body_com_lin_vel_w.Angular velocity of all bodies in simulation world frame.
Linear velocity of all bodies in simulation world frame.
Positions of all bodies in simulation world frame.
Body link pose
[pos, quat]in simulation world frame.Orientation (w, x, y, z) of all bodies in simulation world frame.
State of all bodies' link frame`[pos, quat, lin_vel, ang_vel]` in simulation world frame.
Body link velocity
[lin_vel, ang_vel]in simulation world frame.Body names in the order parsed by the simulation view.
Same as
body_link_pos_w.Same as
body_link_pose_w.Same as
body_link_quat_w.State of all bodies [pos, quat, lin_vel, ang_vel] in simulation world frame.
Same as
body_com_vel_w.Same as
body_com_pos_b.Same as
body_com_quat_b.Joint torques computed from the actuator model (before clipping).
Default tendon damping of all fixed tendons.
Deprecated property.
Default tendon limit stiffness of all fixed tendons.
Default tendon offset of all fixed tendons.
Default tendon position limits of all fixed tendons.
Default tendon rest length of all fixed tendons.
Default tendon stiffness of all fixed tendons.
Default inertia for all the bodies in the articulation.
Default joint armature of all joints.
Default joint damping of all joints.
Default joint dynamic friction coefficient of all joints.
Deprecated property.
Default joint static friction coefficient of all joints.
Deprecated property.
Default joint positions of all joints.
Default joint position limits of all joints.
Default joint stiffness of all joints.
Default joint velocities of all joints.
Default joint viscous friction coefficient of all joints.
Default mass for all the bodies in the articulation.
Default root state
[pos, quat, lin_vel, ang_vel]in the local environment frame.Default tendon damping of all spatial tendons.
Default tendon limit stiffness of all spatial tendons.
Default tendon offset of all spatial tendons.
Default tendon stiffness of all spatial tendons.
Fixed tendon damping provided to the simulation.
Deprecated property.
Fixed tendon limit stiffness provided to the simulation.
Fixed tendon names in the order parsed by the simulation view.
Fixed tendon offset provided to the simulation.
Fixed tendon position limits provided to the simulation.
Fixed tendon rest length provided to the simulation.
Fixed tendon stiffness provided to the simulation.
Gear ratio for relating motor torques to applied Joint torques.
Yaw heading of the base frame (in radians).
Joint acceleration of all joints.
Joint armature provided to the simulation.
Joint damping provided to the simulation.
Joint dynamic friction coefficient provided to the simulation.
Joint maximum effort provided to the simulation.
Joint effort targets commanded by the user.
Deprecated property.
Joint static friction coefficient provided to the simulation.
Deprecated property.
Joint names in the order parsed by the simulation view.
Joint positions of all joints.
Joint position limits provided to the simulation.
Joint position targets commanded by the user.
Joint stiffness provided to the simulation.
Joint velocities of all joints.
Joint maximum velocity provided to the simulation.
Joint velocity targets commanded by the user.
Deprecated property.
Joint viscous friction coefficient provided to the simulation.
Projection of the gravity direction on base frame.
Same as
root_com_ang_vel_b.Same as
root_com_ang_vel_w.Root center of mass angular velocity in base world frame.
Root center of mass angular velocity in simulation world frame.
Root center of mass linear velocity in base frame.
Root center of mass linear velocity in simulation world frame.
Root center of mass position in simulation world frame.
Root center of mass pose
[pos, quat]in simulation world frame.Root center of mass orientation (w, x, y, z) in simulation world frame.
Root center of mass state
[pos, quat, lin_vel, ang_vel]in simulation world frame.Root center of mass velocity
[lin_vel, ang_vel]in simulation world frame.Same as
root_com_lin_vel_b.Same as
root_com_lin_vel_w.Root link angular velocity in base world frame.
Root link angular velocity in simulation world frame.
Root link linear velocity in base frame.
Root linear velocity in simulation world frame.
Root link position in simulation world frame.
Root link pose
[pos, quat]in simulation world frame.Root link orientation (w, x, y, z) in simulation world frame.
Root state
[pos, quat, lin_vel, ang_vel]in simulation world frame.Root link velocity
[lin_vel, ang_vel]in simulation world frame.Same as
root_link_pos_w.Same as
root_link_pose_w.Same as
root_link_quat_w.Root state
[pos, quat, lin_vel, ang_vel]in simulation world frame.Same as
root_com_vel_w.Soft joint positions limits for all joints.
