Showroom Demos

Showroom Demos#

The main core interface extension in Isaac Lab isaaclab provides the main modules for actuators, objects, robots and sensors. We provide a list of demo scripts and tutorials. These showcase how to use the provided interfaces within a code in a minimal way.

A few quick showroom scripts to run and checkout:

  • Spawn different quadrupeds and make robots stand using position commands:

    ./isaaclab.sh -p scripts/demos/quadrupeds.py
    
    isaaclab.bat -p scripts\demos\quadrupeds.py
    
    Quadrupeds in Isaac Lab
  • Spawn different arms and apply random joint position commands:

    ./isaaclab.sh -p scripts/demos/arms.py
    
    isaaclab.bat -p scripts\demos\arms.py
    
    Arms in Isaac Lab
  • Spawn different hands and command them to open and close:

    ./isaaclab.sh -p scripts/demos/hands.py
    
    isaaclab.bat -p scripts\demos\hands.py
    
    Dexterous hands in Isaac Lab
  • Spawn different deformable (soft) bodies and let them fall from a height:

    ./isaaclab.sh -p scripts/demos/deformables.py
    
    isaaclab.bat -p scripts\demos\deformables.py
    
    Deformable primitive-shaped objects in Isaac Lab
  • Use the interactive scene and spawn varying assets in individual environments:

    ./isaaclab.sh -p scripts/demos/multi_asset.py
    
    isaaclab.bat -p scripts\demos\multi_asset.py
    
    Multiple assets managed through the same simulation handles
  • Create and spawn procedurally generated terrains with different configurations:

    ./isaaclab.sh -p scripts/demos/procedural_terrain.py
    
    isaaclab.bat -p scripts\demos\procedural_terrain.py
    
    Procedural Terrains in Isaac Lab
  • Define multiple markers that are useful for visualizations:

    ./isaaclab.sh -p scripts/demos/markers.py
    
    isaaclab.bat -p scripts\demos\markers.py
    
    Markers in Isaac Lab
  • Interactive inference of trained H1 rough terrain locomotion policy:

    ./isaaclab.sh -p scripts/demos/h1_locomotion.py
    
    isaaclab.bat -p scripts\demos\h1_locomotion.py
    
    H1 locomotion in Isaac Lab

    This is an interactive demo that can be run using the mouse and keyboard. To enter third-person perspective, click on a humanoid character in the scene. Once entered into third-person view, the humanoid can be controlled by keyboard using:

    • UP: go forward

    • LEFT: turn left

    • RIGHT: turn right

    • DOWN: stop

    • C: switch between third-person and perspective views

    • ESC: exit current third-person view

    If a misclick happens outside of the humanoid bodies when selecting a humanoid, a message is printed to console indicating the error, such as The selected prim was not a H1 robot or Multiple prims are selected. Please only select one!.