Creating Visualization Markers#
Visualization markers are useful to debug the state of the environment. They can be used to visualize the frames, commands, and other information in the simulation.
While Isaac Sim provides its own isaacsim.util.debug_draw
extension, it is limited to rendering only
points, lines and splines. For cases, where you need to render more complex shapes, you can use the
markers.VisualizationMarkers
class.
This guide is accompanied by a sample script markers.py
in the IsaacLab/scripts/demos
directory.
Code for markers.py
1# Copyright (c) 2022-2025, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
2# All rights reserved.
3#
4# SPDX-License-Identifier: BSD-3-Clause
5
6# Copyright (c) 2022-2025, The Isaac Lab Project Developers.
7# All rights reserved.
8#
9# SPDX-License-Identifier: BSD-3-Clause
10
11"""This script demonstrates different types of markers.
12
13.. code-block:: bash
14
15 # Usage
16 ./isaaclab.sh -p scripts/demos/markers.py
17
18"""
19
20"""Launch Isaac Sim Simulator first."""
21
22import argparse
23
24from isaaclab.app import AppLauncher
25
26# add argparse arguments
27parser = argparse.ArgumentParser(description="This script demonstrates different types of markers.")
28# append AppLauncher cli args
29AppLauncher.add_app_launcher_args(parser)
30# parse the arguments
31args_cli = parser.parse_args()
32
33# launch omniverse app
34app_launcher = AppLauncher(args_cli)
35simulation_app = app_launcher.app
36
37"""Rest everything follows."""
38
39import torch
40
41import isaaclab.sim as sim_utils
42from isaaclab.markers import VisualizationMarkers, VisualizationMarkersCfg
43from isaaclab.sim import SimulationContext
44from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR, ISAACLAB_NUCLEUS_DIR
45from isaaclab.utils.math import quat_from_angle_axis
46
47
48def define_markers() -> VisualizationMarkers:
49 """Define markers with various different shapes."""
50 marker_cfg = VisualizationMarkersCfg(
51 prim_path="/Visuals/myMarkers",
52 markers={
53 "frame": sim_utils.UsdFileCfg(
54 usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/frame_prim.usd",
55 scale=(0.5, 0.5, 0.5),
56 ),
57 "arrow_x": sim_utils.UsdFileCfg(
58 usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/arrow_x.usd",
59 scale=(1.0, 0.5, 0.5),
60 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 1.0)),
61 ),
62 "cube": sim_utils.CuboidCfg(
63 size=(1.0, 1.0, 1.0),
64 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0)),
65 ),
66 "sphere": sim_utils.SphereCfg(
67 radius=0.5,
68 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)),
69 ),
70 "cylinder": sim_utils.CylinderCfg(
71 radius=0.5,
72 height=1.0,
73 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0)),
74 ),
75 "cone": sim_utils.ConeCfg(
76 radius=0.5,
77 height=1.0,
78 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 1.0, 0.0)),
79 ),
80 "mesh": sim_utils.UsdFileCfg(
81 usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd",
82 scale=(10.0, 10.0, 10.0),
83 ),
84 "mesh_recolored": sim_utils.UsdFileCfg(
85 usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd",
86 scale=(10.0, 10.0, 10.0),
87 visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.25, 0.0)),
88 ),
89 "robot_mesh": sim_utils.UsdFileCfg(
90 usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd",
91 scale=(2.0, 2.0, 2.0),
92 visual_material=sim_utils.GlassMdlCfg(glass_color=(0.0, 0.1, 0.0)),
93 ),
94 },
95 )
96 return VisualizationMarkers(marker_cfg)
97
98
99def main():
100 """Main function."""
