Configuring Rendering Settings#

Isaac Lab offers 3 preset rendering modes: performance, balanced, and quality. You can select a mode via a command line argument or from within a script, and customize settings as needed. Adjust and fine-tune rendering to achieve the ideal balance for your workflow.

Selecting a Rendering Mode#

Rendering modes can be selected in 2 ways.

  1. using the rendering_mode input class argument in RenderCfg

    # for an example of how this can be used, checkout the tutorial script
    # scripts/tutorials/00_sim/set_rendering_mode.py
    render_cfg = sim_utils.RenderCfg(rendering_mode="performance")
    
  2. using the --rendering_mode CLI argument and not passing rendering_mode to RenderCfg, since RenderCfg takes precedence.

    ./isaaclab.sh -p scripts/tutorials/00_sim/set_rendering_mode.py --rendering_mode {performance/balanced/quality}
    
    # in the tutorial script example, remove the rendering_mode passed to RenderCfg
    render_cfg = sim_utils.RenderCfg()
    

Note, the rendering_mode defaults to balanced. However, in the case where the launcher argument --enable_cameras is not set, then the default rendering_mode is not applied and, instead, the default kit rendering settings are used.

Example renders from the set_rendering_mode.py script. To help assess rendering, the example scene includes some reflections, translucency, direct and ambient lighting, and several material types.

  • Quality Mode

    Quality Rendering Mode Example
  • Balanced Mode

    Balanced Rendering Mode Example
  • Performance Mode

    Performance Rendering Mode Example

Overwriting Specific Rendering Settings#

Preset rendering settings can be overwritten via the RenderCfg class.

There are 2 ways to provide settings that overwrite presets.

  1. RenderCfg supports overwriting specific settings via user-friendly setting names that map to underlying RTX settings. For example:

    render_cfg = sim_utils.RenderCfg(
       rendering_mode="performance",
       # user friendly setting overwrites
       enable_translucency=True, # defaults to False in performance mode
       enable_reflections=True, # defaults to False in performance mode
       dlss_mode="3", # defaults to 1 in performance mode
    )
    

    List of user-friendly settings.

    enable_translucency

    Bool. Enables translucency for specular transmissive surfaces such as glass at the cost of some performance.

    enable_reflections

    Bool. Enables reflections at the cost of some performance.

    enable_global_illumination

    Bool. Enables Diffused Global Illumination at the cost of some performance.

    antialiasing_mode

    Literal[“Off”, “FXAA”, “DLSS”, “TAA”, “DLAA”].

    DLSS: Boosts performance by using AI to output higher resolution frames from a lower resolution input. DLSS samples multiple lower resolution images and uses motion data and feedback from prior frames to reconstruct native quality images. DLAA: Provides higher image quality with an AI-based anti-aliasing technique. DLAA uses the same Super Resolution technology developed for DLSS, reconstructing a native resolution image to maximize image quality.

    enable_dlssg

    Bool. Enables the use of DLSS-G. DLSS Frame Generation boosts performance by using AI to generate more frames. This feature requires an Ada Lovelace architecture GPU and can hurt performance due to additional thread-related activities.

    enable_dl_denoiser

    Bool. Enables the use of a DL denoiser, which improves the quality of renders at the cost of performance.

    dlss_mode

    Literal[0, 1, 2, 3]. For DLSS anti-aliasing, selects the performance/ quality tradeoff mode. Valid values are 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto).

    enable_direct_lighting

    Bool. Enable direct light contributions from lights.

    samples_per_pixel

    Int. Defines the Direct Lighting samples per pixel. Higher values increase the direct lighting quality at the cost of performance.

    enable_shadows

    Bool. Enables shadows at the cost of performance. When disabled, lights will not cast shadows.

    enable_ambient_occlusion

    Bool. Enables ambient occlusion at the cost of some performance.

  2. For more control, RenderCfg allows you to overwrite any RTX setting by using the carb_settings argument.

    Examples of RTX settings can be found from within the repo, in the render mode preset files located in apps/rendering_modes.

    In addition, the RTX documentation can be found here - https://docs.omniverse.nvidia.com/materials-and-rendering/latest/rtx-renderer.html.

    An example usage of carb_settings.

    render_cfg = sim_utils.RenderCfg(
       rendering_mode="quality",
       # carb setting overwrites
       carb_settings={
          "rtx.translucency.enabled": False,
          "rtx.reflections.enabled": False,
          "rtx.domeLight.upperLowerStrategy": 3,
       }
    )
    

Current Limitations#

For performance reasons, we default to using DLSS for denoising, which generally provides better performance. This may result in renders of lower quality, which may be especially evident at lower resolutions. Due to this, we recommend using per-tile or per-camera resolution of at least 100 x 100. For renders at lower resolutions, we advice setting the antialiasing_mode attribute in RenderCfg to DLAA, and also potentially enabling enable_dl_denoiser. Both of these settings should help improve render quality, but also comes at a cost of performance. Additional rendering parameters can also be specified in RenderCfg.