Contact Sensor

Contact Sensor#

A contact sensor with filtering

The contact sensor is designed to return the net contact force acting on a given ridgid body. The sensor is written to behave as a physical object, and so the “scope” of the contact sensor is limited to the body (or bodies) that defines it. There are multiple ways to define this scope, depending on your need to filter the forces coming from the contact.

By default, the reported force is the total contact force, but your application may only care about contact forces due to specific objects. Retrieving contact forces from specific objects requires filtering, and this can only be done in a “many-to-one” way. A multi-legged robot that needs filterable contact information for its feet would require one sensor per foot to be defined in the environment, but a robotic hand with contact sensors on the tips of each finger can be defined with a single sensor.

Consider a simple environment with an Anymal Quadruped and a block



@configclass
class ContactSensorSceneCfg(InteractiveSceneCfg):
    """Design the scene with sensors on the robot."""

    # ground plane
    ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())

    # lights
    dome_light = AssetBaseCfg(
        prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
    )

    # robot
    robot = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")

    # Rigid Object
    cube = RigidObjectCfg(
        prim_path="{ENV_REGEX_NS}/Cube",
        spawn=sim_utils.CuboidCfg(
            size=(0.5, 0.5, 0.1),
            rigid_props=sim_utils.RigidBodyPropertiesCfg(),
            mass_props=sim_utils.MassPropertiesCfg(mass=100.0),
            collision_props=sim_utils.CollisionPropertiesCfg(),
            physics_material=sim_utils.RigidBodyMaterialCfg(static_friction=1.0),
            visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2),
        ),
        init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.5, 0.05)),
    )

    contact_forces_LF = ContactSensorCfg(
        prim_path="{ENV_REGEX_NS}/Robot/LF_FOOT",
        update_period=0.0,
        history_length=6,
        debug_vis=True,
        filter_prim_paths_expr=["{ENV_REGEX_NS}/Cube"],
    )

    contact_forces_RF = ContactSensorCfg(
        prim_path="{ENV_REGEX_NS}/Robot/RF_FOOT",
        update_period=0.0,
        history_length=6,
        debug_vis=True,
        filter_prim_paths_expr=["{ENV_REGEX_NS}/Cube"],
    )

    contact_forces_H = ContactSensorCfg(
        prim_path="{ENV_REGEX_NS}/Robot/.*H_FOOT",
        update_period=0.0,
        history_length=6,

We define the sensors on the feet of the robot in two different ways. The front feet are independent sensors (one sensor body per foot) and the “Cube” is placed under the left foot. The hind feet are defined as a single sensor with multiple bodies.

We can then run the scene and print the data from the sensors

def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene):
  .
  .
  .
  # Simulate physics
  while simulation_app.is_running():
    .
    .
    .
    # print information from the sensors
    print("-------------------------------")
    print(scene["contact_forces_LF"])
    print("Received force matrix of: ", scene["contact_forces_LF"].data.force_matrix_w)
    print("Received contact force of: ", scene["contact_forces_LF"].data.net_forces_w)
    print("-------------------------------")
    print(scene["contact_forces_RF"])
    print("Received force matrix of: ", scene["contact_forces_RF"].data.force_matrix_w)
    print("Received contact force of: ", scene["contact_forces_RF"].data.net_forces_w)
    print("-------------------------------")
    print(scene["contact_forces_H"])
    print("Received force matrix of: ", scene["contact_forces_H"].data.force_matrix_w)
    print("Received contact force of: ", scene["contact_forces_H"].data.net_forces_w)

Here, we print both the net contact force and the filtered force matrix for each contact sensor defined in the scene. The front left and front right feet report the following

-------------------------------
Contact sensor @ '/World/envs/env_.*/Robot/LF_FOOT':
        view type         : <class 'omni.physics.tensors.api.RigidBodyView'>
        update period (s) : 0.0
        number of bodies  : 1
        body names        : ['LF_FOOT']

Received force matrix of:  tensor([[[[-1.3923e-05,  1.5727e-04,  1.1032e+02]]]], device='cuda:0')
Received contact force of:  tensor([[[-1.3923e-05,  1.5727e-04,  1.1032e+02]]], device='cuda:0')
-------------------------------
Contact sensor @ '/World/envs/env_.*/Robot/RF_FOOT':
        view type         : <class 'omni.physics.tensors.api.RigidBodyView'>
        update period (s) : 0.0
        number of bodies  : 1
        body names        : ['RF_FOOT']