Soft joint velocity limits for all joints.
Spatial tendon damping provided to the simulation.
Spatial tendon limit stiffness provided to the simulation.
Spatial tendon names in the order parsed by the simulation view.
Spatial tendon offset provided to the simulation.
Spatial tendon stiffness provided to the simulation.
Thrust targets commanded by the user or controller.
Computed thrust from the actuator model before clipping.
Applied thrust from the actuator model after clipping.
Methods:
__init__(root_physx_view, device)Initializes the articulation data.
- thruster_names: list[str] = None#
List of thruster names in the multirotor.
This list contains the ordered names of all thrusters, matching the order used for indexing in the thrust tensors. The names correspond to the USD body prim names matched by the thruster name expressions in the actuator configuration.
Example
["rotor_0", "rotor_1", "rotor_2", "rotor_3"]for a quadcopter
- default_thruster_rps: torch.Tensor = None#
Default thruster RPS (revolutions per second) state of all thrusters. Shape is (num_instances, num_thrusters).
This quantity is configured through the
MultirotorCfg.init_state.rpsparameter and represents the baseline/hover RPS for each thruster. It is used to initialize thruster states during reset operations.For a hovering multirotor, these values should produce enough collective thrust to counteract gravity.
Example
For a 1kg quadcopter with 4 thrusters, if each thruster produces 2.5N at 110 RPS, the default might be
[[110.0, 110.0, 110.0, 110.0]]for hover.
- __init__(root_physx_view: omni.physics.tensors.impl.api.ArticulationView, device: str)#
Initializes the articulation data.
- Parameters:
root_physx_view – The root articulation view.
device – The device used for processing.
- applied_torque: torch.Tensor = None#
Joint torques applied from the actuator model (after clipping). Shape is (num_instances, num_joints).
These torques are set into the simulation, after clipping the
computed_torquebased on the actuator model.
- property body_acc_w: torch.Tensor#
Same as
body_com_acc_w.
- property body_ang_acc_w: torch.Tensor#
Same as
body_com_ang_acc_w.
- property body_ang_vel_w: torch.Tensor#
Same as
body_com_ang_vel_w.
- property body_com_acc_w#
Acceleration of all bodies center of mass
[lin_acc, ang_acc]. Shape is (num_instances, num_bodies, 6).All values are relative to the world.
- property body_com_ang_acc_w: torch.Tensor#
Angular acceleration of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the angular acceleration of the articulation bodies’ center of mass frame.
- property body_com_ang_vel_w: torch.Tensor#
Angular velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the angular velocity of the articulation bodies’ center of mass frame.
- property body_com_lin_acc_w: torch.Tensor#
Linear acceleration of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the linear acceleration of the articulation bodies’ center of mass frame.
- property body_com_lin_vel_w: torch.Tensor#
Linear velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the linear velocity of the articulation bodies’ center of mass frame.
- property body_com_pos_b: torch.Tensor#
Center of mass position of all of the bodies in their respective link frames. Shape is (num_instances, num_bodies, 3).
This quantity is the center of mass location relative to its body’slink frame.
- property body_com_pos_w: torch.Tensor#
Positions of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the position of the articulation bodies’ actor frame.
- property body_com_pose_b: torch.Tensor#
Center of mass pose
[pos, quat]of all bodies in their respective body’s link frames. Shape is (num_instances, 1, 7).This quantity is the pose of the center of mass frame of the rigid body relative to the body’s link frame. The orientation is provided in (w, x, y, z) format.
- property body_com_pose_w: torch.Tensor#
Body center of mass pose
[pos, quat]in simulation world frame. Shape is (num_instances, num_bodies, 7).This quantity is the pose of the center of mass frame of the articulation links relative to the world. The orientation is provided in (w, x, y, z) format.
- property body_com_quat_b: torch.Tensor#
Orientation (w, x, y, z) of the principle axis of inertia of all of the bodies in their respective link frames. Shape is (num_instances, num_bodies, 4).
This quantity is the orientation of the principles axes of inertia relative to its body’s link frame.
- property body_com_quat_w: torch.Tensor#
Orientation (w, x, y, z) of the principle axis of inertia of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 4).
This quantity is the orientation of the articulation bodies’ actor frame.
