getActivePhysicsEngineName#
Fully qualified name: isaacsim::core::includes::getActivePhysicsEngineName
- inline const char *isaacsim::core::includes::getActivePhysicsEngineName(
Return the name of the first active physics simulation, or nullptr if none is active.
Queries
omni::physics::IPhysicsfor all registered simulations and returns the name of the first one that is currently active. The returned pointer is owned by the physics interface and remains valid until the simulation is unregistered.Typical use: pass the result to
TensorApi::createSimulationViewas thebackendNameparameter so the correct tensor backend is selected automatically. Passing nullptr (no active simulation) falls back to PhysX.