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Isaac Lab Documentation

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  • Isaac Sim
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Getting Started

  • Isaac Lab Ecosystem
  • Local Installation
    • Pip installation (recommended for Ubuntu 22.04 and Windows)
    • Binary installation (recommended for Ubuntu 20.04)
  • Running Isaac Lab in the Cloud
  • Frequently Asked Questions

Overview

  • Developer’s Guide
    • Setting up Visual Studio Code
    • Repository organization
    • Application Development
    • Building your Own Project
  • Core Concepts
    • Task Design Workflows
    • Actuators
  • Sensors
    • Camera
    • Contact Sensor
    • Frame Transformer
    • Ray Caster
  • Available Environments
  • Reinforcement Learning
    • Reinforcement Learning Wrappers
    • Reinforcement Learning Library Comparison
    • Performance Benchmarks
  • Teleoperation and Imitation Learning
  • Showroom Demos
  • Simple Agents

Features

  • Hydra Configuration System
  • Multi-GPU and Multi-Node Training
  • Tiled Rendering
  • Ray Job Dispatch and Tuning
  • Reproducibility and Determinism

Resources

  • Tutorials
    • Creating an empty scene
    • Spawning prims into the scene
    • Deep-dive into AppLauncher
    • Interacting with a rigid object
    • Interacting with an articulation
    • Interacting with a deformable object
    • Using the Interactive Scene
    • Creating a Manager-Based Base Environment
    • Creating a Manager-Based RL Environment
    • Creating a Direct Workflow RL Environment
    • Registering an Environment
    • Training with an RL Agent
    • Modifying an existing Direct RL Environment
    • Adding sensors on a robot
    • Using a task-space controller
    • Using an operational space controller
  • How-to Guides
    • Importing a New Asset
    • Writing an Asset Configuration
    • Making a physics prim fixed in the simulation
    • Spawning Multiple Assets
    • Saving rendered images and 3D re-projection
    • Find How Many/What Cameras You Should Train With
    • Creating Visualization Markers
    • Wrapping environments
    • Adding your own learning library
    • Recording Animations of Simulations
    • Recording video clips during training
    • Mastering Omniverse for Robotics
  • Container Deployment
    • Docker Guide
    • Cluster Guide
    • Running an example with Docker

Migration Guides

  • From IsaacGymEnvs
  • From OmniIsaacGymEnvs
  • From Orbit

Source API

  • API Reference
    • omni.isaac.lab.app
    • omni.isaac.lab.actuators
    • omni.isaac.lab.assets
    • omni.isaac.lab.controllers
    • omni.isaac.lab.devices
    • omni.isaac.lab.envs
    • omni.isaac.lab.managers
    • omni.isaac.lab.markers
    • omni.isaac.lab.scene
    • omni.isaac.lab.sensors
    • omni.isaac.lab.sim
    • omni.isaac.lab.terrains
    • omni.isaac.lab.utils
    • omni.isaac.lab.envs.mdp
    • omni.isaac.lab.envs.ui
    • omni.isaac.lab.sensors.patterns
    • omni.isaac.lab.sim.converters
    • omni.isaac.lab.sim.schemas
    • omni.isaac.lab.sim.spawners
    • omni.isaac.lab_tasks.utils
    • omni.isaac.lab_tasks.utils.wrappers
    • omni.isaac.lab_tasks.utils.data_collector

References

  • Reference Architecture
  • Additional Resources
  • Contribution Guidelines
  • Tricks and Troubleshooting
  • Known Issues
  • Extensions Changelog
  • License
  • Bibliography

Project Links

  • GitHub
  • NVIDIA Isaac Sim
  • NVIDIA PhysX
  • Repository
  • Suggest edit
  • Open issue
  • .rst

omni.isaac.lab_tasks.utils.wrappers

Contents

  • RL-Games Wrapper
  • RSL-RL Wrapper
  • SKRL Wrapper
  • Stable-Baselines3 Wrapper

omni.isaac.lab_tasks.utils.wrappers#

RL-Games Wrapper#

RSL-RL Wrapper#

SKRL Wrapper#

Stable-Baselines3 Wrapper#

previous

omni.isaac.lab_tasks.utils

next

omni.isaac.lab_tasks.utils.data_collector

Contents
  • RL-Games Wrapper
  • RSL-RL Wrapper
  • SKRL Wrapper
  • Stable-Baselines3 Wrapper

By The Isaac Lab Project Developers.

© Copyright 2022-2025, The Isaac Lab Project Developers..

Last updated on May 17, 2025.