- property body_com_state_w#
State of all bodies center of mass [pos, quat, lin_vel, ang_vel] in simulation world frame. Shape is (num_instances, num_bodies, 13).
The position, quaternion, and linear/angular velocity are of the body’s center of mass frame relative to the world. Center of mass frame is assumed to be the same orientation as the link rather than the orientation of the principle inertia.
- property body_com_vel_w: torch.Tensor#
Body center of mass velocity
[lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, num_bodies, 6).This quantity contains the linear and angular velocities of the articulation links’ center of mass frame relative to the world.
- property body_incoming_joint_wrench_b: torch.Tensor#
Joint reaction wrench applied from body parent to child body in parent body frame.
Shape is (num_instances, num_bodies, 6). All body reaction wrenches are provided including the root body to the world of an articulation.
For more information on joint wrenches, please check the`PhysX documentation`_ and the underlying PhysX Tensor API.
- property body_lin_acc_w: torch.Tensor#
Same as
body_com_lin_acc_w.
- property body_lin_vel_w: torch.Tensor#
Same as
body_com_lin_vel_w.
- property body_link_ang_vel_w: torch.Tensor#
Angular velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the angular velocity of the articulation bodies’ center of mass frame relative to the world.
- property body_link_lin_vel_w: torch.Tensor#
Linear velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the linear velocity of the articulation bodies’ center of mass frame relative to the world.
- property body_link_pos_w: torch.Tensor#
Positions of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).
This quantity is the position of the articulation bodies’ actor frame relative to the world.
- property body_link_pose_w: torch.Tensor#
Body link pose
[pos, quat]in simulation world frame. Shape is (num_instances, num_bodies, 7).This quantity is the pose of the articulation links’ actor frame relative to the world. The orientation is provided in (w, x, y, z) format.
- property body_link_quat_w: torch.Tensor#
Orientation (w, x, y, z) of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 4).
This quantity is the orientation of the articulation bodies’ actor frame relative to the world.
- property body_link_state_w#
State of all bodies’ link frame`[pos, quat, lin_vel, ang_vel]` in simulation world frame. Shape is (num_instances, num_bodies, 13).
The position, quaternion, and linear/angular velocity are of the body’s link frame relative to the world.
- property body_link_vel_w: torch.Tensor#
Body link velocity
[lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, num_bodies, 6).This quantity contains the linear and angular velocities of the articulation links’ actor frame relative to the world.
- property body_pos_w: torch.Tensor#
Same as
body_link_pos_w.
- property body_pose_w: torch.Tensor#
Same as
body_link_pose_w.
- property body_quat_w: torch.Tensor#
Same as
body_link_quat_w.
- property body_state_w#
State of all bodies [pos, quat, lin_vel, ang_vel] in simulation world frame. Shape is (num_instances, num_bodies, 13).
The position and quaternion are of all the articulation links’ actor frame. Meanwhile, the linear and angular velocities are of the articulation links’s center of mass frame.
- property body_vel_w: torch.Tensor#
Same as
body_com_vel_w.
- property com_pos_b: torch.Tensor#
Same as
body_com_pos_b.
- property com_quat_b: torch.Tensor#
Same as
body_com_quat_b.
- computed_torque: torch.Tensor = None#
Joint torques computed from the actuator model (before clipping). Shape is (num_instances, num_joints).
This quantity is the raw torque output from the actuator mode, before any clipping is applied. It is exposed for users who want to inspect the computations inside the actuator model. For instance, to penalize the learning agent for a difference between the computed and applied torques.
- default_fixed_tendon_damping: torch.Tensor = None#
Default tendon damping of all fixed tendons. Shape is (num_instances, num_fixed_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- property default_fixed_tendon_limit: torch.Tensor#
Deprecated property. Please use
default_fixed_tendon_pos_limitsinstead.
- default_fixed_tendon_limit_stiffness: torch.Tensor = None#
Default tendon limit stiffness of all fixed tendons. Shape is (num_instances, num_fixed_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_fixed_tendon_offset: torch.Tensor = None#
Default tendon offset of all fixed tendons. Shape is (num_instances, num_fixed_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_fixed_tendon_pos_limits: torch.Tensor = None#
Default tendon position limits of all fixed tendons. Shape is (num_instances, num_fixed_tendons, 2).
The position limits are in the order \([lower, upper]\). They are parsed from the USD schema at the time of initialization.