Received force matrix of:  tensor([[[[0., 0., 0.]]]], device='cuda:0')
Received contact force of:  tensor([[[1.3529e-05, 0.0000e+00, 1.0069e+02]]], device='cuda:0')
The contact sensor visualization

Notice that even with filtering, both sensors report the net contact force acting on the foot. However, the “force matrix” on the right foot is zero because that foot isn’t in contact with the filtered body, /World/envs/env_.*/Cube. Now, checkout the data coming from the hind feet!

-------------------------------
Contact sensor @ '/World/envs/env_.*/Robot/.*H_FOOT':
        view type         : <class 'omni.physics.tensors.api.RigidBodyView'>
        update period (s) : 0.0
        number of bodies  : 2
        body names        : ['LH_FOOT', 'RH_FOOT']

Received force matrix of:  None
Received contact force of:  tensor([[[9.7227e-06, 0.0000e+00, 7.2364e+01],
        [2.4322e-05, 0.0000e+00, 1.8102e+02]]], device='cuda:0')

In this case, the contact sensor has two bodies: the left and right hind feet. When the force matrix is queried, the result is None because this is a many body sensor, and presently Isaac Lab only supports “many to one” contact force filtering. Unlike the single body contact sensor, the reported force tensor has multiple entries, with each “row” corresponding to the contact force on a single body of the sensor (matching the ordering at construction).

