pose#

Fully qualified name: isaacsim::core::includes::pose

namespace pose#

Functions#

usdrt::GfMatrix4d computeWorldXformNoCache(pxr::UsdStageRefPtr usdStage, usdrt::UsdStageRefPtr usdrtStage, const pxr::SdfPath &path, pxr::UsdTimeCode timecode=pxr::UsdTimeCode::Default())

Computes the world transform of a prim.

usdrt::GfMatrix4d getRelativeTransform(pxr::UsdStageRefPtr usdStage, usdrt::UsdStageRefPtr usdrtStage, const pxr::SdfPath &sourcePrim, const pxr::SdfPath &targetPrim)

Computes the relative transform matrix between two prims.