- default_fixed_tendon_rest_length: torch.Tensor = None#
Default tendon rest length of all fixed tendons. Shape is (num_instances, num_fixed_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_fixed_tendon_stiffness: torch.Tensor = None#
Default tendon stiffness of all fixed tendons. Shape is (num_instances, num_fixed_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_inertia: torch.Tensor = None#
Default inertia for all the bodies in the articulation. Shape is (num_instances, num_bodies, 9).
The inertia tensor should be given with respect to the center of mass, expressed in the articulation links’ actor frame. The values are stored in the order \([I_{xx}, I_{yx}, I_{zx}, I_{xy}, I_{yy}, I_{zy}, I_{xz}, I_{yz}, I_{zz}]\). However, due to the symmetry of inertia tensors, row- and column-major orders are equivalent.
This quantity is parsed from the USD schema at the time of initialization.
- default_joint_armature: torch.Tensor = None#
Default joint armature of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.armatureparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.
- default_joint_damping: torch.Tensor = None#
Default joint damping of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.dampingparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.Attention
The default stiffness is the value configured by the user or the value parsed from the USD schema. It should not be confused with
joint_damping, which is the value set into the simulation.
- default_joint_dynamic_friction_coeff: torch.Tensor = None#
Default joint dynamic friction coefficient of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.dynamic_frictionparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.Note
In Isaac Sim 4.5, this parameter is modeled as a coefficient. In Isaac Sim 5.0 and later, it is modeled as an effort (torque or force).
- property default_joint_friction: torch.Tensor#
Deprecated property. Please use
default_joint_friction_coeffinstead.
- default_joint_friction_coeff: torch.Tensor = None#
Default joint static friction coefficient of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.frictionparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.Note
In Isaac Sim 4.5, this parameter is modeled as a coefficient. In Isaac Sim 5.0 and later, it is modeled as an effort (torque or force).
- property default_joint_limits: torch.Tensor#
Deprecated property. Please use
default_joint_pos_limitsinstead.
- default_joint_pos: torch.Tensor = None#
Default joint positions of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the
isaaclab.assets.ArticulationCfg.init_stateparameter.
- default_joint_pos_limits: torch.Tensor = None#
Default joint position limits of all joints. Shape is (num_instances, num_joints, 2).
The limits are in the order \([lower, upper]\). They are parsed from the USD schema at the time of initialization.
- default_joint_stiffness: torch.Tensor = None#
Default joint stiffness of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.stiffnessparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.Attention
The default stiffness is the value configured by the user or the value parsed from the USD schema. It should not be confused with
joint_stiffness, which is the value set into the simulation.
- default_joint_vel: torch.Tensor = None#
Default joint velocities of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the
isaaclab.assets.ArticulationCfg.init_stateparameter.
- default_joint_viscous_friction_coeff: torch.Tensor = None#
Default joint viscous friction coefficient of all joints. Shape is (num_instances, num_joints).
This quantity is configured through the actuator model’s
isaaclab.actuators.ActuatorBaseCfg.viscous_frictionparameter. If the parameter’s value is None, the value parsed from the USD schema, at the time of initialization, is used.
- default_mass: torch.Tensor = None#
Default mass for all the bodies in the articulation. Shape is (num_instances, num_bodies).
This quantity is parsed from the USD schema at the time of initialization.
- default_root_state: torch.Tensor = None#
Default root state
[pos, quat, lin_vel, ang_vel]in the local environment frame. Shape is (num_instances, 13).The position and quaternion are of the articulation root’s actor frame. Meanwhile, the linear and angular velocities are of its center of mass frame.
This quantity is configured through the
isaaclab.assets.ArticulationCfg.init_stateparameter.
- default_spatial_tendon_damping: torch.Tensor = None#
Default tendon damping of all spatial tendons. Shape is (num_instances, num_spatial_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_spatial_tendon_limit_stiffness: torch.Tensor = None#
Default tendon limit stiffness of all spatial tendons. Shape is (num_instances, num_spatial_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_spatial_tendon_offset: torch.Tensor = None#
Default tendon offset of all spatial tendons. Shape is (num_instances, num_spatial_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- default_spatial_tendon_stiffness: torch.Tensor = None#
Default tendon stiffness of all spatial tendons. Shape is (num_instances, num_spatial_tendons).