Code for contact_sensor.py
  1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
  2# All rights reserved.
  3#
  4# SPDX-License-Identifier: BSD-3-Clause
  5
  6"""Launch Isaac Sim Simulator first."""
  7
  8import argparse
  9
 10from isaaclab.app import AppLauncher
 11
 12# add argparse arguments
 13parser = argparse.ArgumentParser(description="Example on using the contact sensor.")
 14parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.")
 15# append AppLauncher cli args
 16AppLauncher.add_app_launcher_args(parser)
 17# demos should open Kit visualizer by default
 18parser.set_defaults(visualizer=["kit"])
 19# parse the arguments
 20args_cli = parser.parse_args()
 21
 22# launch omniverse app
 23app_launcher = AppLauncher(args_cli)
 24simulation_app = app_launcher.app
 25
 26"""Rest everything follows."""
 27
 28import torch
 29
 30import isaaclab.sim as sim_utils
 31from isaaclab.assets import AssetBaseCfg, RigidObjectCfg
 32from isaaclab.scene import InteractiveScene, InteractiveSceneCfg
 33from isaaclab.sensors import ContactSensorCfg
 34from isaaclab.utils import configclass
 35
 36##
 37# Pre-defined configs
 38##
 39from isaaclab_assets.robots.anymal import ANYMAL_C_CFG  # isort: skip
 40
 41
 42@configclass
 43class ContactSensorSceneCfg(InteractiveSceneCfg):
 44    """Design the scene with sensors on the robot."""
 45
 46    # ground plane
 47    ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())
 48
 49    # lights
 50    dome_light = AssetBaseCfg(
 51        prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
 52    )
 53
 54    # robot
 55    robot = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
 56
 57    # Rigid Object
 58    cube = RigidObjectCfg(
 59        prim_path="{ENV_REGEX_NS}/Cube",
 60        spawn=sim_utils.CuboidCfg(
 61            size=(0.5, 0.5, 0.1),
 62            rigid_props=sim_utils.RigidBodyPropertiesCfg(),
 63            mass_props=sim_utils.MassPropertiesCfg(mass=100.0),
 64            collision_props=sim_utils.CollisionPropertiesCfg(),
 65            physics_material=sim_utils.RigidBodyMaterialCfg(static_friction=1.0),
 66            visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2),
 67        ),
 68        init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.5, 0.05)),
 69    )
 70
 71    contact_forces_LF = ContactSensorCfg(
 72        prim_path="{ENV_REGEX_NS}/Robot/LF_FOOT",
 73        update_period=0.0,
 74        history_length=6,
 75        debug_vis=True,
 76        filter_prim_paths_expr=["{ENV_REGEX_NS}/Cube"],
 77    )
 78
 79    contact_forces_RF = ContactSensorCfg(
 80        prim_path="{ENV_REGEX_NS}/Robot/RF_FOOT",
 81        update_period=0.0,
 82        history_length=6,
 83        debug_vis=True,
 84        filter_prim_paths_expr=["{ENV_REGEX_NS}/Cube"],
 85    )
 86
 87    contact_forces_H = ContactSensorCfg(
 88        prim_path="{ENV_REGEX_NS}/Robot/.*H_FOOT",
 89        update_period=0.0,
 90        history_length=6,
 91        debug_vis=True,
 92    )
 93
 94
 95def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene):
 96    """Run the simulator."""
 97    # Define simulation stepping
 98    sim_dt = sim.get_physics_dt()
 99    sim_time = 0.0
100    count = 0
101
102    # Simulate physics
103    while simulation_app.is_running():
104        if count % 500 == 0:
105            # reset counter
106            count = 0
107            # reset the scene entities
108            # root state
109            # we offset the root state by the origin since the states are written in simulation world frame
110            # if this is not done, then the robots will be spawned at the (0, 0, 0) of the simulation world
111            root_pose = scene["robot"].data.default_root_pose.torch.clone()
112            root_pose[:, :3] += scene.env_origins
113            scene["robot"].write_root_pose_to_sim_index(root_pose=root_pose)
114            root_vel = scene["robot"].data.default_root_vel.torch.clone()
115            scene["robot"].write_root_velocity_to_sim_index(root_velocity=root_vel)
116            # set joint positions with some noise
117            joint_pos, joint_vel = (
118                scene["robot"].data.default_joint_pos.torch.clone(),
119                scene["robot"].data.default_joint_vel.torch.clone(),
120            )
121            joint_pos += torch.rand_like(joint_pos) * 0.1
122            scene["robot"].write_joint_position_to_sim_index(position=joint_pos)
123            scene["robot"].write_joint_velocity_to_sim_index(velocity=joint_vel)
124            # clear internal buffers
125            scene.reset()
126            print("[INFO]: Resetting robot state...")
127        # Apply default actions to the robot
128        # -- generate actions/commands
129        targets = scene["robot"].data.default_joint_pos.torch
130        # -- apply action to the robot
131        scene["robot"].set_joint_position_target_index(target=targets)
132        # -- write data to sim
133        scene.write_data_to_sim()
134        # perform step
135        sim.step()
136        # update sim-time
137        sim_time += sim_dt
138        count += 1
139        # update buffers
140        scene.update(sim_dt)
141
142        # print information from the sensors
143        print("-------------------------------")
144        print(scene["contact_forces_LF"])
145        print("Received force matrix of: ", scene["contact_forces_LF"].data.force_matrix_w)
146        print("Received contact force of: ", scene["contact_forces_LF"].data.net_forces_w)
147        print("-------------------------------")
148        print(scene["contact_forces_RF"])
149        print("Received force matrix of: ", scene["contact_forces_RF"].data.force_matrix_w)
150        print("Received contact force of: ", scene["contact_forces_RF"].data.net_forces_w)
151        print("-------------------------------")
152        print(scene["contact_forces_H"])
153        print("Received force matrix of: ", scene["contact_forces_H"].data.force_matrix_w)
154        print("Received contact force of: ", scene["contact_forces_H"].data.net_forces_w)
155
156
157def main():
158    """Main function."""
159
160    # Initialize the simulation context
161    sim_cfg = sim_utils.SimulationCfg(dt=0.005, device=args_cli.device)
162    sim = sim_utils.SimulationContext(sim_cfg)
163    # Set main camera
164    sim.set_camera_view(eye=[3.5, 3.5, 3.5], target=[0.0, 0.0, 0.0])
165    # design scene
166    scene_cfg = ContactSensorSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0)
167    scene = InteractiveScene(scene_cfg)
168    # Play the simulator
169    sim.reset()
170    # Now we are ready!
171    print("[INFO]: Setup complete...")
172    # Run the simulator
173    run_simulator(sim, scene)
174
175
176if __name__ == "__main__":
177    # run the main function
178    main()
179    # close sim app
180    simulation_app.close()