101 # Load kit helper
102 sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device)
103 sim = SimulationContext(sim_cfg)
104 # Set main camera
105 sim.set_camera_view([0.0, 18.0, 12.0], [0.0, 3.0, 0.0])
106
107 # Spawn things into stage
108 # Lights
109 cfg = sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
110 cfg.func("/World/Light", cfg)
111
112 # create markers
113 my_visualizer = define_markers()
114
115 # define a grid of positions where the markers should be placed
116 num_markers_per_type = 5
117 grid_spacing = 2.0
118 # Calculate the half-width and half-height
119 half_width = (num_markers_per_type - 1) / 2.0
120 half_height = (my_visualizer.num_prototypes - 1) / 2.0
121 # Create the x and y ranges centered around the origin
122 x_range = torch.arange(-half_width * grid_spacing, (half_width + 1) * grid_spacing, grid_spacing)
123 y_range = torch.arange(-half_height * grid_spacing, (half_height + 1) * grid_spacing, grid_spacing)
124 # Create the grid
125 x_grid, y_grid = torch.meshgrid(x_range, y_range, indexing="ij")
126 x_grid = x_grid.reshape(-1)
127 y_grid = y_grid.reshape(-1)
128 z_grid = torch.zeros_like(x_grid)
129 # marker locations
130 marker_locations = torch.stack([x_grid, y_grid, z_grid], dim=1)
131 marker_indices = torch.arange(my_visualizer.num_prototypes).repeat(num_markers_per_type)
132
133 # Play the simulator
134 sim.reset()
135 # Now we are ready!
136 print("[INFO]: Setup complete...")
137
138 # Yaw angle
139 yaw = torch.zeros_like(marker_locations[:, 0])
140 # Simulate physics
141 while simulation_app.is_running():
142 # rotate the markers around the z-axis for visualization
143 marker_orientations = quat_from_angle_axis(yaw, torch.tensor([0.0, 0.0, 1.0]))
144 # visualize
145 my_visualizer.visualize(marker_locations, marker_orientations, marker_indices=marker_indices)
146 # roll corresponding indices to show how marker prototype can be changed
147 if yaw[0].item() % (0.5 * torch.pi) < 0.01:
148 marker_indices = torch.roll(marker_indices, 1)
149 # perform step
150 sim.step()
151 # increment yaw
152 yaw += 0.01
153
154
155if __name__ == "__main__":
156 # run the main function
157 main()
158 # close sim app
159 simulation_app.close()
Configuring the markers#
The VisualizationMarkersCfg
class provides a simple interface to configure
different types of markers. It takes in the following parameters:
prim_path
: The corresponding prim path for the marker class.markers
: A dictionary specifying the different marker prototypes handled by the class. The key is the name of the marker prototype and the value is its spawn configuration.
Note
In case the marker prototype specifies a configuration with physics properties, these are removed. This is because the markers are not meant to be simulated.
Here we show all the different types of markers that can be configured. These range from simple shapes like cones and spheres to more complex geometries like a frame or arrows. The marker prototypes can also be configured from USD files.
from isaaclab.utils.math import quat_from_angle_axis
def define_markers() -> VisualizationMarkers:
"""Define markers with various different shapes."""
marker_cfg = VisualizationMarkersCfg(
prim_path="/Visuals/myMarkers",
markers={
"frame": sim_utils.UsdFileCfg(
usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/frame_prim.usd",
scale=(0.5, 0.5, 0.5),
),
"arrow_x": sim_utils.UsdFileCfg(
usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/UIElements/arrow_x.usd",
scale=(1.0, 0.5, 0.5),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 1.0)),
),
"cube": sim_utils.CuboidCfg(
size=(1.0, 1.0, 1.0),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0)),
),
"sphere": sim_utils.SphereCfg(
radius=0.5,
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)),
),
"cylinder": sim_utils.CylinderCfg(
radius=0.5,
height=1.0,
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0)),
),
"cone": sim_utils.ConeCfg(
radius=0.5,
height=1.0,
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 1.0, 0.0)),
),
"mesh": sim_utils.UsdFileCfg(
usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd",
scale=(10.0, 10.0, 10.0),
),
"mesh_recolored": sim_utils.UsdFileCfg(
usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Blocks/DexCube/dex_cube_instanceable.usd",
scale=(10.0, 10.0, 10.0),
visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.25, 0.0)),
),
"robot_mesh": sim_utils.UsdFileCfg(
usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd",
Drawing the markers#
To draw the markers, we call the visualize
method. This method takes in
as arguments the pose of the markers and the corresponding marker prototypes to draw.
print("[INFO]: Setup complete...")
# Yaw angle
yaw = torch.zeros_like(marker_locations[:, 0])
# Simulate physics
while simulation_app.is_running():
# rotate the markers around the z-axis for visualization
Executing the Script#
To run the accompanying script, execute the following command:
./isaaclab.sh -p scripts/demos/markers.py
The simulation should start, and you can observe the different types of markers arranged in a grid pattern. The markers will rotating around their respective axes. Additionally every few rotations, they will roll forward on the grid.
To stop the simulation, close the window, or use Ctrl+C
in the terminal.