This quantity is parsed from the USD schema at the time of initialization.
- fixed_tendon_damping: torch.Tensor = None#
Fixed tendon damping provided to the simulation. Shape is (num_instances, num_fixed_tendons).
- property fixed_tendon_limit: torch.Tensor#
Deprecated property. Please use
fixed_tendon_pos_limitsinstead.
- fixed_tendon_limit_stiffness: torch.Tensor = None#
Fixed tendon limit stiffness provided to the simulation. Shape is (num_instances, num_fixed_tendons).
- fixed_tendon_names: list[str] = None#
Fixed tendon names in the order parsed by the simulation view.
- fixed_tendon_offset: torch.Tensor = None#
Fixed tendon offset provided to the simulation. Shape is (num_instances, num_fixed_tendons).
- fixed_tendon_pos_limits: torch.Tensor = None#
Fixed tendon position limits provided to the simulation. Shape is (num_instances, num_fixed_tendons, 2).
- fixed_tendon_rest_length: torch.Tensor = None#
Fixed tendon rest length provided to the simulation. Shape is (num_instances, num_fixed_tendons).
- fixed_tendon_stiffness: torch.Tensor = None#
Fixed tendon stiffness provided to the simulation. Shape is (num_instances, num_fixed_tendons).
- gear_ratio: torch.Tensor = None#
Gear ratio for relating motor torques to applied Joint torques. Shape is (num_instances, num_joints).
- property heading_w#
Yaw heading of the base frame (in radians). Shape is (num_instances,).
Note
This quantity is computed by assuming that the forward-direction of the base frame is along x-direction, i.e. \((1, 0, 0)\).
- property joint_acc#
Joint acceleration of all joints. Shape is (num_instances, num_joints).
- joint_armature: torch.Tensor = None#
Joint armature provided to the simulation. Shape is (num_instances, num_joints).
- joint_damping: torch.Tensor = None#
Joint damping provided to the simulation. Shape is (num_instances, num_joints)
In the case of explicit actuators, the value for the corresponding joints is zero.
- joint_dynamic_friction_coeff: torch.Tensor = None#
Joint dynamic friction coefficient provided to the simulation. Shape is (num_instances, num_joints).
Note: In Isaac Sim 4.5, this parameter is modeled as a coefficient. In Isaac Sim 5.0 and later, it is modeled as an effort (torque or force).
- joint_effort_limits: torch.Tensor = None#
Joint maximum effort provided to the simulation. Shape is (num_instances, num_joints).
- joint_effort_target: torch.Tensor = None#
Joint effort targets commanded by the user. Shape is (num_instances, num_joints).
For an implicit actuator model, the targets are directly set into the simulation. For an explicit actuator model, the targets are used to compute the joint torques (see
applied_torque), which are then set into the simulation.
- property joint_friction: torch.Tensor#
Deprecated property. Please use
joint_friction_coeffinstead.
- joint_friction_coeff: torch.Tensor = None#
Joint static friction coefficient provided to the simulation. Shape is (num_instances, num_joints).
Note: In Isaac Sim 4.5, this parameter is modeled as a coefficient. In Isaac Sim 5.0 and later, it is modeled as an effort (torque or force).
- property joint_limits: torch.Tensor#
Deprecated property. Please use
joint_pos_limitsinstead.
- property joint_pos#
Joint positions of all joints. Shape is (num_instances, num_joints).
- joint_pos_limits: torch.Tensor = None#
Joint position limits provided to the simulation. Shape is (num_instances, num_joints, 2).
The limits are in the order \([lower, upper]\).
- joint_pos_target: torch.Tensor = None#
Joint position targets commanded by the user. Shape is (num_instances, num_joints).
For an implicit actuator model, the targets are directly set into the simulation. For an explicit actuator model, the targets are used to compute the joint torques (see
applied_torque), which are then set into the simulation.
- joint_stiffness: torch.Tensor = None#
Joint stiffness provided to the simulation. Shape is (num_instances, num_joints).
In the case of explicit actuators, the value for the corresponding joints is zero.
- property joint_vel#
Joint velocities of all joints. Shape is (num_instances, num_joints).
- joint_vel_limits: torch.Tensor = None#
Joint maximum velocity provided to the simulation. Shape is (num_instances, num_joints).
- joint_vel_target: torch.Tensor = None#
Joint velocity targets commanded by the user. Shape is (num_instances, num_joints).
For an implicit actuator model, the targets are directly set into the simulation. For an explicit actuator model, the targets are used to compute the joint torques (see
applied_torque), which are then set into the simulation.
- property joint_velocity_limits: torch.Tensor#
Deprecated property. Please use
joint_vel_limitsinstead.
- joint_viscous_friction_coeff: torch.Tensor = None#
Joint viscous friction coefficient provided to the simulation. Shape is (num_instances, num_joints).
- property projected_gravity_b#
Projection of the gravity direction on base frame. Shape is (num_instances, 3).
- property root_ang_vel_b: torch.Tensor#
Same as
root_com_ang_vel_b.
- property root_ang_vel_w: torch.Tensor#
Same as
root_com_ang_vel_w.
- property root_com_ang_vel_b: torch.Tensor#
Root center of mass angular velocity in base world frame. Shape is (num_instances, 3).
This quantity is the angular velocity of the articulation root’s center of mass frame with respect to the its actor frame.
- property root_com_ang_vel_w: torch.Tensor#
Root center of mass angular velocity in simulation world frame. Shape is (num_instances, 3).
This quantity is the angular velocity of the root rigid body’s center of mass frame relative to the world.
- property root_com_lin_vel_b: torch.Tensor#
Root center of mass linear velocity in base frame. Shape is (num_instances, 3).
This quantity is the linear velocity of the articulation root’s center of mass frame with respect to the its actor frame.
- property root_com_lin_vel_w: torch.Tensor#
Root center of mass linear velocity in simulation world frame. Shape is (num_instances, 3).
This quantity is the linear velocity of the root rigid body’s center of mass frame relative to the world.
- property root_com_pos_w: torch.Tensor#
Root center of mass position in simulation world frame. Shape is (num_instances, 3).
This quantity is the position of the actor frame of the root rigid body relative to the world.
- property root_com_pose_w: torch.Tensor#
Root center of mass pose
[pos, quat]in simulation world frame. Shape is (num_instances, 7).This quantity is the pose of the articulation root’s center of mass frame relative to the world. The orientation is provided in (w, x, y, z) format.
- property root_com_quat_w: torch.Tensor#
Root center of mass orientation (w, x, y, z) in simulation world frame. Shape is (num_instances, 4).
This quantity is the orientation of the actor frame of the root rigid body relative to the world.
- property root_com_state_w#
Root center of mass state
[pos, quat, lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, 13).The position, quaternion, and linear/angular velocity are of the articulation root link’s center of mass frame relative to the world. Center of mass frame is assumed to be the same orientation as the link rather than the orientation of the principle inertia.
- property root_com_vel_w: torch.Tensor#
Root center of mass velocity
[lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, 6).This quantity contains the linear and angular velocities of the articulation root’s center of mass frame relative to the world.
- property root_lin_vel_b: torch.Tensor#
Same as
root_com_lin_vel_b.
- property root_lin_vel_w: torch.Tensor#
Same as
root_com_lin_vel_w.
- property root_link_ang_vel_b: torch.Tensor#
Root link angular velocity in base world frame. Shape is (num_instances, 3).
This quantity is the angular velocity of the articulation root’s actor frame with respect to the its actor frame.
- property root_link_ang_vel_w: torch.Tensor#
Root link angular velocity in simulation world frame. Shape is (num_instances, 3).
This quantity is the angular velocity of the actor frame of the root rigid body relative to the world.
- property root_link_lin_vel_b: torch.Tensor#
Root link linear velocity in base frame. Shape is (num_instances, 3).
This quantity is the linear velocity of the articulation root’s actor frame with respect to the its actor frame.
- property root_link_lin_vel_w: torch.Tensor#
Root linear velocity in simulation world frame. Shape is (num_instances, 3).
This quantity is the linear velocity of the root rigid body’s actor frame relative to the world.
- property root_link_pos_w: torch.Tensor#
Root link position in simulation world frame. Shape is (num_instances, 3).
This quantity is the position of the actor frame of the root rigid body relative to the world.
- property root_link_pose_w: torch.Tensor#
Root link pose
[pos, quat]in simulation world frame. Shape is (num_instances, 7).This quantity is the pose of the articulation root’s actor frame relative to the world. The orientation is provided in (w, x, y, z) format.
- property root_link_quat_w: torch.Tensor#
Root link orientation (w, x, y, z) in simulation world frame. Shape is (num_instances, 4).
This quantity is the orientation of the actor frame of the root rigid body.
- property root_link_state_w#
Root state
[pos, quat, lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, 13).The position, quaternion, and linear/angular velocity are of the articulation root’s actor frame relative to the world.
- property root_link_vel_w: torch.Tensor#
Root link velocity
[lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, 6).This quantity contains the linear and angular velocities of the articulation root’s actor frame relative to the world.
- property root_pos_w: torch.Tensor#
Same as
root_link_pos_w.
- property root_pose_w: torch.Tensor#
Same as
root_link_pose_w.
- property root_quat_w: torch.Tensor#
Same as
root_link_quat_w.
- property root_state_w#
Root state
[pos, quat, lin_vel, ang_vel]in simulation world frame. Shape is (num_instances, 13).The position and quaternion are of the articulation root’s actor frame relative to the world. Meanwhile, the linear and angular velocities are of the articulation root’s center of mass frame.
- property root_vel_w: torch.Tensor#
Same as
root_com_vel_w.
- soft_joint_pos_limits: torch.Tensor = None#
Soft joint positions limits for all joints. Shape is (num_instances, num_joints, 2).
The limits are in the order \([lower, upper]\).The soft joint position limits are computed as a sub-region of the
joint_pos_limitsbased on thesoft_joint_pos_limit_factorparameter.Consider the joint position limits \([lower, upper]\) and the soft joint position limits \([soft_lower, soft_upper]\). The soft joint position limits are computed as:
\[soft\_lower = (lower + upper) / 2 - factor * (upper - lower) / 2 soft\_upper = (lower + upper) / 2 + factor * (upper - lower) / 2\]The soft joint position limits help specify a safety region around the joint limits. It isn’t used by the simulation, but is useful for learning agents to prevent the joint positions from violating the limits.
- soft_joint_vel_limits: torch.Tensor = None#
Soft joint velocity limits for all joints. Shape is (num_instances, num_joints).
These are obtained from the actuator model. It may differ from
joint_vel_limitsif the actuator model has a variable velocity limit model. For instance, in a variable gear ratio actuator model.
- spatial_tendon_damping: torch.Tensor = None#
Spatial tendon damping provided to the simulation. Shape is (num_instances, num_spatial_tendons).
- spatial_tendon_limit_stiffness: torch.Tensor = None#
Spatial tendon limit stiffness provided to the simulation. Shape is (num_instances, num_spatial_tendons).
- spatial_tendon_names: list[str] = None#
Spatial tendon names in the order parsed by the simulation view.
- spatial_tendon_offset: torch.Tensor = None#
Spatial tendon offset provided to the simulation. Shape is (num_instances, num_spatial_tendons).
- spatial_tendon_stiffness: torch.Tensor = None#
Spatial tendon stiffness provided to the simulation. Shape is (num_instances, num_spatial_tendons).
- thrust_target: torch.Tensor = None#
Thrust targets commanded by the user or controller. Shape is
(num_instances, num_thrusters)This quantity contains the target thrust values set through the
set_thrust_target()method or by action terms in RL environments. These targets are processed by the thruster actuator models to compute actual applied thrusts.The units depend on the actuator model configuration (typically Newtons for force or RPS for rotational speed).
- computed_thrust: torch.Tensor = None#
Computed thrust from the actuator model before clipping. Shape is (num_instances, num_thrusters).
This quantity contains the thrust values computed by the thruster actuator models before any clipping or saturation is applied. It represents the “desired” thrust based on the actuator dynamics (rise/fall times) but may exceed physical limits.
The difference between
computed_thrustandapplied_thrustindicates when the actuator is saturating at its limits.- Example Use:
Monitor actuator saturation by comparing computed vs applied thrust:
saturation = multirotor.data.computed_thrust - multirotor.data.applied_thrust is_saturated = saturation.abs() > 1e-6
- applied_thrust: torch.Tensor = None#
Applied thrust from the actuator model after clipping. Shape is (num_instances, num_thrusters).
This quantity contains the final thrust values that are actually applied to the simulation after all actuator model processing, including:
Dynamic response (rise/fall time constants)
Clipping to thrust range limits
Any other actuator model constraints
This is the “ground truth” thrust that affects the multirotor’s motion in the physics simulation.